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Devourer Echidna(巨噬针鼹)
NO.062

Devourer Echidna(巨噬针鼹)

Normal Final Form Original Form

The hard bristles on its body surface can defend against wind, sun, and enemy attacks. Its long tongue is flexible and supple, capable of tripping prey or wrapping around necks to suffocate them. Its snout pierces vital points like a spear, even able to penetrate rock.

Dex Number
062
Category
Anteater Creature
Height
1.52~1.79 M
Weight
87.3~105 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Courage Boost

If a Bug-type sprite is present in the party, gains +50% Dual Attack.

Recommended Skill Sets

Combo Burst Build

Playstyle

At the start, choose Warm-up (to set up) or Triple Break (for immediate damage) based on energy availability; rapidly reduce opponent HP using combo scaling; finish with Devour to secure KO and restore energy; Scratch serves as clean-up and fine-tuned energy adjustment.

Why this set works

Maximize ‘Courage Boost’’s Physical Attack bonus: combine Warm-up and Triple Break to maximize combo scaling for peak burst; Scratch ensures energy sustainability; Devour handles finishing and energy recovery. Energy management is balanced—burst and longevity coexist.

Triple Break

Why pick this skill

Core damage skill with 0 energy cost activation, provides +30% Physical Attack and triggers 3-hit combo. Combined with trait [Courage]'s +50% dual attack, Physical Attack can reach 180% after stacking. Extremely high burst. Combo mechanism can trigger damage multiple times, main damage source.

Warm-up Exercise

Why pick this skill

0 Energy Cost support skill: Directly increases Combo Count by +3. Combined with Triple Break, raises Combo Count to 6, greatly boosting burst damage; also enhances other combo skills. Zero Energy Cost makes it the perfect setup skill.

Scratch

Why pick this skill

Low-cost sustain skill (35 Energy) that deals damage and restores 1 Energy, alleviating pressure from high-cost skills. Ensures energy cycling during prolonged combat to avoid downtime.

Devour

Why pick this skill

High power finisher skill (150 energy). Recovers 6 energy when defeating enemy, achieving war sustains war. Suitable for finishing after 'Triple Break' + 'Warm-up' lower HP, energy recovery allows continued release of other skills.

Enhanced Field Control Build

Playstyle

At the start, choose Power Boost followed by Triple Break for burst damage, or Lullaby to suppress enemy energy consumption depending on the opponent's type; use First Strike to outspeed fast enemies, establishing advantage through alternating control and burst.

Why this set works

Balances damage output and crowd control. "Power Boost" + "Triple Break" provide extreme single-turn burst, "First Strike" compensates for speed disadvantage to seize tempo, and "Lullaby" suppresses enemy energy cost while applying control. Suitable for flexibly handling different opponents.

Triple Break

Why pick this skill

Core damage skill with 0 energy cost activation, provides +30% Physical Attack and triggers 3-hit combo, main damage source.

Power Boost

Why pick this skill

0 Energy cost buff skill. Provides +100% Physical Attack, stacking with trait "Embolden" +50% to reach +150% Physical Attack, greatly increasing base damage. Used when single-hit high damage is needed rather than combo count.

First Strike

Why pick this skill

Priority +1 Physical skill (55 Energy cost), used for speed suppression or interrupting enemy tempo. 85 Speed is moderately slow, making priority crucial against high-Speed enemies.

Lullaby

Why pick this skill

Disruption control skill (0 Energy), increases all enemy skill Energy cost by +3, inflicts Interrupt and Stun when responding to Defense. Effectively limits enemy high-cost skill usage, creating damage windows.

Growth Stack Build

Playstyle

Early game: Use "Warm-up" + "Victory Pursuit" to quickly stack layers. "Scratch" maintains energy. Once combo count is high, "Victory Pursuit" damage qualitatively transforms. Finally use "Devour" to execute key targets and recover energy to continue the cycle.

Why this set works

Centered on Pursuit's growth mechanic, quickly stacking through Warm-Up Exercise and repeated casts for extremely high combo counts later; Scratch and Devour ensure Energy cycling. Suited for multi-turn battles, growing stronger over time.

Pursuit of Victory

Why pick this skill

Scaling output skill (40 energy). Starts at 1 combo hit, permanently gains +1 combo hit per use. Grows stronger over time, suited for prolonged battles. Synergizes with 'Warm-up Exercise' for rapid stacking.

Warm-up Exercise

Why pick this skill

0 Energy Combo support, provides extra Combo count for "Pursuit of Victory", accelerating stack progress while 0 Energy ensures smooth operation.

Scratch

Why pick this skill

Low-cost sustain skill (35 Energy) that deals damage and restores 1 Energy, ensuring the energy requirements for multiple casts of [Press the Advantage].

Devour

Why pick this skill

High energy cost finisher (150 energy), restores 6 energy on defeating enemy. Damage becomes considerable after 'Pursuit of Victory' stacks high, usable for key finishes and feeding back into the energy system.

Notes
  • Macrophage Echidna is a Normal-type Physical Tank with outstanding HP (158) and Physical Defense (117), but low Magic Defense (68) and moderately slow Speed (85). Its trait "Courage" grants +50% to both offenses when a Bug-type creature is in the party, greatly boosting offensive potential. Its skill pool focuses on physical damage and combo systems, with disruption and sustain options. Due to its low Magic Attack (41), the magic damage skill "Blockade" has extremely poor value and is not recommended.
  • Weak to Martial type; need to be aware of avoidance; resists Ghost type, has advantage against Ghost-type. Energy management is key, needs to be paired with low-cost or energy recovery skills to ensure cycling.
Gallery
Devourer Echidna(巨噬针鼹) True Body
True Body
Devourer Echidna(巨噬针鼹) Pet Egg
Pet Egg
Skills
Scratch
Lv. Lv.1

Scratch

Normal
Power: 35 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Power Boost
Lv. Lv.1

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

First Strike
Lv. Lv.8

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Defense
Lv. Lv.12

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Triple Break
Lv. Lv.17

Triple Break

Normal
Energy: 1 Status

Self gains +30% Physical Attack, 3 Combo Strikes.

Sudden Awakening
Lv. Lv.25

Sudden Awakening

Normal
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.

Warm-up Exercise
Lv. Lv.26

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Pursuit of Victory
Lv. Lv.32

Pursuit of Victory

Normal
Energy: 2 Power: 40 Physical Attack

Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.

Lullaby
Lv. Lv.34

Lullaby

Normal
Energy: 5 Status

Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.

Devour
Lv. Lv.35

Devour

Normal
Energy: 6 Power: 150 Physical Attack

Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.

Consecutive Claw Strikes
Lv. Lv.38

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Block
Lv. Lv.48

Block

Normal
Energy: 2 Power: 75 Magic Attack

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Sneak Attack
Lv. Lv.49

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Rest and Recover
Lv.

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Wait for the Opportunity
Lv.

Wait for the Opportunity

Normal
Energy: 1 Status

On next attack, Skill Power +70.

Flatten
Lv.

Flatten

Normal
Energy: 5 Power: 155 Physical Attack

Deals physical damage to the enemy creature.

Flying Sever
Lv.

Flying Sever

Bug
Energy: 1 Power: 20 Physical Attack

Deals physical damage. Your team gains 1 Devotion: Power +20.

Bug Chirp
Lv.

Bug Chirp

Bug
Energy: 2 Power: 15 Magic Attack

Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.

Bug Strike
Lv.

Bug Strike

Bug
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 2x, ignoring the enemy's Type resistance.

Scavenge
Lv.

Scavenge

Bug
Energy: 2 Status

Dispels enemy marks. For each layer dispelled, restores 10% HP to self.

Seismic Shock
Lv.

Seismic Shock

Earth
Energy: 3 Power: 80 Physical Attack

Deals Physical Damage. The enemy gains Combo Count -3.

Earth Spike
Lv.

Earth Spike

Earth
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Stinger
Lv.

Stinger

Bug
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Counter Punch
Lv.

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Matchups

受击伤害增加

Martial

受击伤害降低

Ghost

Stats
HP 158
Physical Attack 93
Magic Attack 41
Physical Defense 117
Magic Defense 68
Speed 85
Total 562
Handbook Tasks

Codex Project

Progress: 7 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Triple Break 2 times
Target: 2
Use Warm-up Exercise 2 times
Target: 2
Use Block 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Triple Break x1
Recipe - Triple Break x1
Research Points x10
Warm-up Exercise x1
Recipe - Warm-Up Exercise x1
Research Points x10
Block x1
Recipe - Blockade x1
Research Points x10