Shift Blame
For every 25% HP lost, Combo +2.
An agile little cat skilled at hiding in mist and capable of transforming into other objects. It often feeds on surprise and fear, emitting a strange odor after digestion.
For every 25% HP lost, Combo +2.
Actively lower HP to trigger Trait, using drain skills to sustain, Bite burst cleanup at low HP.
A low-HP high-combo build centered on the trait 'Scapegoat's mechanic, maintaining HP through Greed and Equivalent Exchange, Power Boost to enhance damage, Bite delivering terrifying combos at low HP.
Core damage skill with base 3 combos, +2 additional combos when HP below 50%. Combined with Trait "Scapegoat" granting +2/+4/+6 combos at 25%/50%/75% HP loss, reaches terrifyingly high combo counts at low HP for massive burst.
100% lifesteal combined with high-combo Bite can massively recover HP; 0 Energy cost ensures smooth skill cycling, serving as a key sustain method for low-HP comebacks
0 Energy Physical Attack doubling, pre-buffing Bite damage; quickly establishing advantage in Dark-type mirror matches or against targets with low Physical Defense.
90% damage reduction when responding to enemy key skills, while gaining 50% lifesteal; protects self when trait triggers at low HP, maintains HP through lifesteal, prepares for next Bite burst
Observe enemy type: use Fraud Contract against boosters, Forged Bill against healers, and Biting Greed to maintain your own tempo.
Combines damage output and disruption, Fraud Contract targets buff-focused builds, Forged Bill targets healing-focused builds, Biting Greed ensures self damage and sustain, suitable against functional opponents.
Core damage skill. High combo count at low HP makes it the main damage source.
100% lifesteal combined with Bite for recovery; 0 Energy cost doesn't consume action resources
Exchanges buffs and debuffs with enemy, targets opponents reliant on buffs (such as Power Boost, Magic Attack Boost, etc.), disrupts their tempo and steals advantages
+1 priority anti-healing disruption skill, targets healing-type creatures or opponents with lifesteal skills, converts their healing into damage, suppressing sustain capability.
Deals Physical DMG. Restores 1 Energy to self.
Self gains 100% lifesteal.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
The enemy gains Physical Attack -60% and Speed -60.
Deals Magic DMG. 1 Combo.
Self gains +100% Physical Attack.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals physical damage and drains 100% HP.
If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.
Deals Magic DMG. 2 Combo.
Swap buffs and debuffs with the enemy.
Swap equipped Skills with the enemy.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Deals physical damage to the enemy creature.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals magic damage to the enemy creature.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Self and the enemy gain Adorify: Restores 40% HP.
User switches out; the next entering ally inherits all of user’s active buffs and debuffs.
Deals physical damage, 2 Combos.
Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Enemy gains Dual Defense -70%. When countering Defense: Self additionally gains Physical Attack +70%.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Self gains +30% Physical Attack, 3 Combo Strikes.
50% damage reduction. Counter: Next action gains Priority +1.
Deals physical damage. Choice: This skill's Power +40, but own HP -10% after use, or this skill's Power +100 if own HP is below 50%.
Self permanently gains +10% to both Attack stats, 2-hit combo. If self has debuffs, this skill's Combo Count +1.
Light, Bug, Martial, Cute
Ghost, Dark
Progress: 3 items