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Mistveil Blake(迷嶂布莱克)
NO.029

Mistveil Blake(迷嶂布莱克)

Earth Final Form Boss Form

The size of Mistpeak Blake is positively correlated with the scale of the mountain range. Its bone density can be over 3 times that of ordinary rock minerals, and its bones feature a honeycomb-like weight-reducing structure. This design maintains high load-bearing capacity while reducing body weight, allowing Mistpeak Blake to bear approximately 100-150 times its own body weight.

Dex Number
029
Category
Stone Sprite
Height
2.63~3.3 M
Weight
668.5~870.4 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Ley Line Gift

Breaks through the Energy limit and immediately restores 10 Energy. For each Earth-type skill used by your sprites before entry, restore 3 Energy.

Recommended Skill Sets
Summary

,

Field Attrition Build

Playstyle

Field Attrition

Why this set works

Use 164 Physical Defense stat and Harden damage reduction to tank, reduce Earth Smash cost through taking hits, Stone Lock to seal enemy paired with dual damage skill rotation, trait Geogift provides extra energy to support high-frequency skill usage

Earthshatter Strike

Why pick this skill

Core damage skill with decreasing Energy cost based on hits taken. Combined with high Physical Defense base stats, can quickly reduce Energy cost to extremely low levels, achieving high-frequency high-damage output.

Vein Collapse

Why pick this skill

High-power same-type Physical attack skill, fixed 4 Energy ensures stable output, unaffected by Energy fluctuations.

Hardening

Why pick this skill

Powerful defensive skill, 90% damage reduction when countering attacks, and -2 energy cost if an attack skill was used last turn, forming an offense-defense cycle with Rock Smash/Earth Vein Collapse.

Stone Lock

Why pick this skill

Field control skill, blocks enemy creature switching for 3 turns, combined with self high durability forces enemies to take damage, creating environment for Rock and Earth Critical stacking

Sandstorm Core Build

Playstyle

Weather Core

Why this set works

Sand Surge activates Sandstorm weather to synergize with team Earth-type combos. Immovable Mountain provides stable defense to trade HP for stacking Rock-Soil Critical layers. Dual offensive skills ensure damage at all stages. Trait provides more energy recovery in Sandstorm teams.

Earthshatter Strike

Why pick this skill

Core damage skill with decreasing Energy cost based on hits taken. Combined with Immovable Mountain, can actively trade HP to stack layers.

Vein Collapse

Why pick this skill

Another output option, fixed 4 energy cost stable output, serves as main damage when Rock Smash hasn't stacked

Unmoving as Mountain

Why pick this skill

Extreme defense skill, 90% damage reduction against attacks, no other conditions, more stable than Harden

Sand Surge

Why pick this skill

Weather skill, Sandstorm lasts 8 turns, can trigger Vein Gift energy recovery with Earth-type pet traits, while disrupting enemy actions

Iron Wall Stack Build

Playstyle

Extreme defense

Why this set works

Alternating dual defense skills achieves near-permanent 90% damage reduction. Aggressively trade HP to stack Earth and Rock Critical layers. Earthquake supplements high-power burst. Trait breaks energy cap to support high-energy skill release, maximizing high durability base stats.

Earthshatter Strike

Why pick this skill

Core damage skill. Quickly reduces Energy cost by trading HP through Harden/Immovable Mountain, achieving infinite firepower in late game.

Earthquake

Why pick this skill

High-power same-type skill, 190 Energy but ample power. Used before Earth Smash stacks are full or when burst is needed.

Hardening

Why pick this skill

One of the dual defense skills: 90% damage reduction and -2 energy cost after last attack, forming a perfect offense-defense rhythm with Rock Smash.

Unmoving as Mountain

Why pick this skill

The second dual defense skill: pure damage reduction to handle attacks, alternated with Harden to achieve near-seamless defensive coverage.

Gallery
Mistveil Blake(迷嶂布莱克) True Body
True Body
Skills
Stomp
Lv. Lv.1

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Power Boost
Lv. Lv.5

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Vein Collapse
Lv. Lv.8

Vein Collapse

Earth
Energy: 4 Power: 120 Physical Attack

Deals physical damage. This skill's Energy Cost is fixed at 4.

Hardening
Lv. Lv.11

Hardening

Earth
Energy: 2 Defense

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Stone Lock
Lv. Lv.23

Stone Lock

Earth
Energy: 3 Power: 50 Physical Attack

Deals Physical Damage. The enemy gains Immobilize for 3 turns.

Ready to Strike
Lv. Lv.25

Ready to Strike

Earth
Energy: 4 Status

Self gains 1 stack of Buildup Mark.

Weight Suppression
Lv. Lv.32

Weight Suppression

Normal
Energy: 3 Power: 160 Physical Attack

Deals physical damage. The lower the enemy's Weight, the higher the Power.

Barrier
Lv. Lv.33

Barrier

Earth
Energy: 2 Defense

90% damage reduction, when responding to an attack: defensive skill cooldown -1.

Sandstone Charge
Lv. Lv.35

Sandstone Charge

Earth
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, gains Physical DEF +100%.

Earthshatter Strike
Lv. Lv.38

Earthshatter Strike

Earth
Energy: 8 Power: 140 Physical Attack

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Earthquake
Lv. Lv.39

Earthquake

Earth
Energy: 10 Power: 190 Physical Attack

Deals physical damage to the enemy creature.

Sand Surge
Lv. Lv.42

Sand Surge

Earth
Energy: 7 Status

Changes the weather to Sandstorm for 8 turns.

Earth Spike
Lv. Lv.46

Earth Spike

Earth
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Unmoving as Mountain
Lv. Lv.49

Unmoving as Mountain

Earth
Energy: 2 Defense

Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.

Counter
Lv. Normal Lineage

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Bubble Shield
Lv. Water Bloodline

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Sand Whip
Lv. Earth Lineage

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Focus
Lv. Electric Lineage

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wing Shelter
Lv. Wing Lineage

Wing Shelter

Wing
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Deceptive Stab
Lv.

Deceptive Stab

Ghost
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Jack-in-the-Box
Lv.

Jack-in-the-Box

Ghost
Energy: 3 Power: 80 Physical Attack

Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.

Spirit Descent
Lv.

Spirit Descent

Ghost
Energy: 2 Status

Enemy gains 1 stack of Spirit Descent Mark.

Retaliation
Lv.

Retaliation

Ghost
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy loses 3 energy.

Extreme Rend
Lv.

Extreme Rend

Dark
Energy: 4 Power: 135 Physical Attack

Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.

False Bankruptcy
Lv.

False Bankruptcy

Dark
Energy: 2 Defense

80% damage reduction, when energy is insufficient, consume 5% HP in place of 1 energy, when responding to an attack.

Late Strike
Lv.

Late Strike

Normal
Energy: 3 Power: 155 Physical Attack

Deals Physical DMG. Priority -1.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Burrow
Lv.

Burrow

Earth
Energy: 3 Defense

50% damage reduction and retreat. Counter.

Pain Hunger
Lv.

Pain Hunger

Normal
Energy: 2 Defense

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Sand and Stone Formation
Lv.

Sand and Stone Formation

Earth
Energy: 2 Status

Self gains -20 Speed. Choice: Additionally gains +90% Physical Defense or +90% Magic Defense.

Matchups

受击伤害增加

Grass, Water, Ice, Martial, Mech

受击伤害降低

Normal, Fire, Electric, Poison, Wing

Stats
Total 704
HP 125
Physical Attack 139
Magic Attack 52
Physical Defense 164
Magic Defense 154
Speed 70
Handbook Tasks

Codex Project

Progress: 8 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Use Evolution Power to evolve a creature into a Leader
Obtain "Destined Hero" Medal
Use Ready to Strike 3 times
Target: 3
Use Unmoving as Mountain 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Wishing Star x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Ready to Strike x1
Recipe - Ready to Strike x1
Research Points x10
Unmoving as Mountain x1
Recipe - Immovable as a Mountain x1
Research Points x10