Ley Line Gift
Breaks through the Energy limit and immediately restores 10 Energy. For each Earth-type skill used by your sprites before entry, restore 3 Energy.
The size of Mistpeak Blake is positively correlated with the scale of the mountain range. Its bone density can be over 3 times that of ordinary rock minerals, and its bones feature a honeycomb-like weight-reducing structure. This design maintains high load-bearing capacity while reducing body weight, allowing Mistpeak Blake to bear approximately 100-150 times its own body weight.
Breaks through the Energy limit and immediately restores 10 Energy. For each Earth-type skill used by your sprites before entry, restore 3 Energy.
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Field Attrition
Use 164 Physical Defense stat and Harden damage reduction to tank, reduce Earth Smash cost through taking hits, Stone Lock to seal enemy paired with dual damage skill rotation, trait Geogift provides extra energy to support high-frequency skill usage
Core damage skill with decreasing Energy cost based on hits taken. Combined with high Physical Defense base stats, can quickly reduce Energy cost to extremely low levels, achieving high-frequency high-damage output.
High-power same-type Physical attack skill, fixed 4 Energy ensures stable output, unaffected by Energy fluctuations.
Powerful defensive skill, 90% damage reduction when countering attacks, and -2 energy cost if an attack skill was used last turn, forming an offense-defense cycle with Rock Smash/Earth Vein Collapse.
Field control skill, blocks enemy creature switching for 3 turns, combined with self high durability forces enemies to take damage, creating environment for Rock and Earth Critical stacking
Weather Core
Sand Surge activates Sandstorm weather to synergize with team Earth-type combos. Immovable Mountain provides stable defense to trade HP for stacking Rock-Soil Critical layers. Dual offensive skills ensure damage at all stages. Trait provides more energy recovery in Sandstorm teams.
Core damage skill with decreasing Energy cost based on hits taken. Combined with Immovable Mountain, can actively trade HP to stack layers.
Another output option, fixed 4 energy cost stable output, serves as main damage when Rock Smash hasn't stacked
Extreme defense skill, 90% damage reduction against attacks, no other conditions, more stable than Harden
Weather skill, Sandstorm lasts 8 turns, can trigger Vein Gift energy recovery with Earth-type pet traits, while disrupting enemy actions
Extreme defense
Alternating dual defense skills achieves near-permanent 90% damage reduction. Aggressively trade HP to stack Earth and Rock Critical layers. Earthquake supplements high-power burst. Trait breaks energy cap to support high-energy skill release, maximizing high durability base stats.
Core damage skill. Quickly reduces Energy cost by trading HP through Harden/Immovable Mountain, achieving infinite firepower in late game.
High-power same-type skill, 190 Energy but ample power. Used before Earth Smash stacks are full or when burst is needed.
One of the dual defense skills: 90% damage reduction and -2 energy cost after last attack, forming a perfect offense-defense rhythm with Rock Smash.
The second dual defense skill: pure damage reduction to handle attacks, alternated with Harden to achieve near-seamless defensive coverage.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Self gains +100% Physical Attack.
Deals physical damage. This skill's Energy Cost is fixed at 4.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals Physical Damage. The enemy gains Immobilize for 3 turns.
Self gains 1 stack of Buildup Mark.
Deals physical damage. The lower the enemy's Weight, the higher the Power.
90% damage reduction, when responding to an attack: defensive skill cooldown -1.
Deals Physical DMG. If the enemy switches Roco this turn, gains Physical DEF +100%.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
Deals physical damage to the enemy creature.
Changes the weather to Sandstorm for 8 turns.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Enemy gains 1 stack of Spirit Descent Mark.
70% damage reduction, when responding to an attack: enemy loses 3 energy.
Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.
80% damage reduction, when energy is insufficient, consume 5% HP in place of 1 energy, when responding to an attack.
Deals Physical DMG. Priority -1.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
50% damage reduction. Counter: Next action gains Priority +1.
50% damage reduction and retreat. Counter.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
60% damage reduction. Counter: Enemy retreats.
Self gains -20 Speed. Choice: Additionally gains +90% Physical Defense or +90% Magic Defense.
Grass, Water, Ice, Martial, Mech
Normal, Fire, Electric, Poison, Wing
Progress: 8 items