← Back to Spirit Dex
Bushi Stone(布是石)
NO.027

Bushi Stone(布是石)

Earth Phase I Original Form

If you feel eyes watching you from the crevices in the rocks, it's very likely a Cloth-is-Stone. Its body is extremely hard, and it likes to roll down slopes in groups. Perhaps only they can feel this kind of joy.

Dex Number
027
Category
Stone Sprite
Height
0.42~0.6 M
Weight
18.5~32.5 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Ley Line

Initial Energy is 0. Before entry, for each Earth-type skill used by your creatures, recover 3 Energy.

Recommended Skill Sets

Offense-Defense Cycle Build

Playstyle

Late-game tank, reduces damage to stay on field and stack Rock Smash's energy cost reduction, then harvests with high power after buffing

Why this set works

Utilize Harden + Earthen Smash offense-defense synergy: Harden damage reduction field presence → Earthen Smash output → Earthen Smash cost reduced after being hit → Harden again (now -2 cost). Power Boost enhanced Earthquake for finishing, suitable for prolonged battles.

Earthshatter Strike

Why pick this skill

Core damage skill with 140 high Energy cost, but permanently reduces Energy cost by 1 with each attack received. Combined with high durability field presence, it can quickly lower to low Energy cost, growing stronger over time.

Hardening

Why pick this skill

90% damage reduction when responding to attacks, if last used attack skill then energy cost -2, forms attack-defense cycle with Rock Smash, energy cost can drop to 0

Earthquake

Why pick this skill

High power 190 energy physical attack. Used for finishing or bursting. Combined with Power Boost can deal extremely high damage.

Power Boost

Why pick this skill

0 Energy Cost buff skill. Physical Attack doubled, providing burst foundation for Earthquake and Earth and Rock Critical Strike, compensating for 81 Physical Attack base stat deficiency.

Anti-attrition

Playstyle

Stone Lock blocks pet switching, forces lane confrontation then uses fixed low energy cost Rock Vein Collapse and Tonnage Suppression for attrition, Barrier maintains field presence

Why this set works

Rock Vein Collapse has a fixed Energy cost of 4. Combined with Stone Lock to prevent switching, it forces opponents to face Bushishi. Barrier provides damage reduction and accelerates defensive skill cycling, while Weight Suppression covers light-weight blind spots. Effective against switch-reliant tactics.

Vein Collapse

Why pick this skill

Core damage skill. Fixed energy cost of 4, unaffected by other factors. Stable high damage output.

Weight Suppression

Why pick this skill

0 Energy Cost, higher Power the lower the enemy's Weight, highly effective against low-Weight Elves, supplementing coverage.

Stone Lock

Why pick this skill

Deals physical damage and blocks the enemy from switching pets for 3 turns. Combined with high durability to force the opponent to face Bushi Stone, leveraging tank advantages.

Barrier

Why pick this skill

90% damage reduction when responding to attacks, successful response reduces defense skill cooldown by 1, allows more frequent defensive skill use for field presence

Sandstorm Stance Build

Playstyle

After activating Sandstorm, extreme damage reduction for field presence. Utilize being attacked to reduce Rock/Earth crit Energy cost. Earth Spike provides interrupt disruption.

Why this set works

Sand Surge activates Sandstorm weather. Immovable Mountain provides extreme damage reduction for field presence, creating multiple attack opportunities to quickly reduce Rock-Soil Critical's energy cost. Earth Spike provides interrupt response under Sandstorm to disrupt opponents. Suitable for weather team systems.

Earthshatter Strike

Why pick this skill

Core damage skill. Energy cost reduction when attacked synergizes with Unmoving Mountain's field presence capability.

Unmoving as Mountain

Why pick this skill

90% damage reduction when responding to attacks, purest defense skill, creates opportunity to be attacked for Rock Smash

Sand Surge

Why pick this skill

0 Energy Cost changes weather to Sandstorm for 8 turns. Rock-type creatures typically receive bonuses in Sandstorm weather, while disrupting opponents.

Earth Spike

Why pick this skill

95 Energy physical attack, additional interrupt when countering, can disrupt opponent's rhythm under Sandstorm weather

Notes
  • Bushishi is a Ground-type Physical Tank with extremely high Physical Defense (95) and Magic Defense (90), but very slow Speed (42) and moderate HP (72). Its trait "Geothermal Vein" relies on teammates using Ground-type skills to restore Energy, making it suitable for late tank entry.
  • Core role: High-durability physical attacker. Maintains field presence through damage reduction skills, paired with high-power skill output. Speed disadvantage makes it more suitable for counter-attacks and attrition battles.
  • Skill pool features: multiple 90% damage reduction defensive skills (Harden, Bulwark, Immovable as Mountain), high-power Physical attacks (Rock Smash, Earthquake), and utility skills (Stone Lock for control, Sand Surge for weather change, Tonnage Suppression for coverage).
Gallery
Bushi Stone(布是石) True Body
True Body
Bushi Stone(布是石) Pet Egg
Pet Egg
Skills
Stomp
Lv. Lv.1

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Power Boost
Lv. Lv.5

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Vein Collapse
Lv. Lv.8

Vein Collapse

Earth
Energy: 4 Power: 120 Physical Attack

Deals physical damage. This skill's Energy Cost is fixed at 4.

Hardening
Lv. Lv.11

Hardening

Earth
Energy: 2 Defense

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Stone Lock
Lv. Lv.23

Stone Lock

Earth
Energy: 3 Power: 50 Physical Attack

Deals Physical Damage. The enemy gains Immobilize for 3 turns.

Ready to Strike
Lv. Lv.25

Ready to Strike

Earth
Energy: 4 Status

Self gains 1 stack of Buildup Mark.

Weight Suppression
Lv. Lv.32

Weight Suppression

Normal
Energy: 3 Power: 160 Physical Attack

Deals physical damage. The lower the enemy's Weight, the higher the Power.

Barrier
Lv. Lv.33

Barrier

Earth
Energy: 2 Defense

90% damage reduction, when responding to an attack: defensive skill cooldown -1.

Sandstone Charge
Lv. Lv.35

Sandstone Charge

Earth
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, gains Physical DEF +100%.

Earthshatter Strike
Lv. Lv.38

Earthshatter Strike

Earth
Energy: 8 Power: 140 Physical Attack

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Earthquake
Lv. Lv.39

Earthquake

Earth
Energy: 10 Power: 190 Physical Attack

Deals physical damage to the enemy creature.

Sand Surge
Lv. Lv.42

Sand Surge

Earth
Energy: 7 Status

Changes the weather to Sandstorm for 8 turns.

Earth Spike
Lv. Lv.46

Earth Spike

Earth
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Unmoving as Mountain
Lv. Lv.49

Unmoving as Mountain

Earth
Energy: 2 Defense

Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.

Counter
Lv. Normal Lineage

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Bubble Shield
Lv. Water Bloodline

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Sand Whip
Lv. Earth Lineage

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Focus
Lv. Electric Lineage

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wing Shelter
Lv. Wing Lineage

Wing Shelter

Wing
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Deceptive Stab
Lv.

Deceptive Stab

Ghost
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Jack-in-the-Box
Lv.

Jack-in-the-Box

Ghost
Energy: 3 Power: 80 Physical Attack

Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.

Spirit Descent
Lv.

Spirit Descent

Ghost
Energy: 2 Status

Enemy gains 1 stack of Spirit Descent Mark.

Retaliation
Lv.

Retaliation

Ghost
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy loses 3 energy.

Extreme Rend
Lv.

Extreme Rend

Dark
Energy: 4 Power: 135 Physical Attack

Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.

False Bankruptcy
Lv.

False Bankruptcy

Dark
Energy: 2 Defense

80% damage reduction, when energy is insufficient, consume 5% HP in place of 1 energy, when responding to an attack.

Late Strike
Lv.

Late Strike

Normal
Energy: 3 Power: 155 Physical Attack

Deals Physical DMG. Priority -1.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Burrow
Lv.

Burrow

Earth
Energy: 3 Defense

50% damage reduction and retreat. Counter.

Pain Hunger
Lv.

Pain Hunger

Normal
Energy: 2 Defense

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Sand and Stone Formation
Lv.

Sand and Stone Formation

Earth
Energy: 2 Status

Self gains -20 Speed. Choice: Additionally gains +90% Physical Defense or +90% Magic Defense.

Matchups

受击伤害增加

Grass, Water, Ice, Martial, Mech

受击伤害降低

Normal, Fire, Electric, Poison, Wing

Stats
HP 72
Physical Attack 81
Magic Attack 29
Physical Defense 95
Magic Defense 90
Speed 42
Total 409
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10