Hoard
For each 1 energy, gains +10% to both DEF stats.
Can bounce using its powerful tail; if it falls, it takes a while to stand again using its tail. Research suggests their foot function has somewhat degenerated while tail function is highly developed, partially replacing the role of their feet.
For each 1 energy, gains +10% to both DEF stats.
Early game: Use Scratch to accumulate energy and stack dual defenses. Mid game: Start using Energy Blast for damage and continue reducing energy cost. Endgame relies on high dual defenses + Rest recovery for attrition. Dazzling targets combo-type enemies for interference.
Use Scratch to rapidly accumulate energy triggering trait dual defense bonuses, with Energy Blast as the growth-type damage core. Rest for sustain, and Dazzling for team support value. This build fully utilizes energy management and trait synergy, positioning Green-ear Squirrel as late-game attrition + disruption support.
Core Energy Recovery skill. Low 35 energy cost. Deals damage while recovering 1 Energy. Key method to trigger trait "Hoarding". Stable Energy accumulation each round allows rapid stacking of dual defense bonus.
High-cost Magic damage skill. Permanently reduces Energy when used with Normal-type skills. Synergizes with Scratch to become low-cost, high-output method late-game.
A powerful recovery skill with 0 energy cost for critical moment healing; pairs with high dual-Defense trait to form war of attrition capital, with 30% recovery being highly valuable in endgame
Disruption skill: 0 Energy cost reduces enemy Combo count by 4, significantly pressuring combo-reliant enemies, creating space for teammates or disrupting enemy tempo.
Use Scratch to maintain energy and output. Predict enemy attacks to use Counter, then follow up next turn with Qi Combined Strike for high-power burst. Rest for rhythm adjustment and sustain.
A burst system built around the counter + Momentum Strike combo, Scratch ensures energy supply and trait activation, Rest provides error tolerance. This build positions Greenear Squirrel as a prediction-based counter attacker, using counter mechanics to deal burst damage exceeding base stats.
Core Energy Recovery and damage skill. Low energy cost ensures action frequency. Rapidly accumulates Energy to trigger trait's dual defense bonus.
Response-type buff skill, 60% damage reduction ensures survival, successful response grants powerful +40% Physical and Magic Attack buff, compensating for low base stat damage deficiencies
Burst skill for counter builds. 80 energy cost physical damage. If counter was successful last turn, power +180, forming a Counter → Momentum Strike combo.
0 Energy Cost recovery skill, used when counter fails or sustainability is needed, ensuring field presence to wait for the next counter opportunity.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Restore 30% HP to self.
Deals magic damage to the enemy creature.
Enemy gains Combo Count -4.
Deals Magic DMG. 1 Combo.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals physical damage, 3 Combos.
Deals Physical DMG. If Counter was successful last turn, this skill's Power increases by 180.
Deals Physical DMG. Restores 1 Energy to self.
Deals Magic damage. For each Normal-type skill used, this skill's Energy Cost permanently -2.
Deals physical damage. At turn end, this skill's Energy cost permanently -1.
60% damage reduction. Counter: Enemy retreats.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Self gains +3 Combo Count.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Enemy gains Physical Defense and Magic Defense -120%.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical DMG. Restores 1 Energy to self.
Self gains +40 All Skill Power.
Response Attack: Interrupts the responded skill and deals 90 power physical damage.
Deals magic damage to the enemy creature.
Deals physical damage, 1 Combo.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
70% damage reduction, when responding to an attack: enemy Physical Attack -70%.
50% damage reduction and retreat. Counter.
Deals Magic damage, Adaptive: Magic Attack skills.
Martial
Ghost
Progress: 3 items