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Bushi Crag(布是岩)
NO.028

Bushi Crag(布是岩)

Earth Phase II Original Form

The hardness of its head is close to bedrock; ordinary rocks feel as soft as dirt to it. Its head seems completely numb to pain, only realizing what happened long after being struck.

Dex Number
028
Category
Stone Sprite
Height
0.93~1.34 M
Weight
97.5~115 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Ley Line

Initial Energy is 0. Before entry, for each Earth-type skill used by your creatures, recover 3 Energy.

Recommended Skill Sets
Summary

Bushiyan is a Ground-type Physical Tank with extremely high dual defenses (127 Physical Defense / 120 Magic Defense) and decent Physical Attack (108), but very low Speed (56). Its trait "Geothermal Vein" relies on teammates using Ground-type skills to restore Energy, making it suitable as a late tank or defensive pivot core. Its skill pool focuses on physical damage, high damage reduction defense, and field control—lacking explicit typing descriptions but functions can be inferred from effects. Recommended builds center on three approaches: "high-cost high-power offense," "damage reduction stalling," and "Sandstorm weather."

Damage Reduction Stacking Burst Build

Playstyle

Late-game tank, stacks layers while on the field, grows stronger over time

Why this set works

Utilize Bushi Rock's high dual resistances for field presence, using 'Harden' to reduce damage taken and lower 'Earth Smash' energy cost, while 'Power Boost' strengthens output and 'Earthquake' serves as high-power supplement. The Geo Vein trait can be fueled by teammates' Earth skills, compensating for high energy costs.

Earthshatter Strike

Why pick this skill

Core damage skill. Initial 140 energy cost is relatively high, but permanently -1 energy per attack received. Combined with high damage reduction skills to stay on field, can quickly become a low-cost high-power skill, fitting the tank role.

Hardening

Why pick this skill

90% damage reduction counter skill, Energy -2 if last used attack skill. Forms a cycle with Rock Smash: Attack → Harden (reduced Energy cost) → Get hit → Rock Smash Energy reduction, perfect closed loop

Power Boost

Why pick this skill

0 Energy Cost buff skill. Physical Attack doubled. Book is Rock-type with 108 Physical Attack, above average. Output considerable after buffing, and 0 energy cost doesn't consume action resources.

Earthquake

Why pick this skill

High-power Physical attack (190 Energy cost). Used for cleanup or shield-breaking. Employed when Earth Crit hasn't fully stacked or burst is needed. Also an Earth-type STAB (inferred) high-damage skill.

Sandstorm Lockdown Build

Playstyle

Weather Setter + Tank, Field Control and Suppression

Why this set works

Uses Sand Surge to initiate Sandstorm weather, pairs Barrier for frequent damage reduction to maintain field presence, Earthshatter for damage and layer stacking, and Stone Lock to restrict opponent switching. Ideal for weather-reliant teams, maximizing Ground-type tank’s battlefield control.

Sand Surge

Why pick this skill

0 Energy Cost weather skill: 8-turn Sandstorm. Sandstorm typically provides bonuses or additional effects for Rock/Earth types, providing field support for the team, while 0 Energy Cost triggers the Earth Vein Trait teammate synergy window.

Earthshatter Strike

Why pick this skill

Core damage skill. Energy cost decreases when taking hits. Can synergize with Ground/Rock-type synergy effects in Sandstorm weather. Serves as a sustained field presence damage option.

Barrier

Why pick this skill

90% damage reduction counter skill, Defense skill cooldown -1 when countering attacks. Compared to Harden, focuses more on frequent defense skill usage, combined with Sandstorm for sustained damage reduction

Stone Lock

Why pick this skill

Deals physical damage and blocks the enemy from switching pets for 3 turns. Targets enemy teams that rely on rotation, forcing them to face Bushi Rock head-on in Sandstorm weather, leveraging tank advantages.

Counter-Interrupt Stream

Playstyle

Utility Tank, Targeted Counter

Why this set works

Targets enemy teams that rely on status skills. "Earth Spike" provides unique interrupt capability, "Unmoving as Mountain" ensures survival, "Rock-Soil Critical" and "Power Enhancement" handle output. Suitable for countering specific opponents, functioning as a utility tank.

Earth Spike

Why pick this skill

95 Energy physical damage skill, core effect is [Counter State: additionally interrupt countered skill]. Targets enemy pets reliant on state skills, late-turn counter to interrupt key skills

Unmoving as Mountain

Why pick this skill

90% damage reduction counter skill, basic defense method, ensures survival for Earth Spike to perform its interrupt function

Earthshatter Strike

Why pick this skill

Core damage skill. Energy cost can be reduced to extremely low levels. After ensuring survival, suppress enemies with low-cost, high-power skills.

Power Boost

Why pick this skill

0 Energy Physical Attack buff, increasing damage output to compensate for tank creatures' insufficient damage.

Notes
  • Trait Earth Vein requires teammate coordination; suggest having other Earth-type creatures in team.
  • Speed 56 is extremely slow, almost certainly moves second, suitable for using "Response" category moves
  • Earth Smash's energy cost decreases with hits taken. Combined with high damage reduction skills, it can become a low-cost, high-power output.
  • Sand Surge changes to Sandstorm weather for 8 turns. May have additional synergy with Earth-type or Rock-type teammates.
  • Stone Lock can block enemy pet switching, targeting rotation-dependent teams
Gallery
Bushi Crag(布是岩) True Body
True Body
Bushi Crag(布是岩) Pet Egg
Pet Egg
Skills
Stomp
Lv. Lv.1

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Power Boost
Lv. Lv.5

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Vein Collapse
Lv. Lv.8

Vein Collapse

Earth
Energy: 4 Power: 120 Physical Attack

Deals physical damage. This skill's Energy Cost is fixed at 4.

Hardening
Lv. Lv.11

Hardening

Earth
Energy: 2 Defense

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Stone Lock
Lv. Lv.23

Stone Lock

Earth
Energy: 3 Power: 50 Physical Attack

Deals Physical Damage. The enemy gains Immobilize for 3 turns.

Ready to Strike
Lv. Lv.25

Ready to Strike

Earth
Energy: 4 Status

Self gains 1 stack of Buildup Mark.

Weight Suppression
Lv. Lv.32

Weight Suppression

Normal
Energy: 3 Power: 160 Physical Attack

Deals physical damage. The lower the enemy's Weight, the higher the Power.

Barrier
Lv. Lv.33

Barrier

Earth
Energy: 2 Defense

90% damage reduction, when responding to an attack: defensive skill cooldown -1.

Sandstone Charge
Lv. Lv.35

Sandstone Charge

Earth
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, gains Physical DEF +100%.

Earthshatter Strike
Lv. Lv.38

Earthshatter Strike

Earth
Energy: 8 Power: 140 Physical Attack

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Earthquake
Lv. Lv.39

Earthquake

Earth
Energy: 10 Power: 190 Physical Attack

Deals physical damage to the enemy creature.

Sand Surge
Lv. Lv.42

Sand Surge

Earth
Energy: 7 Status

Changes the weather to Sandstorm for 8 turns.

Earth Spike
Lv. Lv.46

Earth Spike

Earth
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Unmoving as Mountain
Lv. Lv.49

Unmoving as Mountain

Earth
Energy: 2 Defense

Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.

Counter
Lv. Normal Lineage

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Bubble Shield
Lv. Water Bloodline

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Sand Whip
Lv. Earth Lineage

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Focus
Lv. Electric Lineage

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wing Shelter
Lv. Wing Lineage

Wing Shelter

Wing
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Deceptive Stab
Lv.

Deceptive Stab

Ghost
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Jack-in-the-Box
Lv.

Jack-in-the-Box

Ghost
Energy: 3 Power: 80 Physical Attack

Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.

Spirit Descent
Lv.

Spirit Descent

Ghost
Energy: 2 Status

Enemy gains 1 stack of Spirit Descent Mark.

Retaliation
Lv.

Retaliation

Ghost
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy loses 3 energy.

Extreme Rend
Lv.

Extreme Rend

Dark
Energy: 4 Power: 135 Physical Attack

Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.

False Bankruptcy
Lv.

False Bankruptcy

Dark
Energy: 2 Defense

80% damage reduction, when energy is insufficient, consume 5% HP in place of 1 energy, when responding to an attack.

Late Strike
Lv.

Late Strike

Normal
Energy: 3 Power: 155 Physical Attack

Deals Physical DMG. Priority -1.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Burrow
Lv.

Burrow

Earth
Energy: 3 Defense

50% damage reduction and retreat. Counter.

Pain Hunger
Lv.

Pain Hunger

Normal
Energy: 2 Defense

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Sand and Stone Formation
Lv.

Sand and Stone Formation

Earth
Energy: 2 Status

Self gains -20 Speed. Choice: Additionally gains +90% Physical Defense or +90% Magic Defense.

Matchups

受击伤害增加

Grass, Water, Ice, Martial, Mech

受击伤害降低

Normal, Fire, Electric, Poison, Wing

Stats
HP 96
Physical Attack 108
Magic Attack 39
Physical Defense 127
Magic Defense 120
Speed 56
Total 546
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10