Courage Boost
If a Bug-type sprite is present in the party, gains +50% Dual Attack.
Its snout has hardened into a straw-like shape, with a long, sticky tongue. Lacking olfactory organs, it senses scents through its tongue and frequently licks various strongly-flavored things.
If a Bug-type sprite is present in the party, gains +50% Dual Attack.
Glutton Mole is a Normal-type physical attacker with high HP and Physical Defense but low Speed. The trait "Embolden" grants +50% to both offenses when a Bug-type creature is on the team. Its move pool focuses on physical output and combo systems, with mechanics for buffing, combo stacking, and energy control. Recommended builds revolve around two concepts: combo burst or buffed field presence.
Sustained Field Output, rapidly stacking Combo Count through Warm-up and Pursuit of Victory, Triple Break provides Physical Attack boost, Devour used to harvest low-HP targets and restore energy, forming a snowballing rhythm that grows stronger with prolonged combat.
Centered around the combo system, starting with Warm-up, Press the Advantage for stacking, Triple Break for buffs and burst, Devour for cleanup and energy recovery. When trait triggers, physical attack greatly increases, making combo damage significant.
Core combo skill. Permanently increases combo count with each use. Grows stronger in prolonged combat. Low energy cost enables sustained output.
Provides 3 combo stacks, pairs with Pursuit to quickly stack high combos, activating core mechanic
Innate physical attack +30% and 3-hit combo, buff and damage integrated, enhancing burst capability.
High-power finishing move, restores 6 Energy upon defeating an enemy, solving the sustainability issue of high Energy costs.
Turn 1 Power Boost buff, subsequently use high Physical Attack suppression, First Strike for health snatch, Sneak Attack for 3x damage against swapped or status-afflicted opponents, Devour for cleanup and energy recovery, pursuing quick kills.
Enhanced Burst Build: Power Boost provides 100% Physical Attack bonus, reaching 150% with trait synergy. First Strike secures speed priority, while Sneak Attack and Devour provide high-power damage output.
Physical Attack doubled boost, providing foundation for subsequent high-power skills, 0 energy cost lossless activation
Priority +1 Physical damage that compensates for Speed disadvantage; considerable damage after buffs, used for HP sniping or finishing blows
3x power when countering status. After enhancement, combined with high ATK can deal extremely high burst, targeting specific opponents.
High-power finishing technique, restores Energy on defeat. Higher damage after enhancement, with better sustainability guaranteed.
Deals Physical DMG. Restores 1 Energy to self.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority +1.
Reduces damage taken by 70%. Counters attacks.
Self gains +30% Physical Attack, 3 Combo Strikes.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
Self gains +3 Combo Count.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Restore 30% HP to self.
On next attack, Skill Power +70.
Deals physical damage to the enemy creature.
Deals physical damage. Your team gains 1 Devotion: Power +20.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
Deals physical damage. Counter state: This skill's Power becomes 2x, ignoring the enemy's Type resistance.
Dispels enemy marks. For each layer dispelled, restores 10% HP to self.
Deals Physical Damage. The enemy gains Combo Count -3.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
50% damage reduction. Counter: Next action gains Priority +1.
Martial
Ghost
Progress: 3 items