Fright
Sprites with 0 energy cannot deal damage to themselves.
Eyes-Open Form
Legend says the Nether Eye clan can glimpse the mysteries of life and the universe at the end of their lives. They hold extremely devout faith in souls and stars; the eye-shaped totem carved on their masks seems to symbolize the race's beliefs.
Sprites with 0 energy cannot deal damage to themselves.
Fast disruption, Energy suppression, wait for opportunity to finish.
Utilize Nether Eye's excellent Speed stat and abundant 0-cost disruption skills to quickly establish energy advantage. Soul Hook + Clamor dual suppression makes enemy action difficult, Retribution provides survival insurance, and Ghost Burst finishes after successful control. The 'Fright' trait ensures absolute suppression against 0-energy enemies.
Core Energy Suppression skill. 0 energy cost to steal 3 Energy from the enemy, rapidly reducing opponent's action capability. Forms suppression when combined with traits.
0 Energy cost powerful disruption. Increases Energy cost of all enemy Attack skills by 3 for 3 turns, significantly limiting opponent damage output tempo.
0 Energy Response Skill: 70% damage reduction and makes enemy lose 3 energy when attacked, combines survival and counterattack
This type's high-power output (140 Energy cost), used for finishing off after successful Energy Suppression, 120 Magic Attack stat guarantees damage.
Quickly clear energy, boost output, Backstab for instant kill
Built around Backstab's 20x damage mechanic. Quickly drain enemy Energy through Soul Hook and Prank, Mock to enhance damage, Backstab for instant kill. Suitable for targeted elimination of high-threat single targets.
0-cost steals energy, quickly reduces opponent resources, creating trigger condition for Backstab
Core burst skill, low 40 Energy cost, deals 20x damage to enemies with 0 Energy. This is the strongest damage output method for this pet.
0 Energy cost counter-defense skill. When the enemy attacks, they lose 3 Energy, accelerating Energy depletion to trigger Backstab.
0 Energy Cost: Magic Attack buff +90%, greatly increases Backstab damage; gains additional Speed buff when enemy switches to secure first move
Self-cycling sustain, buffed output, continuous pressure.
Abandon complex energy control and focus on Magic Attack output. Will-o'-Wisp provides energy self-cycling, while Wishing Star and Intimidate serve as damage options at different energy cost tiers. Mockery provides sustained pressure after enhancement. Suitable for opponents with high energy control resistance.
30 Energy low-cost Magic damage skill, deals damage while restoring 1 Energy, ensuring self-sustainability.
110 Energy medium-power skill, used as regular output method, moderate Energy cost allows frequent use
80 energy Magic damage skill. Expands coverage, reasonable energy cost control.
0 Energy Cost: Magic Attack buff +90%, significantly increases damage efficiency of three Magic Attack skill sets
Deals Magic damage. Self recovers 1 Energy.
Reduces damage taken by 70%. Counters attacks.
Steal 3 Energy from the enemy.
Deals magic damage to the enemy creature.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Deals magic damage to the enemy creature.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
70% damage reduction, when responding to an attack: enemy loses 3 energy.
Deals Magic damage. If the target's Energy equals 0, deals 20x damage.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals magic damage to the enemy creature.
Enemy gains 1 stack of Spirit Descent Mark.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Restore 30% HP to self.
Restore 10 energy to self.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Self gains 100% lifesteal.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
Deals Magic DMG. 3 Combo.
Enemy gains 10 stacks of Burn.
On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.
Deals Physical DMG. If the enemy's Energy is 2 or less, deals 5x damage.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
60% damage reduction. Counter: Enemy retreats.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
The enemy's Energy recovery next turn is reduced by 5. Cooldown: 2 turns.
Deals Magic DMG. 2 Combo. Each Combo inflicts 2 layers of Burn on the enemy.
The enemy receives -50% Magic Defense and loses 3 energy.
Light, Ghost, Dark
Normal, Poison, Bug, Martial
Progress: 9 items