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Demon Ding(恶魔叮)
NO.030

Demon Ding(恶魔叮)

Dark Wing Phase I Original Form

Its body seems full of mischief, easily slipping from Rocos trying to catch it. They snatch things from Rocos' hands in groups of three or five, dropping the items and flying away giggling. If angered, they will huff and puff before charging at Rocos.

Dex Number
030
Category
Mischievous Pokémon
Height
0.39~0.56 M
Weight
3.6~5.2 KG
Updated
2026-06-07
Distribution
Unknown
Trait

Thirst

Upon entry, gain 50% Life Steal.

Recommended Skill Sets

Fast-attack burst build

Playstyle

Open with [Ride the Wind] to seize speed priority, maintain first-strike suppression; use [Gale Thrust] for low-cost damage, [Gust] for execution; switch to [Bite] for lifesteal counter-kill at low HP.

Why this set works

Utilize [Ride the Wind] to secure first strike, triggering [Gale Stab]'s 3-hit combo and [Fanning] power boost to apply pressure. At low HP, use [Bite]'s 5-hit combo + trait lifesteal for comeback kills. Low energy cost, high burst, strong sustain—best fits Demon Dingle's speed attack role.

Gale Stab

Why pick this skill

Core damage skill. Low 25 energy cost, 3-hit combo when going first. Combined with [Ride the Wind]'s +120 Speed, extremely easy to trigger. Demon Dingle's most stable burst method.

Ride the Wind

Why pick this skill

Core speed boost. 0 Energy cost +120 Speed, ensures trigger conditions for [Gale Thrust] 3-hit combo and [Gust] +50% power, first-move priority is crucial for Imp.

Fanning Wind

Why pick this skill

High power finisher/burst skill. 75 energy. +50% power when moving first. Combined with [Ride the Wind] forms powerful suppression, used for execution or shield breaking.

Bite

Why pick this skill

Low-HP comeback god skill. 30 Energy, 3 hits, becomes 5 hits when HP below 50%. Combined with trait's 50% lifesteal, instantly refills HP from critical levels to reverse the battle.

Scaling Harvest Style

Playstyle

Priority: use [Ride the Wind] to seize speed advantage, [Gale Stab] to pressure HP, and [Loot the Burning House] to secure kills and activate Growth; against status teams or when burst is needed, use [Dark Raid]; after Growth, [Loot the Burning House] becomes the main damage source.

Why this set works

With [Loot the Burning House] as core, use [Gale Thrust] to reduce HP then harvest for permanent growth startup, [Dark Ambush] for damage and life drain against status teams, [Ride the Wind] ensures priority throughout. Suitable for prolonged combat and endgame cleanup.

Loot a Burning House

Why pick this skill

Growth-type cleanup skill: 35 energy, 2 combos. After a kill, permanently +2 combos (becomes 4 combos, then 6 combos on next kill), growing stronger over time, suitable for late-game cleanup

Ride the Wind

Why pick this skill

Speed buff assurance. Ensures priority activation of 【Gale Stab's】 3-hit combo, while letting 【Loot the Burning House】 act faster to secure kills and activate growth.

Gale Stab

Why pick this skill

Low-cost Stable DPS. 25 Energy cost, First Strike + 3-hit combo, used to pressure HP thresholds for [Loot the Burning House] to finish off, or to deal with high-speed enemies.

Dark Ambush

Why pick this skill

Counter state specialized burst. 70 Energy cost, doubled power + 50% lifesteal when enemy has states, targeting state-inflicting teams or cooperating with teammate states to deal massive damage and sustain.

Specialized Burst Build

Playstyle

【Ride the Wind】opening for speed advantage, then choose【Dark Raid】(if enemy has status)or【Fan Wind】(if no status)for high-power strikes, with【Gale Thrust】filling damage gaps.

Why this set works

Dual high-power skills [Dark Raid] [Fan Wind] combined with [Ride the Wind] first-strike bonus form extremely strong single-target burst; [Gale Stab] supplements low-cost damage. Suitable for countering status teams or situations requiring quick breakthrough against high-defense targets.

Dark Ambush

Why pick this skill

Counter state specialized high damage. 70 Energy cost, doubled power when enemy has states, with 50% lifesteal forming high damage high sustain, targeting specific compositions.

Ride the Wind

Why pick this skill

Speed buff. Ensures priority, lets 【Dark Raid】 and 【Gale Stab's】 priority effects trigger stably, while improving overall move priority.

Gale Stab

Why pick this skill

Low-cost First Strike Burst. 25 Energy cost for First Strike + 3-hit combo, used for regular damage and HP pressure, creating conditions for [Dark Ambush] or finishing off low-HP targets.

Fanning Wind

Why pick this skill

High power priority execution. 75 energy, +50% power when moving first. Combined with [Ride the Wind] forms powerful single-target burst, used for quick elimination or shield breaking.

Notes
  • Demon Ding has 112 Physical Attack and 84 Speed. Combined with the [Thirst] trait's 50% lifesteal on entry, it suits a fast physical attacker build. Its skill pool focuses on Dark/Flying-type physical damage, with speed buffs, growth-on-kill, and low-HP burst mechanics.
  • Core mechanics: [Ride the Wind] +120 Speed ensures first strike; [Gale Thrust] and [Fan Wind] enjoy first strike bonuses; [Bite] performs 5-hit combo at low HP; [Loot the Burning House] grants permanent growth on kill; [Dark Ambush] doubles counter state effects + lifesteal.
  • Weakness: Both defenses extremely low (58 physical defense / 43 magic defense), weak to Light/Cute/Electric/Ice, need quick battle or rely on HP drain sustain
Gallery
Demon Ding(恶魔叮) True Body
True Body
Demon Ding(恶魔叮) Shiny Form
Shiny Form
Demon Ding(恶魔叮) Pet Egg
Pet Egg
Demon Ding(恶魔叮) Pet Egg Alternate Color
Pet Egg Alternate Color
Skills
Demon Claw
Lv. Lv.1

Demon Claw

Dark
Power: 30 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Ride the Wind
Lv. Lv.1

Ride the Wind

Wing
Energy: 2 Status

Self gains +120 Speed.

Scratch
Lv. Lv.6

Scratch

Normal
Power: 35 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Defense
Lv. Lv.8

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Greed
Lv. Lv.10

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Eagle Claw
Lv. Lv.13

Eagle Claw

Wing
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bite
Lv. Lv.20

Bite

Dark
Energy: 3 Power: 30 Physical Attack

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Backroom Deal
Lv. Lv.23

Backroom Deal

Dark
Energy: 1 Status

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Gale Stab
Lv. Lv.29

Gale Stab

Wing
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.

Fanning Wind
Lv. Lv.30

Fanning Wind

Wing
Energy: 3 Power: 75 Physical Attack

Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.

Loot a Burning House
Lv. Lv.37

Loot a Burning House

Dark
Energy: 3 Power: 35 Physical Attack

Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.

Dark Ambush
Lv. Lv.38

Dark Ambush

Dark
Energy: 4 Power: 70 Physical Attack

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Tornado
Lv. Lv.40

Tornado

Wing
Energy: 5 Power: 70 Physical Attack

Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Slander
Lv. Dark Lineage

Slander

Dark
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Rend
Lv.

Rend

Dark
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This attack drains 100% HP.

Illusion
Lv.

Illusion

Ghost
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Jack-in-the-Box
Lv.

Jack-in-the-Box

Ghost
Energy: 3 Power: 80 Physical Attack

Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.

Spirit Descent
Lv.

Spirit Descent

Ghost
Energy: 2 Status

Enemy gains 1 stack of Spirit Descent Mark.

Consecutive Poison Needles
Lv.

Consecutive Poison Needles

Poison
Energy: 2 Power: 15 Physical Attack

Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.

Pursuit of Victory
Lv.

Pursuit of Victory

Normal
Energy: 2 Power: 40 Physical Attack

Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Triple Break
Lv.

Triple Break

Normal
Energy: 1 Status

Self gains +30% Physical Attack, 3 Combo Strikes.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Eclosion Acceleration
Lv.

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Otherworld Hand
Lv.

Otherworld Hand

Dark
Energy: 10 Power: 150 Physical Attack

Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.

Blood Pact
Lv.

Blood Pact

Dark
Energy: 4 Power: 75 Physical Attack

Deals Physical Damage. For every 10% HP lost, this skill's Power +10.

Place Bet
Lv.

Place Bet

Dark
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Choice: This skill's Power +40, but own HP -10% after use, or this skill's Power +100 if own HP is below 50%.

Matchups

受击伤害增加

Light, Ice, Electric, Cute

受击伤害降低

Grass, Ghost, Dark

Stats
Total 452
HP 90
Physical Attack 100
Magic Attack 42
Physical Defense 80
Magic Defense 56
Speed 84
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10