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Little Maskling(小灵面)
NO.054

Little Maskling(小灵面)

Ghost Phase I Original Form

The mask appears removable, and they avoid all creatures when feeding. A layer of mysterious fluorescent substance covers their body, with liquid possibly inside.

Dex Number
054
Category
Floaty Sprite
Height
0.38~0.55 M
Weight
0.1~0.55 KG
Updated
2026-06-07
Distribution
Unknown
Trait

Fright

Sprites with 0 energy cannot deal damage to themselves.

Recommended Skill Sets

Fright Energy Control Build

Playstyle

Disruption Attrition/Late-game Finisher

Why this set works

An energy suppression system built around the trait 'Fright'. Using Soul Grasp, Clamor, and Retribution triple methods to quickly reduce/restrict enemy energy, triggering trait immunity + Backstab 20x burst when enemy energy reaches zero, forming a complete 'Control Energy → Immunity → Execute' chain.

Soul Snare

Why pick this skill

Core disruption skill. 0 energy cost to steal 3 enemy energy, rapidly suppressing opponent's skill release frequency, creating conditions for trait 'Fright' activation.

Noisy

Why pick this skill

0 Energy cost powerful disruption. Increases Energy cost of all enemy Attack skills by 3 for 3 turns, significantly limiting opponent damage output tempo. Forms dual Energy suppression with Soul Hook.

Retaliation

Why pick this skill

0 Energy Defensive Counter skill, 70% damage reduction and drains 3 Energy from enemy when countering attacks; combines survival with energy control, perfectly fitting attrition strategies.

Backstrike

Why pick this skill

40 Energy special attack skill, core burst method. Triggers 20x damage when enemy energy is reduced to 0, combined with the first three skills' energy control forms an execution loop.

Mind Capture Gambit Build

Playstyle

Tactical Copy/Enhanced Output

Why this set works

A tactical mind-game system centered on Mind Capture. Using Mock to boost Magic ATK, Soul Grasp for Energy, Mind Capture to copy enemy key skills for turnabout, Wishing Star for stable damage floor. Suited against opponents with high-value skills.

Thought Extraction

Why pick this skill

0 Energy steal enemy skill with Energy Cost -2. Utilize opponent's high-value skills for counterplay, compensating for shallow skill pool.

Mockery

Why pick this skill

0 Energy Cost: Magic Attack buff +90%, significantly boosts Mind Snatch copy skill output; gains additional Speed +70 when enemy switches, strengthening first-move advantage

Soul Snare

Why pick this skill

0-cost steals 3 energy, ensuring self energy supply, guaranteeing copied skills from Mind Capture can be released smoothly

Wishing Star

Why pick this skill

110 Energy high-power Special Attack, used as guaranteed output when Mind Read fails to copy quality skills, or used directly after Mockery enhancement

Descent Burst Build

Playstyle

Mark Amplification/High-Damage Suppression

Why this set works

Pure damage system under Descent Mark amplification. Descent activates at 0 cost, Intimidate enjoys mark damage boost, Mischief counters defensive stance and disrupts energy, Ghost Burst as final finisher. Suitable for quick breakthroughs but high energy management pressure.

Spirit Descent

Why pick this skill

0 Energy: Applies Spirit Descent Mark, setting up damage amplification conditions for subsequent Ghost-type skills, zero-cost activation.

Intimidate

Why pick this skill

80 energy Special Attack skill. Combined with Spirit Mark for higher damage. Medium energy cost ensures deployment frequency.

Mischief

Why pick this skill

0 Energy cost. When countering Defense, the enemy loses 6 Energy. A powerful counter against defensive creatures that disrupts the opponent's tempo.

Spectral Burst

Why pick this skill

140 Energy high-power Special Attack, finishing move after Spirit Descent + Intimidate health suppression, or used to break through high Magic Defense targets

Notes
  • Little Spirit Mask is a Tier I Ghost-type special attacker, with low base stat total 366, MAG 72, MDEF 81, SPD 69, positioned as disruption/attrition type rather than burst output
  • The trait "Startle" prevents 0-energy pets from dealing damage to it. Combined with energy control skills, this creates immunity windows.
  • Skill pool focuses on Energy manipulation, disruption, and late-turn burst damage. Lacks stable sustainability, requiring precise tempo control.
Gallery
Little Maskling(小灵面) True Body
True Body
Little Maskling(小灵面) Pet Egg
Pet Egg
Skills
Will-o'-Wisp
Lv. Lv.1

Will-o'-Wisp

Ghost
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Soul Snare
Lv. Lv.5

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Wishing Star
Lv. Lv.10

Wishing Star

Normal
Energy: 3 Power: 110 Magic Attack

Deals magic damage to the enemy creature.

Thought Extraction
Lv. Lv.11

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Spectral Burst
Lv. Lv.16

Spectral Burst

Ghost
Energy: 5 Power: 140 Magic Attack

Deals magic damage to the enemy creature.

Noisy
Lv. Lv.21

Noisy

Normal
Energy: 3 Status

The enemy receives +2 Energy cost for all attack skills for 3 turns.

Retaliation
Lv. Lv.27

Retaliation

Ghost
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy loses 3 energy.

Backstrike
Lv. Lv.34

Backstrike

Ghost
Energy: 2 Power: 40 Magic Attack

Deals Magic damage. If the target's Energy equals 0, deals 20x damage.

Mockery
Lv. Lv.35

Mockery

Ghost
Energy: 2 Status

Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.

Intimidate
Lv. Lv.39

Intimidate

Ghost
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Spirit Descent
Lv. Lv.40

Spirit Descent

Ghost
Energy: 2 Status

Enemy gains 1 stack of Spirit Descent Mark.

Mischief
Lv. Lv.45

Mischief

Ghost
Energy: 1 Status

Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Flame Arrow
Lv. Fire Bloodline

Flame Arrow

Fire
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Slander
Lv. Dark Lineage

Slander

Dark
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Plunder
Lv.

Plunder

Dark
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Black Hand
Lv.

Black Hand

Dark
Energy: 3 Power: 45 Magic Attack

Deals Magic DMG. 2 Combo.

Greed
Lv.

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Power Devour
Lv.

Power Devour

Dark
Energy: 4 Status

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Backroom Deal
Lv.

Backroom Deal

Dark
Energy: 1 Status

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Flowing Fire
Lv.

Flowing Fire

Fire
Energy: 1 Power: 15 Magic Attack

Deals Magic DMG. 3 Combo.

Ignite
Lv.

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Warm-up
Lv.

Warm-up

Fire
Energy: 1 Status

On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.

Through the Chest
Lv.

Through the Chest

Normal
Energy: 2 Power: 65 Physical Attack

Deals Physical DMG. If the enemy's Energy is 2 or less, deals 5x damage.

Provoke
Lv.

Provoke

Normal
Energy: 3 Status

Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.

Manipulate
Lv.

Manipulate

Normal
Energy: 1 Status

Energy cost of skills used by enemy this turn +7, lasts 3 turns.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Lullaby
Lv.

Lullaby

Normal
Energy: 5 Status

Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.

Enter Dream
Lv.

Enter Dream

Ghost
Energy: 1 Status

The enemy's Energy recovery next turn is reduced by 5. Cooldown: 2 turns.

Flammable Substance
Lv.

Flammable Substance

Fire
Energy: 3 Power: 30 Magic Attack

Deals Magic DMG. 2 Combo. Each Combo inflicts 2 layers of Burn on the enemy.

Magic Mirror
Lv.

Magic Mirror

Ghost
Energy: 2 Status

The enemy receives -50% Magic Defense and loses 3 energy.

Matchups

受击伤害增加

Light, Ghost, Dark

受击伤害降低

Normal, Poison, Bug, Martial

Stats
HP 55
Physical Attack 30
Magic Attack 72
Physical Defense 59
Magic Defense 81
Speed 69
Total 366
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10