Conservative Faction
When total skill energy cost is less than 4, self gains DEF & RES +80%.
It has sharp teeth and loves gnawing on hard wood. Its palms are very hard and rough. They are often seen rubbing their faces with their hands—not washing, but grinding their teeth with their palms.
When total skill energy cost is less than 4, self gains DEF & RES +80%.
Runs exclusively zero- or near-zero-cost moves to permanently maintain +80% Physical and Special Defense. Enraged restricts opponent move usage; Bubble Shield absorbs attacks while stacking Special Attack; Pump Up reinforces Special Defense; Scratch delivers low-cost damage. Against Grass- and Lightning-type counters, relies on extreme dual bulk to endure and wait for counter-opportunity.
Maximize [Conservative] trait: 3 zero-cost skills + 1 low-cost skill ensures +80% dual defense permanent. Provoke disrupts opponent, Bubble Shield and Cheer dual defense boost, Scratch provides stable damage and sustain
0 Energy disruption skill. Combined with Conservative Trait to trigger both DEF +80%. Energy cost +3 effect can severely disrupt opponent tempo, especially countering creatures relying on low-Energy skill cycles.
0 Energy Defense skill, 80% damage reduction and gains +70% Magic Attack when countering attacks. With Conservative trait becomes extremely bulky while providing offensive gains.
35 Energy physical attack that deals damage and restores 1 Energy. Low cost ensures trait activation, while the energy recovery offsets consumption, making it a stable damage option.
0 Energy Cost buff skill. Gains +170% Magic Defense. Further stacks defense. Combined with Conservative trait to form ultra-high Special Defense, countering Grass and Electric-type special attackers.
Completely built around 0 energy cost: Provoke for opening disruption, Water Ring for damage reduction and stacking energy cost reduction, Baptism for dispel and further energy cost reduction, Continuous Claw for multi-hit output. Through Water Ring and Baptism stacking, Continuous Claw's energy cost can be reduced to extremely low, achieving near-infinite skill rotation.
All 0-energy moveset (Provoke, Aqua Ring, Baptism, Continuous Claw Strike actual cost 30<4), perfectly triggers Conservative trait. Aqua Ring and Baptism form defense + energy reduction cycle, Continuous Claw Strike as low-cost damage core.
0 Energy Interference Skill: Limits opponent's skill cycle, creates output space for teammates or buys time for self-buffing
0 Energy Defense skill, 60% damage reduction and -2 Energy cost for all skills when countering attacks. Synergizes with Conservative trait for extreme bulk, and energy cost reduction makes subsequent high-cost skills easier to use.
0 Energy: Dispel skill. Clears self-debuffs and grants -1 Energy Cost to all skills. Maintains healthy status while further reducing overall team energy consumption.
30 Energy Physical output, 2-hit base. Under Counter state, hit count doubles to 4 hits. Extremely low cost combined with Trait, high hit count compensates for individual power deficiency.
At the start, use Provoke to disrupt; Bubble Shield + Cheer to buff both defenses and hold the field; use Conservative's high dual defenses to tank damage. Water Cannon starts at 110 energy cost, but decreases by 1 with each use, becoming extremely low late-game. Accumulate advantages through early conservative play, then transition into Water Cannon core attacker mid-to-late game.
Early game: Conservative development. Late game: Transition to damage output. Provoke + Bubble Shield + Encouragement (three 0-energy skills) ensure trait activation. Water Cannon serves as late-game core. Encouragement's magic defense boost compensates for Water Cannon's high energy cost causing trait downtime risk.
0 Energy disruption skill. Released early to restrict opponents, creating a safe environment for subsequent high-Energy output.
0 Energy Defense skill, 80% damage reduction is the highest damage reduction skill, gains Magic Attack buff when countering attacks, balancing survival and offensive enhancement.
110 Energy high-power Magic output, permanently reduces 1 Energy per use. Use Provoke and Bubble Shield for early game transition, becomes main output after Energy reduction in late game
0 Energy Cost buff skill. +170% Magic Defense combined with Conservative's +80% dual defense forms ultra-high Special Defense, compensating for the dual defense vulnerability window during Water Cannon release.
Deals physical damage to the enemy creature.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Restores 1 Energy to self.
Dispels all debuffs from self and gains -1 Energy Cost for all skills.
Deals magic damage to the enemy creature.
The enemy gains Physical Attack -60% and Speed -60.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals physical damage to the enemy creature.
Self gains +170% Magic Defense.
Deals physical damage to the enemy creature.
50% damage reduction. Counter: Next action gains Priority +1.
Deals Magic damage. After each use, this skill's Energy Cost permanently -1.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
60% damage reduction, when responding to an attack: all skill energy cost -2.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
50% damage reduction, Swift. Counter.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
60% damage reduction. Counter: Enemy retreats.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Deals Magic damage. For every 5% HP lost, this skill's Power -10. Consumes all HP after use.
Deals magic damage. If energy is depleted after use, this skill's Power +120.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals physical damage to the enemy creature.
Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals magic damage to the enemy creature.
Deals Physical Damage. The enemy gains Combo Count -3.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals Magic damage, Adaptive: Magic Attack skills.
Deals Physical Damage. When the weather is Rain, this skill's Energy Cost -2.
Grass, Electric, Martial
Fire, Ghost, Mech
Progress: 3 items