Conservative Faction
When total skill energy cost is less than 4, self gains DEF & RES +80%.
Always gnawing on something, including its own paws and tail. Even when prying open its mouth, no teeth can be found—just tender gums with no sign of teeth yet.
When total skill energy cost is less than 4, self gains DEF & RES +80%.
Through strict control of total skill energy cost to trigger dual Defense +80%, consuming opponents in high defense stance, Scratch for low-cost output, Roar and Bubble Shield against different attack types
Fully utilizes the 'Conservative' trait, ensuring total move energy cost below 4 through three 0-energy skills plus one low-energy skill to gain massive +80% dual defense bonus. Bubble Shield provides damage reduction and magic attack boost, Roar weakens enemy physical attack, Baptism self-purifies and reduces energy cost, Scratch serves as low-cost damage output. This move set transforms Mouse Otter into a high-defense attrition tank, especially dominant against physical attackers.
0 Energy: Core skill, 80% damage reduction and provides Magic Attack +70% counter buff, the key skill to trigger "Conservative" Trait, while compensating for Magic Attack output.
0 Energy disruption skill. Greatly reduces enemy Physical ATK by 130%. Combined with high dual DEF Trait to form extremely strong Physical defense system.
0 Energy self-buff: Dispel debuffs and gain All Skill Energy Cost -1. Triggers trait while preparing for potential offensive skills.
35 Energy Physical Attack skill, Energy restore effect maintains Energy cycle. Becomes 34 Energy after Baptism's cost reduction, still keeping total cost below 4 threshold.
Utilize Water Ring and Baptism to doubly compress skill energy costs, with Continuous Claw Strike achieving efficient output after energy reduction, and Roar weakening enemy Physical Attack to ensure survival.
Build energy compression system with "Water Ring + Baptism", Water Ring grants all skills -2 Energy when countering attacks, Baptism reduces by 1 more, can reduce Continuous Claw from 30 Energy to extremely low levels. Roar provides Physical Attack reduction, Continuous Claw as core damage. This build has stronger damage potential (4-hit combo) compared to Conservative tank builds while maintaining defensive system integrity.
0 Energy: Core defensive skill, 60% damage reduction and all skill energy cost -2 when countering attacks, combined with Baptism can further compress skill energy costs.
0 Energy self-purify and energy cost reduction. Combines with Water Ring to form an energy compression loop, ensuring long-term low energy cost maintenance.
0 Energy cost powerful disruption. -130% Physical Attack targeting physical damage dealers. Combined with Water Ring's damage reduction forms double insurance.
30 Energy low-cost Physical Attack skill, 2-hit base. Becomes 4 hits if enemy has a status. Actual cost is even lower after Energy compression, serving as the main output method.
Provoke disrupts enemy rhythm, Bubble Shield and Baptism build defense and setup systems, Water Cannon serves as the core damage method, growing stronger over time through its scaling.
Sacrifices the strict "Conservative" trigger condition for stronger disruption and late-game scaling. Provoke disrupts enemy skill cycles, Bubble Shield and Baptism ensure survival and setup, with Water Cannon as core output. Water Cannon's permanent energy cost reduction means growing stronger over time, eventually enabling energy optimization with Baptism. Suitable for matchups requiring proactive suppression and late-game power.
0 Energy cost powerful disruption. All enemy skills except those used this turn have Energy cost +3 for 3 turns, greatly disrupting enemy tempo.
0 Energy: Core defense, 80% damage reduction and provides Magic Attack buff, ensuring self-survival while providing damage buff for Water Cannon.
0 Energy self-purify and energy cost reduction. Sets up for subsequent high-cost skills, ensuring Water Cannon can be released smoothly.
110 Energy high-power Magic Attack skill, permanently reduces 1 Energy per use, extremely high growth potential, considerable output when paired with Bubble Shield's +70% Magic Attack Counter buff
Deals physical damage to the enemy creature.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Restores 1 Energy to self.
Dispels all debuffs from self and gains -1 Energy Cost for all skills.
Deals magic damage to the enemy creature.
The enemy gains Physical Attack -60% and Speed -60.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals physical damage to the enemy creature.
Self gains +170% Magic Defense.
Deals physical damage to the enemy creature.
50% damage reduction. Counter: Next action gains Priority +1.
Deals Magic damage. After each use, this skill's Energy Cost permanently -1.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
60% damage reduction, when responding to an attack: all skill energy cost -2.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
50% damage reduction, Swift. Counter.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
60% damage reduction. Counter: Enemy retreats.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Deals Magic damage. For every 5% HP lost, this skill's Power -10. Consumes all HP after use.
Deals magic damage. If energy is depleted after use, this skill's Power +120.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals physical damage to the enemy creature.
Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals magic damage to the enemy creature.
Deals Physical Damage. The enemy gains Combo Count -3.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals Magic damage, Adaptive: Magic Attack skills.
Deals Physical Damage. When the weather is Rain, this skill's Energy Cost -2.
Grass, Electric, Martial
Fire, Ghost, Mech
Progress: 3 items