Slow Starter
Initial Energy is 0. Before entry, for each successful response by your creatures, recover 5 Energy.
Always sleeping with eyes closed, impossible to tell even when awake. It can still react to sounds while asleep, as if an experienced sleepwalker.
Initial Energy is 0. Before entry, for each successful response by your creatures, recover 5 Energy.
Late counter, teammate coordination creates Counter opportunities for burst damage
A counter-cannon playstyle centered on the Counter mechanic. Uses teammates to create counter opportunities, then unleashes burst damage through Skillful Strike/Sneak Attack. Qi Sinking provides staying power, Stress Response ensures survival. The Slow Starter trait requires teammates to help restore energy.
Core burst skill, 10x Power in Counter state. Combined with teammates creating Counter opportunities, it can deal extremely high damage.
Secondary counter method: 3x power when countering, lower energy cost than Technique Strike, suitable for flexible use.
Core buff. Provides 130% PATK bonus and 60% healing. Longer field presence means lower energy cost, perfectly matching Slow Starter trait.
Low-cost sustain skill that restores 50% HP when responding to Defense, enhancing survivability to wait for counter opportunities.
Frontal output after buff stacking, using First Strike to compensate for speed
Active field presence DPS playstyle, First Strike guarantees action, Qi Sink Dantian provides sustain and attack boost, Neutralization further increases damage, Flatten as main DPS skill. Suitable for frontal combat with sufficient Energy.
+1 priority ensures strike rights, compensates for Speed disadvantage, can be used for cleanup or interrupting enemy tempo.
Core buff. 130% PATK + healing. Combined with Slow Starter's gradual energy cost reduction enables perpetual field presence.
+40 to all skill power, stable damage increase, combined with high base Physical Attack to boost overall damage
High-power Physical attack. Used for stable damage after Dantian Breathing and Neutralize buffs.
Deals Physical DMG. Restores 1 Energy to self.
Deals Physical DMG. Priority +1.
Dispels all buffs from the enemy.
Reduces damage taken by 70%. Counters attacks.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority -1.
Self gains +40 All Skill Power.
Deals physical damage to the enemy creature.
Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power doubles.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals physical damage. Counter state: This skill's Power becomes 10x.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 5x.
Self gains +140% Physical Defense.
Deals physical damage. For every successful counter, this skill's Power is permanently +90.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.
Enemy gains Speed -90.
Deals physical damage to the enemy creature.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Each turn, randomly transforms into a skill from another creature on your team.
Deals Physical DMG. For every 5% HP lost, this skill's Power increases by 5.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
50% damage reduction. Counter: Next action gains Priority +1.
This skill has -1 priority. Choose: If your HP is below 20%, restore 60% HP; or if your HP is above 80%, gain +150% Physical Attack.
Martial
Ghost
Progress: 3 items