Swarm Assault
For each other Bug-type sprite in the party, gains +15% Attack, Defense, and Speed upon entry.
Only the most noble queen bee can be crowned, wearing golden ornate chitin with a faint floral scent. The queen bee commands her swarm through pheromones.
For each other Bug-type sprite in the party, gains +15% Attack, Defense, and Speed upon entry.
Bug team core support, prioritize Cocoon for lifesteal Devotion after entry, Bind for poison stacking, then use Swarm/Swarm Crossing for combo output, relying on number of Bug-type teammates to trigger trait bonuses and Devotion synergy.
Built around the Bug team system, using Cocoon for team drain sustain, Bind for poison stack consumption, and Swarm + Swarm Passage for combo linkage. The trait Swarm Inspiration provides Attack/Defense/Speed buffs in Bug teams, compensating for base stat disadvantages.
Core support skill that recovers 20% of own HP and provides the entire team with 10% lifesteal devotion. When combined with Bug-type team trait bonuses, survival capability is further enhanced. Core sustain skill for Bug-type teams.
Core attrition skill. 0 energy cost applies 2 Poison layers to enemy, Dedication effect stacks 2 more layers. Can quickly stack poison attrition with Bug team, 0 energy cost suitable for low-speed pets.
Bug team combo core, low-cost physical damage, team Devotion can increase combo hits, forms combo synergy with Swarm Crossing's Devotion effect, compensating for low physical attack output.
2-hit Physical damage skill; provides team-wide Devotion: "hit count +1". Synergizes with Swarm: Swarm triggers Devotion to increase hit count, and Swarm Passage's Devotion lets Swarm hit even more, forming the Insect team hit-count system.
When fighting solo, prioritize Magic Boost to enhance magic attack. Use Tailwind for speed boost as needed or directly use Wing Strike/Bug Web for damage. Rely on Wing Strike's swift mechanism to bypass speed disadvantage, Bug Web for energy maintenance.
Attempting a MATK DPS route: using Magic Boost to significantly increase MATK, combined with Bug Web for sustain and Wing Strike's Swiftness for priority, with Ride the Wind to mitigate speed disadvantage. Suitable for solo operation outside of Bug-type teams.
0 Energy Cost, Magic Attack boost +70%: Compensates for self's only 45 Magic Attack deficiency, providing output foundation for subsequent Wing Strike.
Low-cost Bug-type magic damage skill, restores 1 energy, has some output after Magic Boost, while maintaining energy cycling
Wing-type Swift magic damage skill, 50 energy cost, combined with Magic Boost's Magic Attack increase, is the only reliable priority output method (Swift) of this type, compensating for Speed 40 disadvantage
0-cost Speed boost of +120—designed to offset its crippling Base Speed of 40; synergizes with Wing Strike’s Swift property to secure priority, or enables preemptive setup when needed.
After entering, prioritize Molting Acceleration for Swift and power bonuses, then Cocoon for lifesteal devotion, Bind for poison stacking and attrition, Swarm for combo output with possible teammate devotion, possessing support, attrition, and decent damage capabilities.
Comprehensive enhancement and attrition route, Molting Acceleration provides valuable Swift and power boost, solving speed disadvantage; Cocoon + Bind form sustain attrition, Swarm as main output. Suitable for situations requiring some solo capability while retaining support function
Core support skill that provides team lifesteal and self-recovery. Recommended for any build to enhance survival.
0 Energy Cost poison application. Consumption-type skill. Combined with Cocoon forms a 'HP recovery + poison application' consumption cycle, effective against tank-type enemies.
0-cost all skill power +20 and gains Swift, directly boosts output capability and gains priority, extremely valuable for 40-speed pets, allowing subsequent skills to move first
Low-cost Bug-type combo skill, combined with Metamorphosis Acceleration's power and Swiftness boost, plus Bug Team Devotion's combo bonus, becomes a reliable output method
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals Magic damage. Self recovers 1 Energy.
Restore 20% HP to self; your team gains 1 Devotion: gain 10% lifesteal.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
Enemy gains 2 stacks of Poison, gain 1 Devotion: Enemy gains 2 stacks of Poison.
Deals physical damage to the enemy creature.
Self gains +120 Speed.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 50 and ignores the enemy's Type Resistance.
Self gains +20 All Skill Power, Swiftness.
Deals Magic damage. Swift.
Deals physical damage, 2 Combos. Your team gains 1 Devotion: Combo Count +1.
Deals physical damage, 1 Combo. This skill is affected by Devotion.
Deals Physical DMG. Dispels all Marks from the enemy. Counter State: Steals Marks instead.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Deals physical damage. Counter state: This skill's Power becomes 2x, ignoring the enemy's Type resistance.
Deals magic damage to the enemy creature.
Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.
Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
Deals magic damage to the enemy creature.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Self gains +140% Physical Defense.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from another creature on your team.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Reduces damage taken by 70%. Counters attacks.
50% damage reduction. Counter: Next action gains Priority +1.
Fire, Ice, Electric, Wing
Bug, Grass, Martial
Progress: 9 items