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Trampoline Squirrel(蹦床松鼠)
NO.051

Trampoline Squirrel(蹦床松鼠)

Normal Final Form Original Form

Its tail is incredibly powerful—the massive tail is not fluffy, but contains strong muscles inside, solid yet elastic. It can use its tail to launch itself as high as a three-story building.

Dex Number
051
Category
Chubby Sprite
Height
0.78~1.12 M
Weight
47.5~68.4 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Hoard

For each 1 energy, gains +10% to both DEF stats.

Recommended Skill Sets

Energy Tank Build

Playstyle

Slow field tank: use Scratch to accumulate energy and trigger trait dual defense bonuses, use Defense Reaction to gain attack buffs, Ram for damage, Rest for recovery and sustain, growing stronger over time

Why this set works

An energy tank build centered on the trait 'Hoarding', quickly stacking energy through Scratch to gain dual defense bonuses, Counter to obtain buffs when retaliating, Tackle as main damage with decreasing energy cost per use, Rest for sustain. This build fully utilizes the creature's stat distribution and trait mechanics, suitable for prolonged battles.

Scratch

Why pick this skill

Core Energy Recovery skill. Low 35 energy cost. Deals Physical damage while recovering 1 Energy. Rapidly stacks Energy to trigger trait "Hoarding" dual defense bonus. Core engine of the entire strategy.

Counter

Why pick this skill

Core response technique. 0 energy cost for 60% damage reduction. Successful response gains +40% P.ATK and M.ATK buff. Combined with slow speed for stable trigger, preparing for subsequent damage output.

Tackle

Why pick this skill

High-power Physical damage ultimate, 135 Energy cost but permanently -1 Energy cost per use. Combined with Scratch's Energy recovery for sustainable use, serving as the main damage source

Rest and Recover

Why pick this skill

0 Energy cost, restores 30% HP. Combined with high DEF/RES and Energy Stockpile durability, provides extremely powerful sustain—stronger the longer it stays on field.

Tactical Disruption Style

Playstyle

Utility disruptor, use Intimidate to force switch and disrupt opponent deployment, Raid bursts in response chain, Dazzling targets combo-type creatures, Scratch ensures energy cycle.

Why this set works

A tactical disruption build with Intimidate as the core, force enemy switches to disrupt rhythm, Ambush bursts in counter states, Dazzle reduces enemy combo count, and Scratch maintains Energy. This build leans toward utility, suitable for doubles or teams needing crowd control.

Intimidate

Why pick this skill

Core response technique. 0 energy cost for 60% damage reduction. Successful response causes enemy to retreat, forced switch disrupts opponent's tempo, creating opportunities for teammates or safe retreat for yourself.

Ambush

Why pick this skill

Magic damage skill with 3x power in counter status, 70 energy cost becomes 210 power high burst when counter triggers, use with Intimidate or teammate control chain

Dazzling

Why pick this skill

Disruption skill: 0 Energy cost reduces enemy Combo count by 4, targeting combo-reliant creatures. Combined with slow speed, can reduce their burst before their combo executes.

Scratch

Why pick this skill

Core Energy Recovery skill. 35 energy cost deals Physical damage and recovers 1 Energy. Ensures Energy supply to maintain trait bonuses and skill operation.

Late-Game Magic Cannon Build

Playstyle

Late-game power mage, early game uses Scratch to stack energy and reduce Charged Blast energy cost, Fearless Heart and Rest restore ensure survival, late game Charged Blast becomes low-cost high-damage main output

Why this set works

A late-game mage archetype with Charged Blast as the core, using Scratch to frequently trigger Charged Blast's energy cost reduction, Rest and Fearless Heart ensure survival, late-game Charged Blast becomes low-cost high-power skill. This build's Magic Attack base stat is not high, but compensates through mechanics.

Charged Blast

Why pick this skill

High-power Magic damage ultimate, 130 Energy cost but permanently -2 Energy per Normal-type skill used. Combined with Scratch can quickly reduce cost, becoming a low-cost high-damage skill in late game

Scratch

Why pick this skill

Core Energy Recovery skill. 35 energy cost Physical damage + Energy recovery. Serves as both Energy Charge Blast's cost reduction trigger and stacking method for trait "Hoarding".

Rest and Recover

Why pick this skill

0 Energy cost, restores 30% HP. With high DEF/RES trait bonuses, ensures field presence, allowing Energy Blast enough turns to reduce energy cost.

Fearless Heart

Why pick this skill

Ultimate counter skill, 0 cost with 100% damage reduction, successful counter converts damage to healing and permanently increases cost by 2, life-saving or comeback potential at critical moments, forming dual sustain with Rest Recovery.

Notes
  • Trampoline Squirrel is a Normal-type creature; its trait "Hoarding" grants high dual defense bonuses when energy is sufficient, suitable as an energy management tank or semi-tank output
  • Base stats lean toward Physical Defense (111) and HP (114). Magic Defense (87) and dual attacks (84/79) are moderate. Speed (80) is slow. Positioned as slow tank/counter attacker.
  • Skill pool includes various counter skills (Counter, Intimidate, Fearless Heart), energy recovery skill (Scratch), high energy cost ultimates (Ram, Charged Blast) and disruption skill (Dazzling)
  • Normal type is only weak to Martial type, resists Ghost type, no advantage or disadvantage in type coverage, must rely on skill mechanics and traits to win
Gallery
Trampoline Squirrel(蹦床松鼠) True Body
True Body
Trampoline Squirrel(蹦床松鼠) Pet Egg
Pet Egg
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Falling Star
Lv. Lv.1

Falling Star

Normal
Power: 45 Physical Attack

Deals physical damage to the enemy creature.

Rest and Recover
Lv. Lv.6

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Slap
Lv. Lv.8

Slap

Normal
Energy: 1 Power: 65 Magic Attack

Deals magic damage to the enemy creature.

Dazzling
Lv. Lv.10

Dazzling

Normal
Energy: 1 Status

Enemy gains Combo Count -4.

Sonic Bullet
Lv. Lv.13

Sonic Bullet

Normal
Energy: 1 Power: 60 Magic Attack

Deals Magic DMG. 1 Combo.

Counter
Lv. Lv.20

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Spinning Assault
Lv. Lv.21

Spinning Assault

Normal
Energy: 3 Power: 35 Physical Attack

Deals physical damage, 3 Combos.

Momentum Strike
Lv. Lv.28

Momentum Strike

Normal
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If Counter was successful last turn, this skill's Power increases by 180.

Scratch
Lv. Lv.30

Scratch

Normal
Power: 35 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Charged Blast
Lv. Lv.34

Charged Blast

Normal
Energy: 6 Power: 130 Magic Attack

Deals Magic damage. For each Normal-type skill used, this skill's Energy Cost permanently -2.

Tackle
Lv. Lv.35

Tackle

Normal
Energy: 7 Power: 135 Physical Attack

Deals physical damage. At turn end, this skill's Energy cost permanently -1.

Intimidate
Lv. Lv.38

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Ambush
Lv. Lv.40

Ambush

Normal
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. Counter status: This skill's Power becomes 3x.

Fearless Heart
Lv. Lv.46

Fearless Heart

Normal
Energy: 5 Defense

100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Bubble Shield
Lv. Water Bloodline

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Muddy Skin
Lv. Earth Lineage

Muddy Skin

Earth
Energy: 2 Defense

80% damage reduction, when responding to an attack: enemy Combo Count -3.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Focus
Lv. Electric Lineage

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Wing Shelter
Lv. Wing Lineage

Wing Shelter

Wing
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Blood Qi
Lv.

Blood Qi

Normal
Energy: 2 Defense

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Pursuit
Lv.

Pursuit

Normal
Energy: 3 Power: 75 Magic Attack

Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.

Keen Eyes
Lv.

Keen Eyes

Normal
Energy: 2 Status

Enemy gains Physical Defense and Magic Defense -120%.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Sonic Boom
Lv.

Sonic Boom

Normal
Energy: 4 Power: 130 Magic Attack

Deals magic damage to the enemy creature.

Air Wave
Lv.

Air Wave

Martial
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Shadow Strike
Lv.

Shadow Strike

Martial
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Inch Punch
Lv.

Inch Punch

Martial
Power: 30 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Neutralize
Lv.

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Hard Gate
Lv.

Hard Gate

Martial
Energy: 2 Defense

Response Attack: Interrupts the responded skill and deals 90 power physical damage.

Mud Spray
Lv.

Mud Spray

Earth
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Rockfall
Lv.

Rockfall

Earth
Energy: 1 Power: 55 Physical Attack

Deals physical damage, 1 Combo.

Hardening
Lv.

Hardening

Earth
Energy: 2 Defense

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Spike Shield
Lv.

Spike Shield

Earth
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy Physical Attack -70%.

Burrow
Lv.

Burrow

Earth
Energy: 3 Defense

50% damage reduction and retreat. Counter.

Resonance
Lv.

Resonance

Normal
Energy: 3 Power: 125 Magic Attack

Deals Magic damage, Adaptive: Magic Attack skills.

Matchups

受击伤害增加

Martial

受击伤害降低

Ghost

Stats
HP 114
Physical Attack 84
Magic Attack 79
Physical Defense 111
Magic Defense 87
Speed 80
Total 555
Handbook Tasks

Codex Project

Progress: 8 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Momentum Strike 3 times
Target: 3
Use Charged Blast 2 times
Target: 2
Use Fearless Heart 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Momentum Strike x1
Recipe - Imposing Strike x1
Research Points x10
Charged Blast x1
Recipe - Charged Bombardment x1
Research Points x10
Fearless Heart x1
Recipe - Fearless Heart x1
Research Points x10