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Swallowtail Otter(燕尾獭)
NO.037

Swallowtail Otter(燕尾獭)

Normal Water Phase II Original Form

It has sharp teeth and loves gnawing on hard wood. Its palms are very hard and rough. They are often seen rubbing their faces with their hands—not washing, but grinding their teeth with their palms.

Dex Number
037
Category
Nibble Sprite
Height
0.61~0.88 M
Weight
28.6~31.5 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Conservative Faction

When total skill energy cost is less than 4, self gains DEF & RES +80%.

Recommended Skill Sets

Conservative Tank

Playstyle

Runs exclusively zero- or near-zero-cost moves to permanently maintain +80% Physical and Special Defense. Enraged restricts opponent move usage; Bubble Shield absorbs attacks while stacking Special Attack; Pump Up reinforces Special Defense; Scratch delivers low-cost damage. Against Grass- and Lightning-type counters, relies on extreme dual bulk to endure and wait for counter-opportunity.

Why this set works

Maximize [Conservative] trait: 3 zero-cost skills + 1 low-cost skill ensures +80% dual defense permanent. Provoke disrupts opponent, Bubble Shield and Cheer dual defense boost, Scratch provides stable damage and sustain

Provoke

Why pick this skill

0 Energy disruption skill. Combined with Conservative Trait to trigger both DEF +80%. Energy cost +3 effect can severely disrupt opponent tempo, especially countering creatures relying on low-Energy skill cycles.

Bubble Shield

Why pick this skill

0 Energy Defense skill, 80% damage reduction and gains +70% Magic Attack when countering attacks. With Conservative trait becomes extremely bulky while providing offensive gains.

Scratch

Why pick this skill

35 Energy physical attack that deals damage and restores 1 Energy. Low cost ensures trait activation, while the energy recovery offsets consumption, making it a stable damage option.

Cheer On

Why pick this skill

0 Energy Cost buff skill. Gains +170% Magic Defense. Further stacks defense. Combined with Conservative trait to form ultra-high Special Defense, countering Grass and Electric-type special attackers.

0 Energy Cost cycle loop

Playstyle

Completely built around 0 energy cost: Provoke for opening disruption, Water Ring for damage reduction and stacking energy cost reduction, Baptism for dispel and further energy cost reduction, Continuous Claw for multi-hit output. Through Water Ring and Baptism stacking, Continuous Claw's energy cost can be reduced to extremely low, achieving near-infinite skill rotation.

Why this set works

All 0-energy moveset (Provoke, Aqua Ring, Baptism, Continuous Claw Strike actual cost 30<4), perfectly triggers Conservative trait. Aqua Ring and Baptism form defense + energy reduction cycle, Continuous Claw Strike as low-cost damage core.

Provoke

Why pick this skill

0 Energy Interference Skill: Limits opponent's skill cycle, creates output space for teammates or buys time for self-buffing

Water Ring

Why pick this skill

0 Energy Defense skill, 60% damage reduction and -2 Energy cost for all skills when countering attacks. Synergizes with Conservative trait for extreme bulk, and energy cost reduction makes subsequent high-cost skills easier to use.

Baptism

Why pick this skill

0 Energy: Dispel skill. Clears self-debuffs and grants -1 Energy Cost to all skills. Maintains healthy status while further reducing overall team energy consumption.

Consecutive Claw Strikes

Why pick this skill

30 Energy Physical output, 2-hit base. Under Counter state, hit count doubles to 4 hits. Extremely low cost combined with Trait, high hit count compensates for individual power deficiency.

Late-game core style

Playstyle

At the start, use Provoke to disrupt; Bubble Shield + Cheer to buff both defenses and hold the field; use Conservative's high dual defenses to tank damage. Water Cannon starts at 110 energy cost, but decreases by 1 with each use, becoming extremely low late-game. Accumulate advantages through early conservative play, then transition into Water Cannon core attacker mid-to-late game.

Why this set works

Early game: Conservative development. Late game: Transition to damage output. Provoke + Bubble Shield + Encouragement (three 0-energy skills) ensure trait activation. Water Cannon serves as late-game core. Encouragement's magic defense boost compensates for Water Cannon's high energy cost causing trait downtime risk.

Provoke

Why pick this skill

0 Energy disruption skill. Released early to restrict opponents, creating a safe environment for subsequent high-Energy output.

Bubble Shield

Why pick this skill

0 Energy Defense skill, 80% damage reduction is the highest damage reduction skill, gains Magic Attack buff when countering attacks, balancing survival and offensive enhancement.

Water Cannon

Why pick this skill

110 Energy high-power Magic output, permanently reduces 1 Energy per use. Use Provoke and Bubble Shield for early game transition, becomes main output after Energy reduction in late game

Cheer On

Why pick this skill

0 Energy Cost buff skill. +170% Magic Defense combined with Conservative's +80% dual defense forms ultra-high Special Defense, compensating for the dual defense vulnerability window during Water Cannon release.

Notes
  • Swallowtail Otter's trait [Conservative] grants +80% to both defenses when total skill energy cost is below 4, greatly influencing move selection. Prioritize 0-cost skills to activate the trait while balancing damage and utility.
  • Swallowtail Otter has identical offensive stats (77), but its movepool is primarily physical (Meteor Drop, Scratch, Bubble, Trample, Continuous Claw), with only Water Bullet and Water Cannon for magic damage.
  • Bubble Shield and Aqua Ring are core 0-cost Defense skills, achieving extreme tankiness when combined with the trait.
  • Provoke is a powerful disruption skill that can severely limit opponent's skill cycling.
Gallery
Swallowtail Otter(燕尾獭) True Body
True Body
Swallowtail Otter(燕尾獭) Pet Egg
Pet Egg
Skills
Falling Star
Lv. Lv.1

Falling Star

Normal
Power: 45 Physical Attack

Deals physical damage to the enemy creature.

Provoke
Lv. Lv.1

Provoke

Normal
Energy: 3 Status

Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.

Defense
Lv. Lv.6

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Scratch
Lv. Lv.7

Scratch

Normal
Power: 35 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Baptism
Lv. Lv.14

Baptism

Water
Energy: 1 Status

Dispels all debuffs from self and gains -1 Energy Cost for all skills.

Water Bullet
Lv. Lv.23

Water Bullet

Water
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Roar
Lv. Lv.25

Roar

Normal
Energy: 1 Status

The enemy gains Physical Attack -60% and Speed -60.

Bubble Shield
Lv. Lv.28

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Bubble
Lv. Lv.35

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cheer On
Lv. Lv.36

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Trample
Lv. Lv.39

Trample

Normal
Energy: 4 Power: 130 Physical Attack

Deals physical damage to the enemy creature.

Effective Prevention
Lv. Lv.40

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Water Cannon
Lv. Lv.41

Water Cannon

Water
Energy: 5 Power: 110 Magic Attack

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

Consecutive Claw Strikes
Lv. Lv.49

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Water Ring
Lv. Lv.50

Water Ring

Water
Energy: 2 Defense

60% damage reduction, when responding to an attack: all skill energy cost -2.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Muddy Skin
Lv. Earth Lineage

Muddy Skin

Earth
Energy: 2 Defense

80% damage reduction, when responding to an attack: enemy Combo Count -3.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Focus
Lv. Electric Lineage

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wind Wall
Lv. Wing Lineage

Wind Wall

Wing
Energy: 2 Defense

50% damage reduction, Swift. Counter.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Blood Qi
Lv.

Blood Qi

Normal
Energy: 2 Defense

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Pain Hunger
Lv.

Pain Hunger

Normal
Energy: 2 Defense

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Manipulate
Lv.

Manipulate

Normal
Energy: 1 Status

Energy cost of skills used by enemy this turn +7, lasts 3 turns.

Comet
Lv.

Comet

Normal
Power: 240 Magic Attack

Deals Magic damage. For every 5% HP lost, this skill's Power -10. Consumes all HP after use.

Bottom-Out Strong Strike
Lv.

Bottom-Out Strong Strike

Normal
Energy: 4 Power: 95 Magic Attack

Deals magic damage. If energy is depleted after use, this skill's Power +120.

Demon Energy Burst
Lv.

Demon Energy Burst

Normal
Power: 1 Magic Attack

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Tide
Lv.

Tide

Water
Energy: 4 Defense

60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.

Counter
Lv.

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Surge
Lv.

Surge

Water
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Devour
Lv.

Devour

Normal
Energy: 6 Power: 150 Physical Attack

Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.

Block
Lv.

Block

Normal
Energy: 2 Power: 75 Magic Attack

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Mud Spray
Lv.

Mud Spray

Earth
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Seismic Shock
Lv.

Seismic Shock

Earth
Energy: 3 Power: 80 Physical Attack

Deals Physical Damage. The enemy gains Combo Count -3.

Hardening
Lv.

Hardening

Earth
Energy: 2 Defense

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Resonance
Lv.

Resonance

Normal
Energy: 3 Power: 125 Magic Attack

Deals Magic damage, Adaptive: Magic Attack skills.

Indulgence
Lv.

Indulgence

Water
Energy: 4 Power: 110 Physical Attack

Deals Physical Damage. When the weather is Rain, this skill's Energy Cost -2.

Matchups

受击伤害增加

Grass, Electric, Martial

受击伤害降低

Fire, Ghost, Mech

Stats
HP 97
Physical Attack 77
Magic Attack 77
Physical Defense 81
Magic Defense 81
Speed 64
Total 477
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10