Fast Charge
Recover 10 Energy when leaving.
They are often seen gathering together and discharging electricity randomly. When discharging, they perform strange dances, looking very happy. If you bury your face in their fur and take a deep sniff, you'll get a nasty shock and smell a strange burnt odor.
Recover 10 Energy when leaving.
High-Speed roaming, frequent exit and entry, late-game Thunderbolt has extremely high power, unlimited Electrified usage, self-sufficient energy
Utilize Pink Sheep's speed advantage and 'Fast Charge' trait, through Flash Strike U-turn and Focus active retreat, repeatedly triggering Thunderfall entry stacking and Paralysis usage growth, forming a growing-stronger guerrilla tactic.
Core damage skill. Power permanently +20 each entry. Combined with frequent exit traits, can quickly max out damage. 100 Energy Cost sustainable with Fast Charge support.
Innate exit effect: 45 low-cost 2-hit physical damage, triggers Fast Charge to restore 10 Energy, while triggering Thunderfall entry stacking, forming a 'hit-leave-return' cycle.
Permanently increases use count with field exits, unlimited use in late game, 60-cost magic damage supplements coverage, forms dual-STAB output with Thunder.
Reaction skill, 80% damage reduction and returns at turn end. Saves life while actively triggering exit/entry effects. With Fast Charge achieves positive energy loop
Start with double defense buff, use Ionization Blast for sustained damage and slowing opponent, Thunderbolt for finishing, suitable for prolonged battles against non-superior attributes
Addressing Pink Sheep's low Defense base stats: Encourage + Fortify dual defense boosts improve field presence, Ionization Blast provides sustained damage and speed control, with Thunderbolt as the core harvesting skill.
Core damage skill. Entry stacking mechanic suits multiple switches. Magic damage coverage combined with Drumbeat buff improves survivability.
Magic Defense +170% significantly boosts special defense durability, enhancing staying power against Magic attackers to buy time for Thunderbolt stacking
Physical Defense +140% improves Physical Defense durability, combined with Encouragement forms dual defense enhancement, compensating for Pink Sheep's mediocre defense base stats
0 Energy Cost, 3-hit combo. Inflicts Speed -40 debuff on enemy. Provides both damage output and speed control. Combined with dual defense buffs, enables sustained field presence.
High-speed priority suppression. Remote Access interrupts enemy's key turn. Forced Restart counters and returns when in Counter state. Frequent switching disrupts opponent's tempo.
Utilize speed advantage and dual re-entry skills to disrupt opponent rhythm. First Strike ensures preemptive damage, Thunderbolt serves as core damage, while Forced Restart and Remote Access form an interference chain.
Priority +1 Physical skill with moderate 55 Energy cost, 100 Speed guarantees priority, used for finishing off or suppressing low-Speed opponents.
Core Magic damage output with entry stacking mechanic. Synergizes with Forced Restart's re-entry effect for multiple triggers.
Reaction skill, deals magic damage and forces enemy return at turn end. Can damage while disrupting enemy tempo, also triggers own exit/entry
0 Energy Cost forces enemy retreat. Forcibly interrupts enemy buffing or output rhythm. Combined with Forced Restart forms double retreat interference.
Self gains +140% Physical Defense.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Priority +1.
Returns the enemy sprite to the field.
Deals Magic damage. Each time leaving the field, this skill's uses permanently +1.
The enemy gains Magic Attack -20%, Speed -20, 2-hit combo.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals Magic damage. Each time it enters the battle, this skill's power permanently increases by 40.
Self gains +170% Magic Defense.
Deals physical damage, 2 Combos. Self retreats.
70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
50% damage reduction, Swift. Counter.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals physical damage to the enemy creature.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Enemy gains 1 stack of Parasite.
Restores 3 Energy to each Elf on the bench.
80% damage reduction, when responding to an attack: restore 20% HP.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals magic damage. If energy is depleted after use, this skill's Power +120.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Enemy gains Combo Count -4.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Self gains +3 Combo Count.
60% damage reduction. Counter: Enemy retreats.
Deals Magic damage. Burst: This skill's usage count +1.
The user gains 1 stack of Sprout Mark.
User switches out; the incoming ally regains 8 Energy.
Earth
Electric, Wing, Mech
Progress: 3 items