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Slumber King(瞌睡王)
NO.075

Slumber King(瞌睡王)

Normal Martial Final Form Original Form

Its eyes are hard to find; you mainly tell if it's awake by its snoring. It can sleep soundly even when danger is right in front of it—perhaps its powerful physique gives it such confidence.

Dex Number
075
Category
Sleepyhead Sprite
Height
1.61~2.31 M
Weight
124.5~136.5 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Slow Starter

Initial Energy is 0. Before entry, for each successful response by your creatures, recover 5 Energy.

Recommended Skill Sets

Slow-Start Sustained Burst Build

Playstyle

Late-game field presence, relies on teammate setup to trigger trait energy recovery, stacks physical attack through Qi Sink Dantian, then uses low speed to trigger Technique Strike counter burst, grows stronger in prolonged battles

Why this set works

Qi Sinking serves as the core, rapidly restoring energy through Inch Punch and the trait, using low speed to trigger Skillful Strike's counter burst, Sunbathing provides functional dispel, forming a complete sustain-burst-utility cycle.

Qi Sinks to Dantian

Why pick this skill

Core sustain burst skill, recovers 60% HP and gains +130% Physical Attack, can be sustained after trait Energy recovery, the foundation of Drowsy King's field output

Inch Punch

Why pick this skill

Low-cost energy recovery skill: 30 energy cost for 1 energy recovery, synergizes with the Slow Starter trait to quickly accumulate energy, ensuring the release frequency of Qi Sinks to Dantian.

Skillful Strike

Why pick this skill

10x power in counter status, extremely low 35 energy cost, is Drowsy King's burst method after successful counter, combined with low-speed backline triggering counter

Sunbathing

Why pick this skill

0 Energy: Dispels all enemy buffs. Targets buff-reliant Elves, while costing no energy to sustain cycling.

Response Counter Control

Playstyle

Actively seek reactive Counter, use Sever to interrupt key skills, Sneak Attack and Technical Strike (if available) burst after Counter, Stress Response maintains HP, wear down opponent through rhythm control.

Why this set works

Built around Counter mechanic. Low-speed trait stably triggers counter state, Sneak Attack and Sever provide counter benefits, Stress Response ensures survival, Power Boost provides early-game activation. Forms a counter-specialized system of control + burst + survival.

Sneak Attack

Why pick this skill

3x power in counter status, moderate 85 energy cost, as another counter burst option besides Technique Strike, covering different energy cost ranges

Stress Response

Why pick this skill

Recovers 50% HP when responding to defense. 0 Energy cost survival skill. Combined with low Speed to trigger defensive response as second mover, greatly boosts survivability.

Sever

Why pick this skill

Additionally interrupts countered skill in Counter state, 75 Energy cost provides control effect, interrupting key skills to disrupt opponent's tempo.

Power Boost

Why pick this skill

0 Energy Physical Attack doubling, enabling quick activation at battle start, combining with subsequent counter skills to form high Physical Attack pressure.

Extreme damage build

Playstyle

After Hua Jin activates, judge by speed to use First Strike for speed advantage or Second Strike/Flatten for damage. Doesn't rely on responses, directly suppresses with high-power skills. Suitable for quick battles.

Why this set works

Abandon the Defensive Response mechanic, relying purely on high Physical Attack base stats and Softening's power bonus. Deal extreme damage through Flatten and Strike Second, with Strike First providing speed control. A simple and brutal damage configuration.

Flatten

Why pick this skill

155 Energy Cost high-power Physical damage skill, combined with 'Inner Strength's' all skills power +40, becomes highest damage output method

Neutralize

Why pick this skill

0 Energy gain All Skill Power +40, directly boosting Flatten and Second Strike damage. Pure offensive buff.

First Strike

Why pick this skill

+1 priority 55 Energy cost skill, compensates for Dozing King's Speed disadvantage, used when speed race is needed, or to clean up low-HP targets.

Late Strike

Why pick this skill

Priority -1 skill with 155 Energy cost; when confirmed slower than opponent, effectively becomes Last Strike +1, combined with Neutralize to deal extremely high damage

Notes
  • Drowsy King has extremely high Attack (157) and excellent dual defenses, but low Speed (75). Combined with its trait 'Slow Starter', it requires teammate setup to activate quickly.
  • Normal + Martial type is weak to Martial, Cute, Wing, and Phantom types, need to avoid these
  • Core mechanics revolve around "Defending"; multiple skills gain additional benefits when in defending state.
  • Qi Sink Dantian is core sustain+burst skill, but extremely high energy cost—needs coordination with Inch Punch or trait for energy recovery.
  • Late Strike has 155 energy cost same as Flatten, but priority -1 may become going-second +1 with low Speed, requiring judgment based on opponent's Speed
Gallery
Slumber King(瞌睡王) True Body
True Body
Slumber King(瞌睡王) Pet Egg
Pet Egg
Skills
Inch Punch
Lv. Lv.1

Inch Punch

Martial
Power: 30 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

First Strike
Lv. Lv.1

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Sunbathing
Lv. Lv.8

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Defense
Lv. Lv.13

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Power Boost
Lv. Lv.17

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Late Strike
Lv. Lv.24

Late Strike

Normal
Energy: 3 Power: 155 Physical Attack

Deals Physical DMG. Priority -1.

Neutralize
Lv. Lv.30

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Flatten
Lv. Lv.35

Flatten

Normal
Energy: 5 Power: 155 Physical Attack

Deals physical damage to the enemy creature.

Qi Sinks to Dantian
Lv. Lv.36

Qi Sinks to Dantian

Martial
Energy: 10 Status

Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.

Spinning Kick
Lv. Lv.39

Spinning Kick

Martial
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power doubles.

Sever
Lv. Lv.40

Sever

Martial
Energy: 2 Power: 70 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Stress Response
Lv. Lv.41

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Skillful Strike
Lv. Lv.45

Skillful Strike

Martial
Energy: 2 Power: 35 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 10x.

Sneak Attack
Lv. Lv.47

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Cold Wind
Lv. Ice Lineage

Cold Wind

Ice
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Devour
Lv.

Devour

Normal
Energy: 6 Power: 150 Physical Attack

Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.

Consecutive Claw Strikes
Lv.

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

One Punch
Lv.

One Punch

Martial
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Burst Rush
Lv.

Burst Rush

Martial
Energy: 3 Power: 65 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 5x.

Reinforce
Lv.

Reinforce

Normal
Energy: 2 Status

Self gains +140% Physical Defense.

Energy Blade
Lv.

Energy Blade

Normal
Energy: 3 Power: 80 Physical Attack

Deals physical damage. For every successful counter, this skill's Power is permanently +90.

Ice Claw
Lv.

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Hail
Lv.

Hail

Ice
Energy: 4 Power: 105 Physical Attack

Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.

Snowball
Lv.

Snowball

Ice
Energy: 1 Status

Enemy gains Speed -90.

Stinger
Lv.

Stinger

Bug
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Deathbed Counter
Lv.

Deathbed Counter

Normal
Energy: 4 Power: 80 Physical Attack

Deals Physical DMG. For every 5% HP lost, this skill's Power increases by 5.

Gather Qi
Lv.

Gather Qi

Martial
Energy: 4 Status

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Horse Stance
Lv.

Horse Stance

Martial
Energy: 3 Status

This skill has -1 priority. Choose: If your HP is below 20%, restore 60% HP; or if your HP is above 80%, gain +150% Physical Attack.

Matchups

受击伤害增加

Martial, Wing, Cute, Phantom

受击伤害降低

Earth, Bug, Ghost, Dark

Stats
Total 728
HP 156
Physical Attack 167
Magic Attack 70
Physical Defense 143
Magic Defense 117
Speed 75
Handbook Tasks

Codex Project

Progress: 8 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Late Strike once
Target: 1
Use Qi Sinks to Dantian once
Target: 1
Use Skillful Strike 3 times
Target: 3
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Late Strike x1
Recipe - Counterattack x1
Research Points x10
Qi Sinks to Dantian x1
Recipe - Qi Concentration x1
Research Points x10
Skillful Strike x1
Recipe - Skill Strike x1
Research Points x10