Fright
Sprites with 0 energy cannot deal damage to themselves.
Eyes-Open Form
Surrounded by two clusters of cold fire, it is full of mysteries from head to toe. Its weight does not increase at all after eating, and the food swallowed by the mouth beneath its mask seems to vanish.
Sprites with 0 energy cannot deal damage to themselves.
Use multi-stage energy deprivation skills to quickly zero enemy energy, triggering Backstab's 20x damage effect for instant kill. Meanwhile rely on Retaliation and trait for survival.
Energy control as the core, through Soul Hook, Clamor, and Retribution continuously depriving and disrupting enemy energy, pushing enemy to 0 energy to trigger Backstab's 20x damage burst, while utilizing trait "Fright" to become immune to 0-energy enemy damage, forming an offensive-defensive suppression system.
Core burst skill, combined with energy control skills to suppress enemy energy to 0 can trigger 20x damage, this spirit's most threatening output method
0-cost steals 3 enemy energy, quick startup energy suppression, creating trigger condition for Backstab
0 Energy Cost, increases enemy all attack skill energy cost by 3 for 3 turns. Powerfully interferes with enemy output rhythm while delaying enemy energy recovery.
0-cost 70% damage reduction and enemy loses 3 energy when countering attacks, combines survival with energy suppression, cooperates with trait to form dual protection
Priority: use "Soul Hook" and "Mischief" to drain energy, buff with "Mocking Thoughts" then look for Backstab cleanup opportunities, use "Mocking Thoughts" for sustained pressure against enemies who cannot quickly trigger Backstab
Extreme energy deprivation combined with self-buffing. Soul Hook + Mischief can deprive enemies of 6-9 energy in a single turn, quickly triggering Backstab conditions; Mockery provides Magic Attack buffs to increase Backstab base damage, speed bonuses ensure first-move suppression.
Core burst skill, damage qualitatively changes when enemy energy is 0
0-cost steals 3 energy, quick startup
0 Energy Cost enemy loses 3 Energy, doubling to 6 Energy when used against Defense. The most efficient means of Energy deprivation.
0 Energy Cost, Magic Attack +90% boost: If enemy switches, additionally gains +70 Speed, combining output boost with anti-switch capability.
First-strike Will-o'-Wisp sustain, judge enemy lineup to select Mind Copy target, Retaliation to counter enemy burst, Wishing Star as standard damage output.
Build a variable playstyle with Mind Read as the core, Will-O'-Wisp provides Energy sustainability to support Mind Read casting, Wishing Star as stable damage, and Retaliation for survival; Mind Read can steal key skills targeting enemy team composition, suitable for information warfare and countering specific opponents.
30 Energy deals Magic damage and self-restores 1 Energy, the only output skill with built-in Energy restore, ensuring sustainability.
0 Energy randomly copies enemy skill with -2 Energy cost, extremely high ceiling can steal powerful skills to compensate for own skill pool weaknesses
110 Energy high-power Magic damage, stable output method
0-cost 70% damage reduction countering attacks to suppress energy, ensures survival when releasing Mind Capture and Will-o'-Wisp
Deals Magic damage. Self recovers 1 Energy.
Reduces damage taken by 70%. Counters attacks.
Steal 3 Energy from the enemy.
Deals magic damage to the enemy creature.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Deals magic damage to the enemy creature.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
70% damage reduction, when responding to an attack: enemy loses 3 energy.
Deals Magic damage. If the target's Energy equals 0, deals 20x damage.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals magic damage to the enemy creature.
Enemy gains 1 stack of Spirit Descent Mark.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Restore 30% HP to self.
Restore 10 energy to self.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Self gains 100% lifesteal.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
Deals Magic DMG. 3 Combo.
Enemy gains 10 stacks of Burn.
On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.
Deals Physical DMG. If the enemy's Energy is 2 or less, deals 5x damage.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
60% damage reduction. Counter: Enemy retreats.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
The enemy's Energy recovery next turn is reduced by 5. Cooldown: 2 turns.
Deals Magic DMG. 2 Combo. Each Combo inflicts 2 layers of Burn on the enemy.
The enemy receives -50% Magic Defense and loses 3 energy.
Light, Ghost, Dark
Normal, Poison, Bug, Martial
Progress: 4 items