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Voltbaa(电咩咩)
NO.066

Voltbaa(电咩咩)

Electric Phase I Original Form

The entire Miemie is very fluffy, and every fluffy hair carries electricity. Get slightly close and you'll get zapped with static 'bzzt'. After releasing energy, it enters a low battery state, becoming listless and eating a lot.

Dex Number
066
Category
Sheep Sprite
Height
0.58~0.83 M
Weight
7.17~9.1 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Fast Charge

Recover 10 Energy when leaving.

Recommended Skill Sets

Stack Layer Artillery Build

Playstyle

Repeated re-entry to stack layers, late-game high magic damage cleanup

Why this set works

Use Fast Charge trait + dual re-entry skills (Flash Strike Return, Focus) for frequent disengagement, quickly maxing Thunderbolt power stacks, Encouragement for field presence capital, extremely high Thunderbolt output once developed.

Thunderbolt

Why pick this skill

Core damage skill. Power permanently +20 each entry. Combined with Fast Charge trait for frequent exit/re-entry, can quickly stack layers. Late game Magic damage is considerable.

Blitz Return

Why pick this skill

2-hit Physical damage + Auto Retreat, triggering Fast Charge Energy recovery. Maintains damage tempo while being key to stacking Thunderfall layers.

Cheer On

Why pick this skill

0 Energy Cost buff. Greatly increases Magic Defense by 170%, compensating for base Magic Defense 57 weakness, providing survival for field stacking Thunderbolts.

Focus

Why pick this skill

80% damage reduction + return to field after being hit, both survives and actively triggers Fast Charge energy recovery, forms dual return cycle with Flash Strike Retreat

Infinite Ammo Build

Playstyle

Extreme Field Presence Paralysis Stack Count: Dual damage reduction + dual defense enhancement to tank damage, infinite skill consumption

Why this set works

Electrify's permanent use count increase synergizes with Electromagnetic Deflection's count bonus. Combined with dual defensive skills for extreme tanking and First Strike for cleanup, this creates an infinite-ammo war of attrition

Electrified

Why pick this skill

Core damage. Permanently increases uses each time it leaves the field. Combined with Fast Charge and return skills for infinite sustain, more uses the longer the battle.

First Strike

Why pick this skill

Priority +1 Physical damage, 75 Speed combined with priority allows seizing initiative, covering the magic damage blind spot of Electrified.

Electromagnetic Deflection

Why pick this skill

0 Energy Cost, 70% damage reduction. After responding to attacks, grants +1 skill use next turn. Synergizes with Electrification's growth mechanic to accelerate stack accumulation.

Reinforce

Why pick this skill

0 energy cost +140% Defense, activated when countering Physical Attackers. Combined with Electromagnetic Deflection for double damage reduction, greatly extending field presence duration.

Extreme Disruption Build

Playstyle

Frequently force enemy retreat, interrupt their stacking/buffing rhythm, guerrilla tactics

Why this set works

Dual forced retreat skills (Remote Access, Forced Restart) for extreme disruption. First Strike for HP advantage, Flash Strike U-turn for mobility. Specializes in disrupting opponent tempo rather than self-output.

Remote Access

Why pick this skill

Forces enemy to return to field, disrupting opponent's tempo; targets enemy cores that rely on stacking layers through prolonged presence

Forced Reboot

Why pick this skill

Magic damage + forces enemy to switch when in Counter state. Forms dual switch pressure with Remote Access, completely disrupting opponent's strategy.

First Strike

Why pick this skill

+1 priority strike, lower HP or cleanup before forcing retreat.

Blitz Return

Why pick this skill

2 hits + auto retreat. Triggers fast charge after output, maintains healthy energy for next round of disruption.

Notes
  • Electric Lamb, as a Stage I creature, has low base stats (332), but its 75 Speed is relatively prominent. Its trait 'Fast Charge' restores 10 energy upon switching out, suitable for frequent switch tactics.
  • Skill pool focuses on Electric-type damage and support, with both Physical and Magic damage routes available, but lacks high-power STAB skills.
  • Weak to Ground type; avoid direct confrontation with Earth-type creatures
  • Electrify and Thunderbolt have permanent growth mechanics, suitable for long-term field presence or repeated entry
  • Flash Strike Return, Focus, Electromagnetic Deflection and other skills synergize with trait 'Fast Charge', enabling a switch-heavy attrition build
Gallery
Voltbaa(电咩咩) True Body
True Body
Voltbaa(电咩咩) Pet Egg
Pet Egg
Skills
Reinforce
Lv. Lv.1

Reinforce

Normal
Energy: 2 Status

Self gains +140% Physical Defense.

Ball Lightning
Lv. Lv.1

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

First Strike
Lv. Lv.8

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Remote Access
Lv. Lv.9

Remote Access

Electric
Energy: 2 Status

Returns the enemy sprite to the field.

Electrified
Lv. Lv.11

Electrified

Electric
Energy: 2 Power: 60 Magic Attack

Deals Magic damage. Each time leaving the field, this skill's uses permanently +1.

Ionization Blast
Lv. Lv.17

Ionization Blast

Electric
Energy: 1 Status

The enemy gains Magic Attack -20%, Speed -20, 2-hit combo.

Focus
Lv. Lv.23

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Thunderbolt
Lv. Lv.27

Thunderbolt

Electric
Energy: 3 Power: 35 Magic Attack

Deals Magic damage. Each time it enters the battle, this skill's power permanently increases by 40.

Cheer On
Lv. Lv.30

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Blitz Return
Lv. Lv.33

Blitz Return

Electric
Energy: 5 Power: 45 Physical Attack

Deals physical damage, 2 Combos. Self retreats.

Electromagnetic Deflection
Lv. Lv.34

Electromagnetic Deflection

Electric
Energy: 3 Defense

70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.

Forced Reboot
Lv. Lv.36

Forced Reboot

Electric
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Bubble Shield
Lv. Water Bloodline

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Muddy Skin
Lv. Earth Lineage

Muddy Skin

Earth
Energy: 2 Defense

80% damage reduction, when responding to an attack: enemy Combo Count -3.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Electric Shock
Lv. Electric Lineage

Electric Shock

Electric
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wind Wall
Lv. Wing Lineage

Wind Wall

Wing
Energy: 2 Defense

50% damage reduction, Swift. Counter.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Paw Touch
Lv.

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Moonlight Ensemble
Lv.

Moonlight Ensemble

Cute
Energy: 3 Power: 30 Physical Attack

Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.

Charm
Lv.

Charm

Cute
Energy: 3 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.

Spore
Lv.

Spore

Grass
Energy: 3 Status

Enemy gains 1 stack of Parasite.

Eutrophication
Lv.

Eutrophication

Grass
Energy: 3 Status

Restores 3 Energy to each Elf on the bench.

Enzyme Concentration Adjustment
Lv.

Enzyme Concentration Adjustment

Grass
Energy: 3 Defense

80% damage reduction, when responding to an attack: restore 20% HP.

Fibrosis
Lv.

Fibrosis

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: Physical Defense +70%.

Bottom-Out Strong Strike
Lv.

Bottom-Out Strong Strike

Normal
Energy: 4 Power: 95 Magic Attack

Deals magic damage. If energy is depleted after use, this skill's Power +120.

Demon Energy Burst
Lv.

Demon Energy Burst

Normal
Power: 1 Magic Attack

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Dazzling
Lv.

Dazzling

Normal
Energy: 1 Status

Enemy gains Combo Count -4.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Counter
Lv.

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Blood Qi
Lv.

Blood Qi

Normal
Energy: 2 Defense

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Dual Pulse
Lv.

Dual Pulse

Electric
Energy: 4 Power: 50 Magic Attack

Deals Magic damage. Burst: This skill's usage count +1.

Cheer
Lv.

Cheer

Cute
Energy: 4 Status

The user gains 1 stack of Sprout Mark.

Increase Power
Lv.

Increase Power

Electric
Energy: 4 Status

User switches out; the incoming ally regains 8 Energy.

Matchups

受击伤害增加

Earth

受击伤害降低

Electric, Wing, Mech

Stats
HP 47
Physical Attack 49
Magic Attack 49
Physical Defense 55
Magic Defense 57
Speed 75
Total 332
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10