Shift Blame
For every 25% HP lost, Combo +2.
Likes to observe other creatures' activities from a distance, sometimes deliberately creating illusions to test their reactions. It rarely interacts with its own kind and is somewhat antisocial. Surprisingly, when petted by a close Roco, the tips of its ears will glow.
For every 25% HP lost, Combo +2.
Actively lower HP to trigger Scapegoat Trait, using Bite's high combo at low HP with Greedy Drain for cleanup, Equivalent Exchange to counter key attacks, Forged Bill to disrupt enemy healing.
A low-HP counter system built around the trait Frame. At low HP, Bite's combo count surges dramatically, paired with Greedy Drain for low-HP comebacks. Equivalent Exchange provides survival and extra drain, while Forged Bill targets healing-type opponents.
Core damage skill. Low 30 Energy cost, base 3-hit combo. With the trait Scapegoat, can reach 5-7 hits at low HP. 115 base Physical Attack ensures damage.
100% lifesteal combined with high-combo Bite allows both damage and quick recovery at low HP, forming perfect synergy with the Ability
+1 priority anti-healing disruption, targets commonly seen healing-type creatures in current meta, 0 Energy cost doesn't occupy action tempo.
Reaction skill, 90% damage reduction ensures survival. Gains 50% lifesteal when reacting to attack. With Greed reaches 150% lifesteal, core for low health comebacks
Standard damage trading tempo: Bite + Greed as main damage methods, Bat for stable lifesteal when needed, Forged Bill to predict and disrupt enemy healing.
Stable physical attack output system. Bite + Greed as core combo, Bat as backup damage and healing option, Forged Bill provides utility disruption. Can perform stably without HP suppression.
Core damage skill. Low 30 Energy cost, base 3-hit combo. With the trait Scapegoat, can reach 5-7 hits at low HP.
100% lifesteal combined with Bite ensures sustained combat capability, compensating for the survival pressure of Dark type being weak to Light/Fighting/Bug
65 Energy Physical damage skill. 100% lifesteal. Serves as stable damage and recovery when unable to safely lower HP to trigger Scapegoat.
+1 priority anti-healing disruption, targets healing-type opponents, 0 Energy cost doesn't interfere with damage output tempo.
Deals Physical DMG. Restores 1 Energy to self.
Self gains 100% lifesteal.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
The enemy gains Physical Attack -60% and Speed -60.
Deals Magic DMG. 1 Combo.
Self gains +100% Physical Attack.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals physical damage and drains 100% HP.
If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.
Deals Magic DMG. 2 Combo.
Swap buffs and debuffs with the enemy.
Swap equipped Skills with the enemy.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Deals physical damage to the enemy creature.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals magic damage to the enemy creature.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Self and the enemy gain Adorify: Restores 40% HP.
User switches out; the next entering ally inherits all of user’s active buffs and debuffs.
Deals physical damage, 2 Combos.
Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Enemy gains Dual Defense -70%. When countering Defense: Self additionally gains Physical Attack +70%.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Self gains +30% Physical Attack, 3 Combo Strikes.
50% damage reduction. Counter: Next action gains Priority +1.
Deals physical damage. Choice: This skill's Power +40, but own HP -10% after use, or this skill's Power +100 if own HP is below 50%.
Self permanently gains +10% to both Attack stats, 2-hit combo. If self has debuffs, this skill's Combo Count +1.
Light, Bug, Martial, Cute
Ghost, Dark
Progress: 9 items