Swarm Inspiration
For each other Bug-type sprite in the party, gains +10% Attack, Defense, and Speed upon entry.
Energy fluctuations surround the lower body of the Queen Bee, presumably to establish connection with the two small bees. In battle, the Queen Bee's eyes turn red and her stinger becomes razor-sharp.
For each other Bug-type sprite in the party, gains +10% Attack, Defense, and Speed upon entry.
Bug team system core damage output, relies on Bug-type teammates to trigger trait bonuses, stacks combo hits with Bug Buzz then uses Swarm Crossing for multi-hit damage, Cocoon ensures team survival.
Maximizes the Bug team system of the trait "Swarm Inspiration", using Bug Chirp's combo stacking and Swarm Crossing's synergy with Devotion to deal burst combo damage, with Cocoon providing team sustain.
Core damage skill. Base 2-hit combo that can be increased to 3 hits with Devotion. The core damage source of the Bug team system.
Bug team system core, +1 combo hit for each Bug Buzz carried, combined with Swarm Crossing can deal extremely high combo damage.
Bug team core support, provides team lifesteal sustain, while recovering 20% HP to enhance self-survival.
Compensates for extremely low Speed, ensuring Swarm Onslaught and Chirp can strike first to execute combos, or coordinate with Fan Wind/Tornado
Use Eclosion Acceleration to gain Swift and power bonus. First-turn execute Bug Buzz + Swarm Passing combo. Rely on Cocoon to maintain HP for sustained field output.
A build trading Speed boosts for burst output. Ecdysis Acceleration provides Swift and Power bonuses, giving the slow-speed Queen Bee a chance to strike first with high-power combos
Core damage skill. 2-hit combo that reaches 3 hits with Devotion. The primary damage method.
Key to Bug team system, increases combo hits, forms synergy with Swarm Crossing.
+20 to all skill power and gains Swiftness, compensates for speed disadvantage and boosts overall damage
Provides team lifesteal sustain, recovering 20% HP to enhance field presence.
Tailwind drastically increases Speed to secure priority; Fan Wind gains +50% power when used first; Tornado deals ×1.5 damage when used in response to status conditions—enabling physical burst cleanup. Magic Boost can supplement damage via Bug Net.
Utilize Wing-type skills for physical priority burst route. Wind Riding + Ecdysis Acceleration (if available) or pure Wind Riding for speed boost, triggering Fan Wind and Tornado's priority/counter damage boost effects.
Bug-type high-power physical skill with 1.5x power when in Counter state, usable as a finisher.
Speed +120 gives the extremely slow Queen Bee a chance to move first and trigger Tornado's response damage boost
Physical damage skill: +50% power when attacking before the enemy; combines with Ride the Wind for first-strike burst
Magic Attack +70%, compensates for low Magic Attack base stat, provides boost for Chirp/Bug Net.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals Magic damage. Self recovers 1 Energy.
Restore 20% HP to self; your team gains 1 Devotion: gain 10% lifesteal.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
Enemy gains 2 stacks of Poison, gain 1 Devotion: Enemy gains 2 stacks of Poison.
Deals physical damage to the enemy creature.
Self gains +120 Speed.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 50 and ignores the enemy's Type Resistance.
Self gains +20 All Skill Power, Swiftness.
Deals Magic damage. Swift.
Deals physical damage, 2 Combos. Your team gains 1 Devotion: Combo Count +1.
Deals physical damage, 1 Combo. This skill is affected by Devotion.
Deals Physical DMG. Dispels all Marks from the enemy. Counter State: Steals Marks instead.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Deals physical damage. Counter state: This skill's Power becomes 2x, ignoring the enemy's Type resistance.
Deals magic damage to the enemy creature.
Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.
Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
Deals magic damage to the enemy creature.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Self gains +140% Physical Defense.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from another creature on your team.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Reduces damage taken by 70%. Counters attacks.
50% damage reduction. Counter: Next action gains Priority +1.
Fire, Ice, Electric, Wing
Bug, Grass, Martial
Progress: 3 items