Fast Charge
Recover 10 Energy when leaving.
The fur ball on top of its head sheds periodically and instantly sprouts a new one. When encountering danger, Electro Ball Baa quickly sheds its head fur ball to attract the enemy's attention.
Recover 10 Energy when leaving.
Guerrilla Attrition
Use 125 high speed and trait 'Fast Charge', frequently switch out to recover energy through 'Blitz Return' and 'Focus', stack 'Thunderbolt' power, forming high-speed guerrilla playstyle
Core guerrilla skill. 2-hit physical damage + auto retreat, perfectly triggers trait 'Fast Charge' to recover 10 energy. Extremely low 45 energy cost allows frequent use.
Scaling Magic Attack skill. Permanently gains +20 power per entry, rapid stacking through frequent re-entry, core late-game output.
Priority +1 Physical skill, compensating for Blitz Return's lack of priority, used for cleanup or interrupting.
Reaction skill, 80% damage reduction ensures survival. Auto-returns after being hit to trigger trait again, forming 'enter-react-return' loop
Disruption Attrition
Use 'Electrification' as damage core, stack counts through frequent retreat, paired with 'Ionization Blast' for Speed reduction disruption and 'Remote Access' for control, going Magic Attack disruption route.
Core Magic Attack skill. Permanently gains +1 use count per retreat. Combined with multiple re-entries, can break use count limits.
0 Energy disruption skill. 3-hit combo reduces Speed by 40, weakening enemy first-strike capability and creating opportunities for teammates.
Forces enemy to return to field, disrupting their tempo; best released with high-Speed priority
Reaction skill, 70% damage reduction and skill uses +1 next turn. Allows key skills like 'Electrified' to be used one extra time
Enhanced Damage Output
Dual defense buffing improves field presence. 'Thunderbolt' stacks power then outputs, 'Forced Restart' responds to enemy status. Suitable for slow buffing playstyle.
Physical Defense +140% enhancement, targeting physical attackers, improving field presence capability
Magic Defense +170% boost, targeting Magic attackers. Dual defense boosts can handle different opponents
Scaling Magic Attack core, high-power output when fully stacked.
A status-countering skill with magic damage + forced enemy return to bench. Used to counter boosters or for finishing.
Self gains +140% Physical Defense.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Priority +1.
Returns the enemy sprite to the field.
Deals Magic damage. Each time leaving the field, this skill's uses permanently +1.
The enemy gains Magic Attack -20%, Speed -20, 2-hit combo.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals Magic damage. Each time it enters the battle, this skill's power permanently increases by 40.
Self gains +170% Magic Defense.
Deals physical damage, 2 Combos. Self retreats.
70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
50% damage reduction, Swift. Counter.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals physical damage to the enemy creature.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Enemy gains 1 stack of Parasite.
Restores 3 Energy to each Elf on the bench.
80% damage reduction, when responding to an attack: restore 20% HP.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals magic damage. If energy is depleted after use, this skill's Power +120.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Enemy gains Combo Count -4.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Self gains +3 Combo Count.
60% damage reduction. Counter: Enemy retreats.
Deals Magic damage. Burst: This skill's usage count +1.
The user gains 1 stack of Sprout Mark.
User switches out; the incoming ally regains 8 Energy.
Earth
Electric, Wing, Mech
Progress: 7 items