Swarm Inspiration
For each other Bug-type sprite in the party, gains +10% Attack, Defense, and Speed upon entry.
A queen bee wearing a cape and crown, always accompanied by her two small guards. Her elegant queenly image leaves a deep impression, and her appearance once inspired many fashion designs.
For each other Bug-type sprite in the party, gains +10% Attack, Defense, and Speed upon entry.
Bug team system core, provides team-wide Devotion through Swarm Crossing, Bug Buzz stacks combo hits for burst, Swarm serves as low-cost cleanup, Riding Wind ensures move priority.
A pure Bug-type team core strategy built around the trait 'Swarm Assault', maximizing the Bug Buzz combo mechanic and Sacrifice system, requiring multiple Bug-type creatures in the team to trigger trait bonuses.
Core damage skill. Low energy cost (15) and combo count increases with the number of Bug Chirp stacks in the party. Extremely high damage ceiling under Bug team synergy.
Bug team core support skill, provides team-wide Devotion effect (combo hits +1), synergizes with Bug Buzz and Swarm to enhance entire Bug team's damage output.
Low Energy cost (20) Physical damage, benefits from Devotion bonus, combo count increased under Swarm Passage's Devotion effect, serves as supplementary damage beyond Insect Chirp
Key Speed buff: Gains +120 Speed to compensate for base Speed weakness, ensuring Bug Buzz, Swarm and other skills can be released first to trigger various priority effects.
Bug team support core, Cocoon provides team lifesteal sustain, Swarm Crossing enhances teammate output, Bug Buzz for self-damage, Riding Wind ensures priority.
A Bug-team support style balancing damage and survival. Cocoon provides team lifesteal and self-recovery, enhancing the Bug team's overall endurance. Suitable for prolonged battles.
Core damage skill with considerable Combo Hits under Bug team synergy. Low Energy cost ensures sustained damage output.
Bug team support god-tier skill, provides Devotion (combo hits +1) to enhance Bug Buzz and Swarm, while its own 2-hit combo also deals decent damage.
Key support skill: Provides team-wide 10% lifesteal Devotion, restoring 20% HP to enhance field presence—the sustain core of Bug teams.
Speed buff ensures move priority, guarantees Bug Buzz priority stacking combos, while letting Swarm Passage, Cocoon and other moves activate first
Solo combat. Magic Boost + Feather Transformation acceleration dual buffs stacked full, Tailwind to ensure first move, Bug Buzz as sole damage method for high combo damage.
Solo combat playstyle outside Bug teams: uses Magic Boost + Ecdysis Acceleration dual buffs to compensate for base stat disadvantages, with Bug Buzz as the sole damage source, suitable for non-Bug team environments.
Bug-type core combo output with low Energy cost and high ceiling. Can provide base combo hits through self-carry even when fighting alone.
Self-buff skill: gains magic attack +70% greatly boosting Bug Buzz damage, compensating for insufficient magic attack base stats.
Speed buff gains priority, ensures Magic Boost and Bug Buzz can activate first, while triggering various priority effects
Additional buff skill, gain all skill power +20 and Swift, dual buff stacking maximizes 'Chirp' damage, Swift further increases action priority
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals Magic damage. Self recovers 1 Energy.
Restore 20% HP to self; your team gains 1 Devotion: gain 10% lifesteal.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
Enemy gains 2 stacks of Poison, gain 1 Devotion: Enemy gains 2 stacks of Poison.
Deals physical damage to the enemy creature.
Self gains +120 Speed.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 50 and ignores the enemy's Type Resistance.
Self gains +20 All Skill Power, Swiftness.
Deals Magic damage. Swift.
Deals physical damage, 2 Combos. Your team gains 1 Devotion: Combo Count +1.
Deals physical damage, 1 Combo. This skill is affected by Devotion.
Deals Physical DMG. Dispels all Marks from the enemy. Counter State: Steals Marks instead.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Deals physical damage. Counter state: This skill's Power becomes 2x, ignoring the enemy's Type resistance.
Deals magic damage to the enemy creature.
Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.
Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
Deals magic damage to the enemy creature.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Self gains +140% Physical Defense.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from another creature on your team.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Reduces damage taken by 70%. Counters attacks.
50% damage reduction. Counter: Next action gains Priority +1.
Fire, Ice, Electric, Wing
Bug, Grass, Martial
Progress: 9 items