Shift Blame
For every 25% HP lost, Combo +2.
Often travels around, occasionally transforming into the appearance of other sprites to secretly infiltrate other tribes, presumably to train its transformation abilities. Usually prefers to live alone.
For every 25% HP lost, Combo +2.
Use Equivalent Exchange's damage reduction and drain plus Bat's drain effect to actively control HP. Maintain HP in 50%-75% range to trigger trait combo bonus. Use Bite for high combo damage. Roar targets physical attackers for attack reduction to ensure survival.
A HP-control burst build centered on the trait 'Scapegoat', using Equivalent Exchange and Bat to precisely maintain HP between 50%-75%, triggering high combo bonuses followed by Bite for damage output, with Roar providing defensive security.
Core burst skill, base 3 hits. Combined with trait 'Shift Blame', it can reach 5 hits when HP is below 75%, and 7 hits when below 50%. This is Purple Night's main damage output method.
Stable physical damage + 100% lifesteal, providing sustain. Synergizes with low-HP high-combo trait playstyle requiring HP management. Bat's lifesteal enables precise HP control.
A powerful defense-oriented skill with 90% damage reduction when countering attacks, and 50% lifesteal upon trigger—both preserving life and continuing lifesteal for HP control, perfectly matching the 'Scapegoat' trait
0 Energy Cost support skill: Greatly reduces enemy Physical Attack by 130%. Effectively improves survival against Physical attackers, creating safe environment for low-HP burst.
Maintain sustained damage with Bite and Bat, flexibly using Forged Bill to counter healing or Fraudulent Contract to disrupt enemy buff rhythms depending on opponent type. Suitable against opponents with recovery or buff-dependent strategies.
A guerrilla style balancing damage and disruption. Retains the core Bite + Bat combo for sustained damage, adding Fake Invoice and Fraudulent Contract for disruption cards that work wonders against specific opponents.
Core burst skill, extremely high hit count at low HP. This is the only high-hit Physical Attack skill of this type.
100% lifesteal ensures sustain, with 92 base Physical Attack the damage is considerable, used to maintain HP line and sustained output.
Key interference skill for countering healing, first strike +1 ensures priority action, highly effective against healing-type creatures or opponents with lifesteal skills
0 Energy cost powerful disruption. Exchanges buffs and debuffs with the enemy. Can transfer possible negative states to the opponent, or seize enemy buffs.
Centered around Demon Claw as energy engine, low-cost energy recovery ensuring Bite and Bat's release frequency, Equivalent Exchange as defensive safety net, forming a rhythm of 'Demon Claw energy recovery → high-cost damage output → Equivalent Exchange survival → continue cycle'
Energy Cycle Sustain Build: addresses Bite and Bat's high energy cost issues, using Demon Claw's energy restore effect to maintain skill release frequency; Equivalent Exchange provides dual defense and lifesteal protection
30 Energy low-cost Physical damage, restores 1 Energy after attacking. Used to alleviate pressure from high-cost skills and maintain skill cycling.
Core burst skill, high combo count deals extremely high damage under trait bonus, but energy cost requires Demon Claw to supplement
High lifesteal sustain skill. 65 energy cost is high, requiring Magic Claw's energy recovery to support continuous use.
0-cost survival skill, 90% damage reduction against attacks + 50% lifesteal, both preserves life and restores energy, creating opportunities for next round's Demon Claw + Bite
Deals Physical DMG. Restores 1 Energy to self.
Self gains 100% lifesteal.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
The enemy gains Physical Attack -60% and Speed -60.
Deals Magic DMG. 1 Combo.
Self gains +100% Physical Attack.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals physical damage and drains 100% HP.
If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.
Deals Magic DMG. 2 Combo.
Swap buffs and debuffs with the enemy.
Swap equipped Skills with the enemy.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Deals physical damage to the enemy creature.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals magic damage to the enemy creature.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Self and the enemy gain Adorify: Restores 40% HP.
User switches out; the next entering ally inherits all of user’s active buffs and debuffs.
Deals physical damage, 2 Combos.
Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Enemy gains Dual Defense -70%. When countering Defense: Self additionally gains Physical Attack +70%.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Self gains +30% Physical Attack, 3 Combo Strikes.
50% damage reduction. Counter: Next action gains Priority +1.
Deals physical damage. Choice: This skill's Power +40, but own HP -10% after use, or this skill's Power +100 if own HP is below 50%.
Self permanently gains +10% to both Attack stats, 2-hit combo. If self has debuffs, this skill's Combo Count +1.
Light, Bug, Martial, Cute
Ghost, Dark
Progress: 3 items