Courage Boost
If a Bug-type sprite is present in the party, gains +50% Dual Attack.
The hard bristles on its body surface can defend against wind, sun, and enemy attacks. Its long tongue is flexible and supple, capable of tripping prey or wrapping around necks to suffocate them. Its snout pierces vital points like a spear, even able to penetrate rock.
If a Bug-type sprite is present in the party, gains +50% Dual Attack.
At the start, choose Warm-up (to set up) or Triple Break (for immediate damage) based on energy availability; rapidly reduce opponent HP using combo scaling; finish with Devour to secure KO and restore energy; Scratch serves as clean-up and fine-tuned energy adjustment.
Maximize ‘Courage Boost’’s Physical Attack bonus: combine Warm-up and Triple Break to maximize combo scaling for peak burst; Scratch ensures energy sustainability; Devour handles finishing and energy recovery. Energy management is balanced—burst and longevity coexist.
Core damage skill with 0 energy cost activation, provides +30% Physical Attack and triggers 3-hit combo. Combined with trait [Courage]'s +50% dual attack, Physical Attack can reach 180% after stacking. Extremely high burst. Combo mechanism can trigger damage multiple times, main damage source.
0 Energy Cost support skill: Directly increases Combo Count by +3. Combined with Triple Break, raises Combo Count to 6, greatly boosting burst damage; also enhances other combo skills. Zero Energy Cost makes it the perfect setup skill.
Low-cost sustain skill (35 Energy) that deals damage and restores 1 Energy, alleviating pressure from high-cost skills. Ensures energy cycling during prolonged combat to avoid downtime.
High power finisher skill (150 energy). Recovers 6 energy when defeating enemy, achieving war sustains war. Suitable for finishing after 'Triple Break' + 'Warm-up' lower HP, energy recovery allows continued release of other skills.
At the start, choose Power Boost followed by Triple Break for burst damage, or Lullaby to suppress enemy energy consumption depending on the opponent's type; use First Strike to outspeed fast enemies, establishing advantage through alternating control and burst.
Balances damage output and crowd control. "Power Boost" + "Triple Break" provide extreme single-turn burst, "First Strike" compensates for speed disadvantage to seize tempo, and "Lullaby" suppresses enemy energy cost while applying control. Suitable for flexibly handling different opponents.
Core damage skill with 0 energy cost activation, provides +30% Physical Attack and triggers 3-hit combo, main damage source.
0 Energy cost buff skill. Provides +100% Physical Attack, stacking with trait "Embolden" +50% to reach +150% Physical Attack, greatly increasing base damage. Used when single-hit high damage is needed rather than combo count.
Priority +1 Physical skill (55 Energy cost), used for speed suppression or interrupting enemy tempo. 85 Speed is moderately slow, making priority crucial against high-Speed enemies.
Disruption control skill (0 Energy), increases all enemy skill Energy cost by +3, inflicts Interrupt and Stun when responding to Defense. Effectively limits enemy high-cost skill usage, creating damage windows.
Early game: Use "Warm-up" + "Victory Pursuit" to quickly stack layers. "Scratch" maintains energy. Once combo count is high, "Victory Pursuit" damage qualitatively transforms. Finally use "Devour" to execute key targets and recover energy to continue the cycle.
Centered on Pursuit's growth mechanic, quickly stacking through Warm-Up Exercise and repeated casts for extremely high combo counts later; Scratch and Devour ensure Energy cycling. Suited for multi-turn battles, growing stronger over time.
Scaling output skill (40 energy). Starts at 1 combo hit, permanently gains +1 combo hit per use. Grows stronger over time, suited for prolonged battles. Synergizes with 'Warm-up Exercise' for rapid stacking.
0 Energy Combo support, provides extra Combo count for "Pursuit of Victory", accelerating stack progress while 0 Energy ensures smooth operation.
Low-cost sustain skill (35 Energy) that deals damage and restores 1 Energy, ensuring the energy requirements for multiple casts of [Press the Advantage].
High energy cost finisher (150 energy), restores 6 energy on defeating enemy. Damage becomes considerable after 'Pursuit of Victory' stacks high, usable for key finishes and feeding back into the energy system.
Deals Physical DMG. Restores 1 Energy to self.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority +1.
Reduces damage taken by 70%. Counters attacks.
Self gains +30% Physical Attack, 3 Combo Strikes.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
Self gains +3 Combo Count.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Restore 30% HP to self.
On next attack, Skill Power +70.
Deals physical damage to the enemy creature.
Deals physical damage. Your team gains 1 Devotion: Power +20.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
Deals physical damage. Counter state: This skill's Power becomes 2x, ignoring the enemy's Type resistance.
Dispels enemy marks. For each layer dispelled, restores 10% HP to self.
Deals Physical Damage. The enemy gains Combo Count -3.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
50% damage reduction. Counter: Next action gains Priority +1.
Martial
Ghost
Progress: 7 items