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Little Ottermouse(小鼠獭)
NO.036

Little Ottermouse(小鼠獭)

Normal Water Phase I Original Form

Always gnawing on something, including its own paws and tail. Even when prying open its mouth, no teeth can be found—just tender gums with no sign of teeth yet.

Dex Number
036
Category
Nibble Sprite
Height
0.37~0.53 M
Weight
6.7~7.5 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Conservative Faction

When total skill energy cost is less than 4, self gains DEF & RES +80%.

Recommended Skill Sets

Conservative Tank Build

Playstyle

Through strict control of total skill energy cost to trigger dual Defense +80%, consuming opponents in high defense stance, Scratch for low-cost output, Roar and Bubble Shield against different attack types

Why this set works

Fully utilizes the 'Conservative' trait, ensuring total move energy cost below 4 through three 0-energy skills plus one low-energy skill to gain massive +80% dual defense bonus. Bubble Shield provides damage reduction and magic attack boost, Roar weakens enemy physical attack, Baptism self-purifies and reduces energy cost, Scratch serves as low-cost damage output. This move set transforms Mouse Otter into a high-defense attrition tank, especially dominant against physical attackers.

Bubble Shield

Why pick this skill

0 Energy: Core skill, 80% damage reduction and provides Magic Attack +70% counter buff, the key skill to trigger "Conservative" Trait, while compensating for Magic Attack output.

Roar

Why pick this skill

0 Energy disruption skill. Greatly reduces enemy Physical ATK by 130%. Combined with high dual DEF Trait to form extremely strong Physical defense system.

Baptism

Why pick this skill

0 Energy self-buff: Dispel debuffs and gain All Skill Energy Cost -1. Triggers trait while preparing for potential offensive skills.

Scratch

Why pick this skill

35 Energy Physical Attack skill, Energy restore effect maintains Energy cycle. Becomes 34 Energy after Baptism's cost reduction, still keeping total cost below 4 threshold.

Aqua Ring Compression Build

Playstyle

Utilize Water Ring and Baptism to doubly compress skill energy costs, with Continuous Claw Strike achieving efficient output after energy reduction, and Roar weakening enemy Physical Attack to ensure survival.

Why this set works

Build energy compression system with "Water Ring + Baptism", Water Ring grants all skills -2 Energy when countering attacks, Baptism reduces by 1 more, can reduce Continuous Claw from 30 Energy to extremely low levels. Roar provides Physical Attack reduction, Continuous Claw as core damage. This build has stronger damage potential (4-hit combo) compared to Conservative tank builds while maintaining defensive system integrity.

Water Ring

Why pick this skill

0 Energy: Core defensive skill, 60% damage reduction and all skill energy cost -2 when countering attacks, combined with Baptism can further compress skill energy costs.

Baptism

Why pick this skill

0 Energy self-purify and energy cost reduction. Combines with Water Ring to form an energy compression loop, ensuring long-term low energy cost maintenance.

Roar

Why pick this skill

0 Energy cost powerful disruption. -130% Physical Attack targeting physical damage dealers. Combined with Water Ring's damage reduction forms double insurance.

Consecutive Claw Strikes

Why pick this skill

30 Energy low-cost Physical Attack skill, 2-hit base. Becomes 4 hits if enemy has a status. Actual cost is even lower after Energy compression, serving as the main output method.

Provoke Disruption Growth Build

Playstyle

Provoke disrupts enemy rhythm, Bubble Shield and Baptism build defense and setup systems, Water Cannon serves as the core damage method, growing stronger over time through its scaling.

Why this set works

Sacrifices the strict "Conservative" trigger condition for stronger disruption and late-game scaling. Provoke disrupts enemy skill cycles, Bubble Shield and Baptism ensure survival and setup, with Water Cannon as core output. Water Cannon's permanent energy cost reduction means growing stronger over time, eventually enabling energy optimization with Baptism. Suitable for matchups requiring proactive suppression and late-game power.

Provoke

Why pick this skill

0 Energy cost powerful disruption. All enemy skills except those used this turn have Energy cost +3 for 3 turns, greatly disrupting enemy tempo.

Bubble Shield

Why pick this skill

0 Energy: Core defense, 80% damage reduction and provides Magic Attack buff, ensuring self-survival while providing damage buff for Water Cannon.

Baptism

Why pick this skill

0 Energy self-purify and energy cost reduction. Sets up for subsequent high-cost skills, ensuring Water Cannon can be released smoothly.

Water Cannon

Why pick this skill

110 Energy high-power Magic Attack skill, permanently reduces 1 Energy per use, extremely high growth potential, considerable output when paired with Bubble Shield's +70% Magic Attack Counter buff

Notes
  • The trait "Conservative" of Otterling grants +80% to both defenses when total skill energy cost is below 4, significantly affecting build strategies.
  • This creature has identical base stats in both offenses (57), but Physical Attack moves have lower overall energy cost, making them better for triggering traits.
  • Bubble Shield, Effective Prevention, Aqua Ring, and other 0-cost skills are core components for triggering the trait.
  • Although Hydro Cannon has high energy cost, its permanent energy cost reduction growth allows it to be paired with Aqua Ring in the late game.
Gallery
Little Ottermouse(小鼠獭) True Body
True Body
Little Ottermouse(小鼠獭) Pet Egg
Pet Egg
Skills
Falling Star
Lv. Lv.1

Falling Star

Normal
Power: 45 Physical Attack

Deals physical damage to the enemy creature.

Provoke
Lv. Lv.1

Provoke

Normal
Energy: 3 Status

Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.

Defense
Lv. Lv.6

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Scratch
Lv. Lv.7

Scratch

Normal
Power: 35 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Baptism
Lv. Lv.14

Baptism

Water
Energy: 1 Status

Dispels all debuffs from self and gains -1 Energy Cost for all skills.

Water Bullet
Lv. Lv.23

Water Bullet

Water
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Roar
Lv. Lv.25

Roar

Normal
Energy: 1 Status

The enemy gains Physical Attack -60% and Speed -60.

Bubble Shield
Lv. Lv.28

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Bubble
Lv. Lv.35

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cheer On
Lv. Lv.36

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Trample
Lv. Lv.39

Trample

Normal
Energy: 4 Power: 130 Physical Attack

Deals physical damage to the enemy creature.

Effective Prevention
Lv. Lv.40

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Water Cannon
Lv. Lv.41

Water Cannon

Water
Energy: 5 Power: 110 Magic Attack

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

Consecutive Claw Strikes
Lv. Lv.49

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Water Ring
Lv. Lv.50

Water Ring

Water
Energy: 2 Defense

60% damage reduction, when responding to an attack: all skill energy cost -2.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Muddy Skin
Lv. Earth Lineage

Muddy Skin

Earth
Energy: 2 Defense

80% damage reduction, when responding to an attack: enemy Combo Count -3.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Focus
Lv. Electric Lineage

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wind Wall
Lv. Wing Lineage

Wind Wall

Wing
Energy: 2 Defense

50% damage reduction, Swift. Counter.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Blood Qi
Lv.

Blood Qi

Normal
Energy: 2 Defense

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Pain Hunger
Lv.

Pain Hunger

Normal
Energy: 2 Defense

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Manipulate
Lv.

Manipulate

Normal
Energy: 1 Status

Energy cost of skills used by enemy this turn +7, lasts 3 turns.

Comet
Lv.

Comet

Normal
Power: 240 Magic Attack

Deals Magic damage. For every 5% HP lost, this skill's Power -10. Consumes all HP after use.

Bottom-Out Strong Strike
Lv.

Bottom-Out Strong Strike

Normal
Energy: 4 Power: 95 Magic Attack

Deals magic damage. If energy is depleted after use, this skill's Power +120.

Demon Energy Burst
Lv.

Demon Energy Burst

Normal
Power: 1 Magic Attack

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Tide
Lv.

Tide

Water
Energy: 4 Defense

60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.

Counter
Lv.

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Surge
Lv.

Surge

Water
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Devour
Lv.

Devour

Normal
Energy: 6 Power: 150 Physical Attack

Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.

Block
Lv.

Block

Normal
Energy: 2 Power: 75 Magic Attack

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Mud Spray
Lv.

Mud Spray

Earth
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Seismic Shock
Lv.

Seismic Shock

Earth
Energy: 3 Power: 80 Physical Attack

Deals Physical Damage. The enemy gains Combo Count -3.

Hardening
Lv.

Hardening

Earth
Energy: 2 Defense

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Resonance
Lv.

Resonance

Normal
Energy: 3 Power: 125 Magic Attack

Deals Magic damage, Adaptive: Magic Attack skills.

Indulgence
Lv.

Indulgence

Water
Energy: 4 Power: 110 Physical Attack

Deals Physical Damage. When the weather is Rain, this skill's Energy Cost -2.

Matchups

受击伤害增加

Grass, Electric, Martial

受击伤害降低

Fire, Ghost, Mech

Stats
HP 73
Physical Attack 57
Magic Attack 57
Physical Defense 60
Magic Defense 60
Speed 48
Total 355
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10