← Back to Spirit Dex
Dingding Imp(叮叮恶魔)
NO.031

Dingding Imp(叮叮恶魔)

Dark Wing Final Form Original Form

Constantly thinking up pranks and practicing scares daily. Always grinning crookedly with a cynical attitude, yet deeply afraid of losing others' attention. It values promises highly and will steadfastly fulfill its agreements.

Dex Number
031
Category
Mischief Sprite
Height
0.78~1.12 M
Weight
25~34 KG
Updated
2026-05-29
Distribution
Unknown
Trait

Thirst

Upon entry, gain 50% Life Steal.

Recommended Skill Sets

High-Speed Combo

Playstyle

At the start, use Ride the Wind to gain +120 Speed, ensuring subsequent first strike rights. Use Gale Thrust for low-cost high-frequency combo suppression. After lowering enemy HP, use Bite to harvest. When at low HP, 5-hit combo with lifesteal trait enables comeback. Tornado serves as countermeasure against status enemies and harvest method.

Why this set works

Maximize 105 base Speed: Wind Riding ensures Gale Thrust stable triple hit, Bite as main damage with execute burst, Tornado provides cleanup. Reasonable energy costs, smooth first-strike tempo

Bite

Why pick this skill

Core damage skill. Low 30 energy cost, base 3 combos, increased to 5 combos when HP is below 50%. Combined with the 50% lifesteal from trait Thirst, provides both damage and healing at low HP—Dingding Demon's signature skill.

Gale Stab

Why pick this skill

Priority multi-strike skill, extremely low 25 Energy cost, delivers 3 hits when striking before the enemy. Combined with Ride the Wind's +120 Speed, it reliably triggers 3 hits, serving as the main priority suppression tool.

Ride the Wind

Why pick this skill

Speed-boosting skill, 0 Energy cost, gains +120 Speed. Ensures first-attack special effects of Gale Thrust and Gust trigger, while increasing overall move priority.

Tornado

Why pick this skill

High-power finishing move. 70 Energy cost, Swift trait guarantees execution, 1.5x power when reacting. Used for finishing low-HP targets or countering status-based enemies, supplementing damage ceiling.

Lifesteal Field Presence Build

Playstyle

At the start, use Greed to gain 100% lifesteal. Use Bite for regular damage and healing. When low on HP, unleash 5-hit burst. Against status-heavy enemies, use Dark Raid for doubled power one-shot. Use Loot the Burning House to finish low-HP targets and gain permanent buffs, becoming stronger as the battle progresses.

Why this set works

Extreme Enhancement Sustained Drain: 100% lifesteal from "Greed" combined with the three damage skills "Bite," "Dark Raid," and "Kick 'Em While Down" forms an output-heal-output loop. Dark Raid's doubled power when reacting to status is a hidden finisher.

Bite

Why pick this skill

Core damage skill with 5-hit combo burst at low HP combined with lifesteal traits, key for battlefield sustainability.

Greed

Why pick this skill

Lifesteal buff skill. 0 Energy cost, gain 100% lifesteal. Combined with Bite's 5 combos or Dark Raid, greatly increases recovery amount, enhancing field presence.

Dark Ambush

Why pick this skill

High-power skill with innate 50% lifesteal, 70 cost, power doubles when reacting to Status. Greed + Dark Raid can achieve 100% lifesteal + doubled power, delivering devastating blows to status-afflicted enemies.

Loot a Burning House

Why pick this skill

Growth-type cleanup skill: permanently +2 combos after defeating an enemy. Combined with Greed's lifesteal sustain, grows stronger over time, suitable for prolonged battles

First Strike Suppression Build

Playstyle

Open with Ride the Wind for speed boost; use Gale Thrust 3-hit combo for rapid HP reduction, Gust for high-power first-strike burst; keep Backroom Deal in hand, predict enemy defense/enhancement turns to use it, causing enemy to receive extreme debuff and directly cripple their core function.

Why this set works

A build centered around first-strike mechanics, with Ride the Wind + Fan the Wind + Gale Thrust forming a stable first-move burst chain, Backroom Deal as a mind game tool that can neutralize opponents when predicting their defense turns. Suitable for experienced PvP players.

Fanning Wind

Why pick this skill

High-Power First Strike skill, +50% Power when attacking before enemy. Combined with Wind Riding's +120 Speed, can reliably trigger ~130 Power output, main priority burst method.

Ride the Wind

Why pick this skill

Speed boost, ensures first-attack special effects of Gust and Gale Thrust trigger.

Gale Stab

Why pick this skill

Low Energy cost Priority combo, 3-hit before enemy attacks, used to quickly pressure HP thresholds.

Backroom Deal

Why pick this skill

Unique counter skill, when responding to Defense, inflicts -100% dual Attack and dual Defense on enemy. Used to predict enemy Defense/Boost turns and cripple their core attacker or tank

Notes
  • Dingding Demon has 140 Physical ATK and 105 Speed, combined with 50% lifesteal from trait Thirst, possesses excellent sustained output capability. Skill pool focuses on physical damage, with speed boost, lifesteal boost, combo mechanics and priority skills, strategy revolves around high-speed pressure and lifesteal sustain. Weak to Light, Cute, Electric, and Ice, need to watch for type disadvantages
  • Backroom Deal is a unique counter skill, when responding to defense it can give enemy -100% dual offense and dual defense debuff, but extremely risky to use, requires precise prediction.
  • Both Gale Stab and Fan Wind have first-strike benefits, and with Riding Wind's +120 Speed, special effects can be reliably triggered.
  • Bite's combo count increases to 5 at low HP, combined with Thirst or Greed's lifesteal for comeback kills.
Gallery
Dingding Imp(叮叮恶魔) True Body
True Body
Dingding Imp(叮叮恶魔) Shiny Form
Shiny Form
Dingding Imp(叮叮恶魔) Pet Egg
Pet Egg
Dingding Imp(叮叮恶魔) Pet Egg Alternate Color
Pet Egg Alternate Color
Skills
Demon Claw
Lv. Lv.1

Demon Claw

Dark
Power: 30 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Ride the Wind
Lv. Lv.1

Ride the Wind

Wing
Energy: 2 Status

Self gains +120 Speed.

Scratch
Lv. Lv.6

Scratch

Normal
Power: 35 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Defense
Lv. Lv.8

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Greed
Lv. Lv.10

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Eagle Claw
Lv. Lv.13

Eagle Claw

Wing
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bite
Lv. Lv.20

Bite

Dark
Energy: 3 Power: 30 Physical Attack

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Backroom Deal
Lv. Lv.23

Backroom Deal

Dark
Energy: 1 Status

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Gale Stab
Lv. Lv.29

Gale Stab

Wing
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.

Fanning Wind
Lv. Lv.30

Fanning Wind

Wing
Energy: 3 Power: 75 Physical Attack

Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.

Loot a Burning House
Lv. Lv.37

Loot a Burning House

Dark
Energy: 3 Power: 35 Physical Attack

Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.

Dark Ambush
Lv. Lv.38

Dark Ambush

Dark
Energy: 4 Power: 70 Physical Attack

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Tornado
Lv. Lv.40

Tornado

Wing
Energy: 5 Power: 70 Physical Attack

Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Slander
Lv. Dark Lineage

Slander

Dark
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Rend
Lv.

Rend

Dark
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This attack drains 100% HP.

Illusion
Lv.

Illusion

Ghost
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Jack-in-the-Box
Lv.

Jack-in-the-Box

Ghost
Energy: 3 Power: 80 Physical Attack

Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.

Spirit Descent
Lv.

Spirit Descent

Ghost
Energy: 2 Status

Enemy gains 1 stack of Spirit Descent Mark.

Consecutive Poison Needles
Lv.

Consecutive Poison Needles

Poison
Energy: 2 Power: 15 Physical Attack

Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.

Pursuit of Victory
Lv.

Pursuit of Victory

Normal
Energy: 2 Power: 40 Physical Attack

Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Triple Break
Lv.

Triple Break

Normal
Energy: 1 Status

Self gains +30% Physical Attack, 3 Combo Strikes.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Eclosion Acceleration
Lv.

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Otherworld Hand
Lv.

Otherworld Hand

Dark
Energy: 10 Power: 150 Physical Attack

Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.

Blood Pact
Lv.

Blood Pact

Dark
Energy: 4 Power: 75 Physical Attack

Deals Physical Damage. For every 10% HP lost, this skill's Power +10.

Place Bet
Lv.

Place Bet

Dark
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Choice: This skill's Power +40, but own HP -10% after use, or this skill's Power +100 if own HP is below 50%.

Matchups

受击伤害增加

Light, Ice, Electric, Cute

受击伤害降低

Grass, Ghost, Dark

Stats
Total 576
HP 117
Physical Attack 125
Magic Attack 53
Physical Defense 103
Magic Defense 73
Speed 105
Handbook Tasks

Codex Project

Progress: 10 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Demon Claw once
Target: 1
Use Bite once
Target: 1
Use Backroom Deal 2 times
Target: 2
Catch 1 Shiny Mutant Pokémon
Target: 1
Use Evolution Power to evolve a creature into a Leader
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Demon Claw x1
Recipe - Magic Claw x1
Research Points x10
Bite x1
Recipe - Bite x1
Research Points x10
Backroom Deal x1
Recipe - Backroom Deal x1
Research Points x10
Soul Ring Seal x1
Research Points x50
Wishing Star x1
Research Points x30