Slow Starter
Initial Energy is 0. Before entry, for each successful response by your creatures, recover 5 Energy.
Its eyes are hard to find; you mainly tell if it's awake by its snoring. It can sleep soundly even when danger is right in front of it—perhaps its powerful physique gives it such confidence.
Initial Energy is 0. Before entry, for each successful response by your creatures, recover 5 Energy.
Late-game field presence, relies on teammate setup to trigger trait energy recovery, stacks physical attack through Qi Sink Dantian, then uses low speed to trigger Technique Strike counter burst, grows stronger in prolonged battles
Qi Sinking serves as the core, rapidly restoring energy through Inch Punch and the trait, using low speed to trigger Skillful Strike's counter burst, Sunbathing provides functional dispel, forming a complete sustain-burst-utility cycle.
Core sustain burst skill, recovers 60% HP and gains +130% Physical Attack, can be sustained after trait Energy recovery, the foundation of Drowsy King's field output
Low-cost energy recovery skill: 30 energy cost for 1 energy recovery, synergizes with the Slow Starter trait to quickly accumulate energy, ensuring the release frequency of Qi Sinks to Dantian.
10x power in counter status, extremely low 35 energy cost, is Drowsy King's burst method after successful counter, combined with low-speed backline triggering counter
0 Energy: Dispels all enemy buffs. Targets buff-reliant Elves, while costing no energy to sustain cycling.
Actively seek reactive Counter, use Sever to interrupt key skills, Sneak Attack and Technical Strike (if available) burst after Counter, Stress Response maintains HP, wear down opponent through rhythm control.
Built around Counter mechanic. Low-speed trait stably triggers counter state, Sneak Attack and Sever provide counter benefits, Stress Response ensures survival, Power Boost provides early-game activation. Forms a counter-specialized system of control + burst + survival.
3x power in counter status, moderate 85 energy cost, as another counter burst option besides Technique Strike, covering different energy cost ranges
Recovers 50% HP when responding to defense. 0 Energy cost survival skill. Combined with low Speed to trigger defensive response as second mover, greatly boosts survivability.
Additionally interrupts countered skill in Counter state, 75 Energy cost provides control effect, interrupting key skills to disrupt opponent's tempo.
0 Energy Physical Attack doubling, enabling quick activation at battle start, combining with subsequent counter skills to form high Physical Attack pressure.
After Hua Jin activates, judge by speed to use First Strike for speed advantage or Second Strike/Flatten for damage. Doesn't rely on responses, directly suppresses with high-power skills. Suitable for quick battles.
Abandon the Defensive Response mechanic, relying purely on high Physical Attack base stats and Softening's power bonus. Deal extreme damage through Flatten and Strike Second, with Strike First providing speed control. A simple and brutal damage configuration.
155 Energy Cost high-power Physical damage skill, combined with 'Inner Strength's' all skills power +40, becomes highest damage output method
0 Energy gain All Skill Power +40, directly boosting Flatten and Second Strike damage. Pure offensive buff.
+1 priority 55 Energy cost skill, compensates for Dozing King's Speed disadvantage, used when speed race is needed, or to clean up low-HP targets.
Priority -1 skill with 155 Energy cost; when confirmed slower than opponent, effectively becomes Last Strike +1, combined with Neutralize to deal extremely high damage
Deals Physical DMG. Restores 1 Energy to self.
Deals Physical DMG. Priority +1.
Dispels all buffs from the enemy.
Reduces damage taken by 70%. Counters attacks.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority -1.
Self gains +40 All Skill Power.
Deals physical damage to the enemy creature.
Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power doubles.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals physical damage. Counter state: This skill's Power becomes 10x.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 5x.
Self gains +140% Physical Defense.
Deals physical damage. For every successful counter, this skill's Power is permanently +90.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.
Enemy gains Speed -90.
Deals physical damage to the enemy creature.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Each turn, randomly transforms into a skill from another creature on your team.
Deals Physical DMG. For every 5% HP lost, this skill's Power increases by 5.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
50% damage reduction. Counter: Next action gains Priority +1.
This skill has -1 priority. Choose: If your HP is below 20%, restore 60% HP; or if your HP is above 80%, gain +150% Physical Attack.
Martial, Wing, Cute, Phantom
Earth, Bug, Ghost, Dark
Progress: 8 items