Thirst
Upon entry, gain 50% Life Steal.
Constantly thinking up pranks and practicing scares daily. Always grinning crookedly with a cynical attitude, yet deeply afraid of losing others' attention. It values promises highly and will steadfastly fulfill its agreements.
Upon entry, gain 50% Life Steal.
At the start, use Ride the Wind to gain +120 Speed, ensuring subsequent first strike rights. Use Gale Thrust for low-cost high-frequency combo suppression. After lowering enemy HP, use Bite to harvest. When at low HP, 5-hit combo with lifesteal trait enables comeback. Tornado serves as countermeasure against status enemies and harvest method.
Maximize 105 base Speed: Wind Riding ensures Gale Thrust stable triple hit, Bite as main damage with execute burst, Tornado provides cleanup. Reasonable energy costs, smooth first-strike tempo
Core damage skill. Low 30 energy cost, base 3 combos, increased to 5 combos when HP is below 50%. Combined with the 50% lifesteal from trait Thirst, provides both damage and healing at low HP—Dingding Demon's signature skill.
Priority multi-strike skill, extremely low 25 Energy cost, delivers 3 hits when striking before the enemy. Combined with Ride the Wind's +120 Speed, it reliably triggers 3 hits, serving as the main priority suppression tool.
Speed-boosting skill, 0 Energy cost, gains +120 Speed. Ensures first-attack special effects of Gale Thrust and Gust trigger, while increasing overall move priority.
High-power finishing move. 70 Energy cost, Swift trait guarantees execution, 1.5x power when reacting. Used for finishing low-HP targets or countering status-based enemies, supplementing damage ceiling.
At the start, use Greed to gain 100% lifesteal. Use Bite for regular damage and healing. When low on HP, unleash 5-hit burst. Against status-heavy enemies, use Dark Raid for doubled power one-shot. Use Loot the Burning House to finish low-HP targets and gain permanent buffs, becoming stronger as the battle progresses.
Extreme Enhancement Sustained Drain: 100% lifesteal from "Greed" combined with the three damage skills "Bite," "Dark Raid," and "Kick 'Em While Down" forms an output-heal-output loop. Dark Raid's doubled power when reacting to status is a hidden finisher.
Core damage skill with 5-hit combo burst at low HP combined with lifesteal traits, key for battlefield sustainability.
Lifesteal buff skill. 0 Energy cost, gain 100% lifesteal. Combined with Bite's 5 combos or Dark Raid, greatly increases recovery amount, enhancing field presence.
High-power skill with innate 50% lifesteal, 70 cost, power doubles when reacting to Status. Greed + Dark Raid can achieve 100% lifesteal + doubled power, delivering devastating blows to status-afflicted enemies.
Growth-type cleanup skill: permanently +2 combos after defeating an enemy. Combined with Greed's lifesteal sustain, grows stronger over time, suitable for prolonged battles
Open with Ride the Wind for speed boost; use Gale Thrust 3-hit combo for rapid HP reduction, Gust for high-power first-strike burst; keep Backroom Deal in hand, predict enemy defense/enhancement turns to use it, causing enemy to receive extreme debuff and directly cripple their core function.
A build centered around first-strike mechanics, with Ride the Wind + Fan the Wind + Gale Thrust forming a stable first-move burst chain, Backroom Deal as a mind game tool that can neutralize opponents when predicting their defense turns. Suitable for experienced PvP players.
High-Power First Strike skill, +50% Power when attacking before enemy. Combined with Wind Riding's +120 Speed, can reliably trigger ~130 Power output, main priority burst method.
Speed boost, ensures first-attack special effects of Gust and Gale Thrust trigger.
Low Energy cost Priority combo, 3-hit before enemy attacks, used to quickly pressure HP thresholds.
Unique counter skill, when responding to Defense, inflicts -100% dual Attack and dual Defense on enemy. Used to predict enemy Defense/Boost turns and cripple their core attacker or tank
Deals Physical DMG. Restores 1 Energy to self.
Self gains +120 Speed.
Deals Physical DMG. Restores 1 Energy to self.
Reduces damage taken by 70%. Counters attacks.
Self gains 100% lifesteal.
Deals physical damage to the enemy creature.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This attack drains 100% HP.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Enemy gains 1 stack of Spirit Descent Mark.
Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Self gains +3 Combo Count.
Self gains +30% Physical Attack, 3 Combo Strikes.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Self gains +20 All Skill Power, Swiftness.
Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.
Deals Physical Damage. For every 10% HP lost, this skill's Power +10.
Deals physical damage. Choice: This skill's Power +40, but own HP -10% after use, or this skill's Power +100 if own HP is below 50%.
Light, Ice, Electric, Cute
Grass, Ghost, Dark
Progress: 10 items