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Voltball Baa(电球咩咩)
NO.068

Voltball Baa(电球咩咩)

Electric Final Form Original Form

The fur ball on top of its head sheds periodically and instantly sprouts a new one. When encountering danger, Electro Ball Baa quickly sheds its head fur ball to attract the enemy's attention.

Dex Number
068
Category
Afro Spirit
Height
1.13~1.62 M
Weight
48.6~58 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Fast Charge

Recover 10 Energy when leaving.

Recommended Skill Sets

High-Speed Guerrilla

Playstyle

Guerrilla Attrition

Why this set works

Use 125 high speed and trait 'Fast Charge', frequently switch out to recover energy through 'Blitz Return' and 'Focus', stack 'Thunderbolt' power, forming high-speed guerrilla playstyle

Blitz Return

Why pick this skill

Core guerrilla skill. 2-hit physical damage + auto retreat, perfectly triggers trait 'Fast Charge' to recover 10 energy. Extremely low 45 energy cost allows frequent use.

Thunderbolt

Why pick this skill

Scaling Magic Attack skill. Permanently gains +20 power per entry, rapid stacking through frequent re-entry, core late-game output.

First Strike

Why pick this skill

Priority +1 Physical skill, compensating for Blitz Return's lack of priority, used for cleanup or interrupting.

Focus

Why pick this skill

Reaction skill, 80% damage reduction ensures survival. Auto-returns after being hit to trigger trait again, forming 'enter-react-return' loop

Magic Attack Disruption Build

Playstyle

Disruption Attrition

Why this set works

Use 'Electrification' as damage core, stack counts through frequent retreat, paired with 'Ionization Blast' for Speed reduction disruption and 'Remote Access' for control, going Magic Attack disruption route.

Electrified

Why pick this skill

Core Magic Attack skill. Permanently gains +1 use count per retreat. Combined with multiple re-entries, can break use count limits.

Ionization Blast

Why pick this skill

0 Energy disruption skill. 3-hit combo reduces Speed by 40, weakening enemy first-strike capability and creating opportunities for teammates.

Remote Access

Why pick this skill

Forces enemy to return to field, disrupting their tempo; best released with high-Speed priority

Electromagnetic Deflection

Why pick this skill

Reaction skill, 70% damage reduction and skill uses +1 next turn. Allows key skills like 'Electrified' to be used one extra time

Enhanced Field Presence Build

Playstyle

Enhanced Damage Output

Why this set works

Dual defense buffing improves field presence. 'Thunderbolt' stacks power then outputs, 'Forced Restart' responds to enemy status. Suitable for slow buffing playstyle.

Reinforce

Why pick this skill

Physical Defense +140% enhancement, targeting physical attackers, improving field presence capability

Cheer On

Why pick this skill

Magic Defense +170% boost, targeting Magic attackers. Dual defense boosts can handle different opponents

Thunderbolt

Why pick this skill

Scaling Magic Attack core, high-power output when fully stacked.

Forced Reboot

Why pick this skill

A status-countering skill with magic damage + forced enemy return to bench. Used to counter boosters or for finishing.

Notes
  • Electric Ball Lamb has 125 high Speed base stats, combined with its trait 'Fast Charge' restoring 10 energy upon switching out, suitable for hit-and-run tactics.
  • Skill pool includes physical attack, magic attack, control, boosting, comeback and other functions, but lacks high power same-type skills
  • 'Thunderbolt' and 'Electrified' have scaling mechanics, suitable for prolonged battles with multiple entries.
  • 'Flash Strike Return' is a core guerrilla skill that can trigger traits with low energy cost.
  • Weak to Ground type; need to pay attention to defensive coordination
Gallery
Voltball Baa(电球咩咩) True Body
True Body
Voltball Baa(电球咩咩) Pet Egg
Pet Egg
Skills
Reinforce
Lv. Lv.1

Reinforce

Normal
Energy: 2 Status

Self gains +140% Physical Defense.

Ball Lightning
Lv. Lv.1

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

First Strike
Lv. Lv.8

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Remote Access
Lv. Lv.9

Remote Access

Electric
Energy: 2 Status

Returns the enemy sprite to the field.

Electrified
Lv. Lv.11

Electrified

Electric
Energy: 2 Power: 60 Magic Attack

Deals Magic damage. Each time leaving the field, this skill's uses permanently +1.

Ionization Blast
Lv. Lv.17

Ionization Blast

Electric
Energy: 1 Status

The enemy gains Magic Attack -20%, Speed -20, 2-hit combo.

Focus
Lv. Lv.23

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Thunderbolt
Lv. Lv.27

Thunderbolt

Electric
Energy: 3 Power: 35 Magic Attack

Deals Magic damage. Each time it enters the battle, this skill's power permanently increases by 40.

Cheer On
Lv. Lv.30

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Blitz Return
Lv. Lv.33

Blitz Return

Electric
Energy: 5 Power: 45 Physical Attack

Deals physical damage, 2 Combos. Self retreats.

Electromagnetic Deflection
Lv. Lv.34

Electromagnetic Deflection

Electric
Energy: 3 Defense

70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.

Forced Reboot
Lv. Lv.36

Forced Reboot

Electric
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Bubble Shield
Lv. Water Bloodline

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Muddy Skin
Lv. Earth Lineage

Muddy Skin

Earth
Energy: 2 Defense

80% damage reduction, when responding to an attack: enemy Combo Count -3.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Electric Shock
Lv. Electric Lineage

Electric Shock

Electric
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wind Wall
Lv. Wing Lineage

Wind Wall

Wing
Energy: 2 Defense

50% damage reduction, Swift. Counter.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Paw Touch
Lv.

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Moonlight Ensemble
Lv.

Moonlight Ensemble

Cute
Energy: 3 Power: 30 Physical Attack

Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.

Charm
Lv.

Charm

Cute
Energy: 3 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.

Spore
Lv.

Spore

Grass
Energy: 3 Status

Enemy gains 1 stack of Parasite.

Eutrophication
Lv.

Eutrophication

Grass
Energy: 3 Status

Restores 3 Energy to each Elf on the bench.

Enzyme Concentration Adjustment
Lv.

Enzyme Concentration Adjustment

Grass
Energy: 3 Defense

80% damage reduction, when responding to an attack: restore 20% HP.

Fibrosis
Lv.

Fibrosis

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: Physical Defense +70%.

Bottom-Out Strong Strike
Lv.

Bottom-Out Strong Strike

Normal
Energy: 4 Power: 95 Magic Attack

Deals magic damage. If energy is depleted after use, this skill's Power +120.

Demon Energy Burst
Lv.

Demon Energy Burst

Normal
Power: 1 Magic Attack

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Dazzling
Lv.

Dazzling

Normal
Energy: 1 Status

Enemy gains Combo Count -4.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Counter
Lv.

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Blood Qi
Lv.

Blood Qi

Normal
Energy: 2 Defense

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Dual Pulse
Lv.

Dual Pulse

Electric
Energy: 4 Power: 50 Magic Attack

Deals Magic damage. Burst: This skill's usage count +1.

Cheer
Lv.

Cheer

Cute
Energy: 4 Status

The user gains 1 stack of Sprout Mark.

Increase Power
Lv.

Increase Power

Electric
Energy: 4 Status

User switches out; the incoming ally regains 8 Energy.

Matchups

受击伤害增加

Earth

受击伤害降低

Electric, Wing, Mech

Stats
HP 78
Physical Attack 82
Magic Attack 82
Physical Defense 91
Magic Defense 95
Speed 125
Total 553
Handbook Tasks

Codex Project

Progress: 7 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Reinforce 2 times
Target: 2
Use Ionization Blast once
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Reinforce x1
Recipe - Reinforce x1
Research Points x10
Ionization Blast x1
Recipe - Ionization Blast x1
Research Points x10