Slow Starter
Initial Energy is 0. Before entry, for each successful response by your creatures, recover 5 Energy.
It spends half its time sleeping, rarely staying awake. When awake, it is extremely energetic. It pounds its chest vigorously to try to stay alert, but after strenuous exercise, it sleeps even more soundly.
Initial Energy is 0. Before entry, for each successful response by your creatures, recover 5 Energy.
Late-game entry, dual buff stacking into high power harvest
Optimize the ‘Slow Burn’-type ability for field-based stat boosting: teammate responds to charge → user enters with Power Boost + Qi Sink (dual stat boosts) → executes delayed OHKO; Iron Fist maintains energy cycling. After dual boosts, Physical Attack reaches 3.3× base—enabling tank-busting with high-power moves.
Core buff skill that doubles Physical Attack, highly threatening with 125 base Physical Attack and 0 energy cost for stress-free activation—the burst foundation for slow-starting creatures after warming up.
Sustain + secondary enhancement in one: recovers 60% HP to guarantee field presence, +130% Physical Attack stacks with Power Boost, reduced energy cost mechanic synergizes with slow-burn 'Counter Energy Recovery' Trait, growing stronger over time.
High-power same-type output (155 Energy for high power), damage explodes after dual enhancement. Though First Strike -1, base SPD is 60, trading priority for absolute power. After enhancement, can still one-shot even moving second.
Low-cost sustain skill with 30 Energy cost; when combined with trait-based energy restoration, it's nearly free. Restores 1 Energy to accelerate skill cycling, used during buff gaps or endgame cleanup.
Dual buff field presence, counter healing to maintain frontline, Flatten for execution
Balanced type with dual buffs + high power + counter healing. Power Boost + Internal Force stack damage, Flatten for execution, Stress Response uses counter mechanism for HP/energy recovery, converting slow-starting 'Counter' Trait into sustain advantage. Suitable for prolonged battles.
Core buff. 0 Energy cost to activate, providing base damage increase for subsequent high-power skills.
+40 to all skill power, independent damage multiplier, stacks with Physical Attack buffs, further increasing damage ceiling, 0 energy with no startup cost.
High-power attack, terrifying Power after double enhancement; 155 Energy cost requires trait Energy recovery or Inch Punch cycling, but the absolute damage is worth it.
Core counter skill, recovers 50% HP in defensive stance greatly increasing error tolerance, combined with slow-burn "counter energy regen" can heal while charging, buffed for counterattack
Late-game entry, dispel + counter burst retaliation, flexible pivot
Abandon enhancement, focusing on Defensive Response counterplay and functional pivot play. Use Slow Heat teammates to enter after charging, Sunbathe to dispel enemies → Technique Strike/Sneak Attack burst counter-kill under Defensive Response state, Inch Punch to maintain energy. Suitable for targeting setup sweepers or as a team pivot disruption point.
Low Energy cost initiator, 30 Energy + recover 1 Energy, used when quick action or energy shortage is needed, can also be used for finishing blows.
0 Energy: Dispels enemy buffs. Essential utility against enhancement-reliant opponents.
Counter burst skill, 10x power in counter status, combined with 125 Physical Attack can one-shot fragile targets, extremely low 35 energy cost, core of counterattack
Another counter skill, 3x power when countering, 85 medium energy cost, forms counter double insurance with Technique Strike, covering different energy cost scenarios
Deals Physical DMG. Restores 1 Energy to self.
Deals Physical DMG. Priority +1.
Dispels all buffs from the enemy.
Reduces damage taken by 70%. Counters attacks.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority -1.
Self gains +40 All Skill Power.
Deals physical damage to the enemy creature.
Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power doubles.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals physical damage. Counter state: This skill's Power becomes 10x.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 5x.
Self gains +140% Physical Defense.
Deals physical damage. For every successful counter, this skill's Power is permanently +90.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.
Enemy gains Speed -90.
Deals physical damage to the enemy creature.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Each turn, randomly transforms into a skill from another creature on your team.
Deals Physical DMG. For every 5% HP lost, this skill's Power increases by 5.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
50% damage reduction. Counter: Next action gains Priority +1.
This skill has -1 priority. Choose: If your HP is below 20%, restore 60% HP; or if your HP is above 80%, gain +150% Physical Attack.
Martial, Wing, Cute, Phantom
Earth, Bug, Ghost, Dark
Progress: 3 items