← Back to Spirit Dex
Crouchbeast(伏地兽)
NO.060

Crouchbeast(伏地兽)

Normal Phase I Original Form

Its flexible snout is highly elastic, with no teeth. It uses its tongue and snout together to suck up food. It can survive on just dozens of ants per day, with very low energy consumption, spending most of its time sleeping.

Dex Number
060
Category
Anteater Creature
Height
0.52~0.74 M
Weight
12.4~15.8 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Courage Boost

If a Bug-type sprite is present in the party, gains +50% Dual Attack.

Recommended Skill Sets

Enhanced Combo Flow

Playstyle

Start with Power Boost buff, use Scratch for sustain or Triple Break for burst depending on energy, Pursuit Victory grows stronger with use, suitable for mid-speed prolonged battles.

Why this set works

Maximize the trait "Boldness"'s Physical Attack bonus. Double Physical Attack through Power Boost, Triple Break provides instant 3-hit combo burst, Pursuit Victory as late-game scaling output, Scratch ensures energy cycle.

Scratch

Why pick this skill

Core Energy recovery skill. Low 35 Energy cost, deals damage while recovering 1 Energy, ensuring sustainability—required in almost all move sets.

Power Boost

Why pick this skill

Core buff skill. 0 energy cost for +100% Physical Attack. Combined with the "Braveheart" trait, raises Physical Attack from 56 to 112 (base + trait + skill), prerequisite for burst damage.

Triple Break

Why pick this skill

Core combo skill. 0 energy cost for 3 combo hits. With high ATK buffs, each hit deals considerable damage, and stacks layers for subsequent Pursuit Victory.

Pursuit of Victory

Why pick this skill

Scaling combo skill. Low 40 energy cost, starts at 1 combo hit but permanently gains +1 combo hit per use, can become a high-combo low-energy output method in the late game, synergizes with Triple Break's combo mechanic.

Combo Burst Reaper Build

Playstyle

Anticipate enemy status skills, use 'Consecutive Claw Strikes' to counter for 4-7 combo burst; use 'Scratch' to build energy normally, use 'Devour' to harvest energy when low on HP.

Why this set works

Built around the Combo Count mechanic. Warm-up + Continuous Claw Strike can achieve extremely high combo burst in counter state. Devour serves as high-cost finisher, Scratch ensures Energy.

Scratch

Why pick this skill

Low-cost energy recovery method that ensures energy cycling, providing the foundation for releasing high-cost skills like Devour.

Warm-up Exercise

Why pick this skill

0 Energy gain 3 Combo. Boosts subsequent skill combo count, creating conditions for Consecutive Claw's "response state doubled."

Consecutive Claw Strikes

Why pick this skill

30 Energy low cost, 2-hit base. If countering enemy's status skill, hit count doubles to 4 hits. Combined with Warm-Up, can reach 7 hits with extremely high burst.

Devour

Why pick this skill

150 energy cost high-power skill. Restores 6 energy on kill, used to finish low-HP targets for positive energy loop, a finishing move.

Enhanced Control Build

Playstyle

Start with Power Boost, use Lullaby to suppress high-cost or defense-type enemies, use Triple Break for regular damage, Scratch for sustain, after energy suppression enemy cannot easily counter.

Why this set works

Balances damage output and control. Lullaby provides unique energy cost suppression and interrupt capability, offering strategic value against specific opponents, combined with Enhanced Combo to ensure baseline damage.

Scratch

Why pick this skill

Low-cost energy recovery that ensures skill cycling, serving as a regular damage output method.

Power Boost

Why pick this skill

0 Energy Cost buff. Increases base Physical Attack, boosting all damage skills.

Triple Break

Why pick this skill

0 energy cost gains 3 combo hits, combined with boosted Physical Attack, provides stable multi-hit output

Lullaby

Why pick this skill

Control disruption skill, 0 energy cost increases all enemy skill energy costs by 3, can also interrupt + stun when countering defense, targeting defense-reliant or high-energy enemies

Notes
  • Volt Beast is a Normal-type physical attacker with a low base stat total of 338, but high HP of 95. Its Attack of 56 can reach 84 when paired with its trait "Courage" (grants +50% to both offenses when a Bug-type is on the team), giving it decent offensive potential.
  • Skill pool focuses on physical output and buffing, lacking elemental skills; relies on pure Normal-type physical damage.
  • Energy management is key: Scratch provides energy recovery, Devour provides kill energy recovery, needs proper combination
  • Combo system (Triple Break, Warm-up, Pursuit, Continuous Claw) is core mechanism. Can build archetype around Combo.
Gallery
Crouchbeast(伏地兽) True Body
True Body
Crouchbeast(伏地兽) Pet Egg
Pet Egg
Skills
Scratch
Lv. Lv.1

Scratch

Normal
Power: 35 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Power Boost
Lv. Lv.1

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

First Strike
Lv. Lv.8

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Defense
Lv. Lv.12

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Triple Break
Lv. Lv.17

Triple Break

Normal
Energy: 1 Status

Self gains +30% Physical Attack, 3 Combo Strikes.

Sudden Awakening
Lv. Lv.25

Sudden Awakening

Normal
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.

Warm-up Exercise
Lv. Lv.26

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Pursuit of Victory
Lv. Lv.32

Pursuit of Victory

Normal
Energy: 2 Power: 40 Physical Attack

Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.

Lullaby
Lv. Lv.34

Lullaby

Normal
Energy: 5 Status

Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.

Devour
Lv. Lv.35

Devour

Normal
Energy: 6 Power: 150 Physical Attack

Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.

Consecutive Claw Strikes
Lv. Lv.38

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Block
Lv. Lv.48

Block

Normal
Energy: 2 Power: 75 Magic Attack

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Sneak Attack
Lv. Lv.49

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Rest and Recover
Lv.

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Wait for the Opportunity
Lv.

Wait for the Opportunity

Normal
Energy: 1 Status

On next attack, Skill Power +70.

Flatten
Lv.

Flatten

Normal
Energy: 5 Power: 155 Physical Attack

Deals physical damage to the enemy creature.

Flying Sever
Lv.

Flying Sever

Bug
Energy: 1 Power: 20 Physical Attack

Deals physical damage. Your team gains 1 Devotion: Power +20.

Bug Chirp
Lv.

Bug Chirp

Bug
Energy: 2 Power: 15 Magic Attack

Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.

Bug Strike
Lv.

Bug Strike

Bug
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 2x, ignoring the enemy's Type resistance.

Scavenge
Lv.

Scavenge

Bug
Energy: 2 Status

Dispels enemy marks. For each layer dispelled, restores 10% HP to self.

Seismic Shock
Lv.

Seismic Shock

Earth
Energy: 3 Power: 80 Physical Attack

Deals Physical Damage. The enemy gains Combo Count -3.

Earth Spike
Lv.

Earth Spike

Earth
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Stinger
Lv.

Stinger

Bug
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Counter Punch
Lv.

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Matchups

受击伤害增加

Martial

受击伤害降低

Ghost

Stats
HP 95
Physical Attack 56
Magic Attack 25
Physical Defense 70
Magic Defense 41
Speed 51
Total 338
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10