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Power Ape(动力猿)
NO.074

Power Ape(动力猿)

Normal Martial Phase II Original Form

It spends half its time sleeping, rarely staying awake. When awake, it is extremely energetic. It pounds its chest vigorously to try to stay alert, but after strenuous exercise, it sleeps even more soundly.

Dex Number
074
Category
Sleepyhead Sprite
Height
1.2~1.71 M
Weight
46.5~63.5 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Slow Starter

Initial Energy is 0. Before entry, for each successful response by your creatures, recover 5 Energy.

Recommended Skill Sets

Slow-Start Buff Burst Build

Playstyle

Late-game entry, dual buff stacking into high power harvest

Why this set works

Optimize the ‘Slow Burn’-type ability for field-based stat boosting: teammate responds to charge → user enters with Power Boost + Qi Sink (dual stat boosts) → executes delayed OHKO; Iron Fist maintains energy cycling. After dual boosts, Physical Attack reaches 3.3× base—enabling tank-busting with high-power moves.

Power Boost

Why pick this skill

Core buff skill that doubles Physical Attack, highly threatening with 125 base Physical Attack and 0 energy cost for stress-free activation—the burst foundation for slow-starting creatures after warming up.

Qi Sinks to Dantian

Why pick this skill

Sustain + secondary enhancement in one: recovers 60% HP to guarantee field presence, +130% Physical Attack stacks with Power Boost, reduced energy cost mechanic synergizes with slow-burn 'Counter Energy Recovery' Trait, growing stronger over time.

Late Strike

Why pick this skill

High-power same-type output (155 Energy for high power), damage explodes after dual enhancement. Though First Strike -1, base SPD is 60, trading priority for absolute power. After enhancement, can still one-shot even moving second.

Inch Punch

Why pick this skill

Low-cost sustain skill with 30 Energy cost; when combined with trait-based energy restoration, it's nearly free. Restores 1 Energy to accelerate skill cycling, used during buff gaps or endgame cleanup.

Dual Buff Prolonged Battle

Playstyle

Dual buff field presence, counter healing to maintain frontline, Flatten for execution

Why this set works

Balanced type with dual buffs + high power + counter healing. Power Boost + Internal Force stack damage, Flatten for execution, Stress Response uses counter mechanism for HP/energy recovery, converting slow-starting 'Counter' Trait into sustain advantage. Suitable for prolonged battles.

Power Boost

Why pick this skill

Core buff. 0 Energy cost to activate, providing base damage increase for subsequent high-power skills.

Neutralize

Why pick this skill

+40 to all skill power, independent damage multiplier, stacks with Physical Attack buffs, further increasing damage ceiling, 0 energy with no startup cost.

Flatten

Why pick this skill

High-power attack, terrifying Power after double enhancement; 155 Energy cost requires trait Energy recovery or Inch Punch cycling, but the absolute damage is worth it.

Stress Response

Why pick this skill

Core counter skill, recovers 50% HP in defensive stance greatly increasing error tolerance, combined with slow-burn "counter energy regen" can heal while charging, buffed for counterattack

Response Counter Disruption

Playstyle

Late-game entry, dispel + counter burst retaliation, flexible pivot

Why this set works

Abandon enhancement, focusing on Defensive Response counterplay and functional pivot play. Use Slow Heat teammates to enter after charging, Sunbathe to dispel enemies → Technique Strike/Sneak Attack burst counter-kill under Defensive Response state, Inch Punch to maintain energy. Suitable for targeting setup sweepers or as a team pivot disruption point.

Inch Punch

Why pick this skill

Low Energy cost initiator, 30 Energy + recover 1 Energy, used when quick action or energy shortage is needed, can also be used for finishing blows.

Sunbathing

Why pick this skill

0 Energy: Dispels enemy buffs. Essential utility against enhancement-reliant opponents.

Skillful Strike

Why pick this skill

Counter burst skill, 10x power in counter status, combined with 125 Physical Attack can one-shot fragile targets, extremely low 35 energy cost, core of counterattack

Sneak Attack

Why pick this skill

Another counter skill, 3x power when countering, 85 medium energy cost, forms counter double insurance with Technique Strike, covering different energy cost scenarios

Notes
  • Power Ape's base stats lean toward physical attack tank: 125 ATK, 108 DEF, 115 HP, but only 60 SPD. Combined with trait 'Slow Starter' (0 energy on entry, team responds to restore energy), suitable for late entry or as team pivot point.
  • Skill pool focuses on physical output, buffing, and recovery, lacking elemental skills (all skill type fields are empty); coverage relies on raw power.
  • Core contradiction: Trait requires teammates to respond first for charging, but low personal speed makes post-buff first strike suppression difficult; must compensate with high power skills or response mechanics.
Gallery
Power Ape(动力猿) True Body
True Body
Power Ape(动力猿) Pet Egg
Pet Egg
Skills
Inch Punch
Lv. Lv.1

Inch Punch

Martial
Power: 30 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

First Strike
Lv. Lv.1

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Sunbathing
Lv. Lv.8

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Defense
Lv. Lv.13

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Power Boost
Lv. Lv.17

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Late Strike
Lv. Lv.24

Late Strike

Normal
Energy: 3 Power: 155 Physical Attack

Deals Physical DMG. Priority -1.

Neutralize
Lv. Lv.30

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Flatten
Lv. Lv.35

Flatten

Normal
Energy: 5 Power: 155 Physical Attack

Deals physical damage to the enemy creature.

Qi Sinks to Dantian
Lv. Lv.36

Qi Sinks to Dantian

Martial
Energy: 10 Status

Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.

Spinning Kick
Lv. Lv.39

Spinning Kick

Martial
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power doubles.

Sever
Lv. Lv.40

Sever

Martial
Energy: 2 Power: 70 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Stress Response
Lv. Lv.41

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Skillful Strike
Lv. Lv.45

Skillful Strike

Martial
Energy: 2 Power: 35 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 10x.

Sneak Attack
Lv. Lv.47

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Cold Wind
Lv. Ice Lineage

Cold Wind

Ice
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Devour
Lv.

Devour

Normal
Energy: 6 Power: 150 Physical Attack

Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.

Consecutive Claw Strikes
Lv.

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

One Punch
Lv.

One Punch

Martial
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Burst Rush
Lv.

Burst Rush

Martial
Energy: 3 Power: 65 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 5x.

Reinforce
Lv.

Reinforce

Normal
Energy: 2 Status

Self gains +140% Physical Defense.

Energy Blade
Lv.

Energy Blade

Normal
Energy: 3 Power: 80 Physical Attack

Deals physical damage. For every successful counter, this skill's Power is permanently +90.

Ice Claw
Lv.

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Hail
Lv.

Hail

Ice
Energy: 4 Power: 105 Physical Attack

Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.

Snowball
Lv.

Snowball

Ice
Energy: 1 Status

Enemy gains Speed -90.

Stinger
Lv.

Stinger

Bug
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Deathbed Counter
Lv.

Deathbed Counter

Normal
Energy: 4 Power: 80 Physical Attack

Deals Physical DMG. For every 5% HP lost, this skill's Power increases by 5.

Gather Qi
Lv.

Gather Qi

Martial
Energy: 4 Status

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Horse Stance
Lv.

Horse Stance

Martial
Energy: 3 Status

This skill has -1 priority. Choose: If your HP is below 20%, restore 60% HP; or if your HP is above 80%, gain +150% Physical Attack.

Matchups

受击伤害增加

Martial, Wing, Cute, Phantom

受击伤害降低

Earth, Bug, Ghost, Dark

Stats
Total 583
HP 125
Physical Attack 134
Magic Attack 56
Physical Defense 114
Magic Defense 94
Speed 60
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10