Ley Line
Initial Energy is 0. Before entry, for each Earth-type skill used by your creatures, recover 3 Energy.
If you feel eyes watching you from the crevices in the rocks, it's very likely a Cloth-is-Stone. Its body is extremely hard, and it likes to roll down slopes in groups. Perhaps only they can feel this kind of joy.
Initial Energy is 0. Before entry, for each Earth-type skill used by your creatures, recover 3 Energy.
Late-game tank, reduces damage to stay on field and stack Rock Smash's energy cost reduction, then harvests with high power after buffing
Utilize Harden + Earthen Smash offense-defense synergy: Harden damage reduction field presence → Earthen Smash output → Earthen Smash cost reduced after being hit → Harden again (now -2 cost). Power Boost enhanced Earthquake for finishing, suitable for prolonged battles.
Core damage skill with 140 high Energy cost, but permanently reduces Energy cost by 1 with each attack received. Combined with high durability field presence, it can quickly lower to low Energy cost, growing stronger over time.
90% damage reduction when responding to attacks, if last used attack skill then energy cost -2, forms attack-defense cycle with Rock Smash, energy cost can drop to 0
High power 190 energy physical attack. Used for finishing or bursting. Combined with Power Boost can deal extremely high damage.
0 Energy Cost buff skill. Physical Attack doubled, providing burst foundation for Earthquake and Earth and Rock Critical Strike, compensating for 81 Physical Attack base stat deficiency.
Stone Lock blocks pet switching, forces lane confrontation then uses fixed low energy cost Rock Vein Collapse and Tonnage Suppression for attrition, Barrier maintains field presence
Rock Vein Collapse has a fixed Energy cost of 4. Combined with Stone Lock to prevent switching, it forces opponents to face Bushishi. Barrier provides damage reduction and accelerates defensive skill cycling, while Weight Suppression covers light-weight blind spots. Effective against switch-reliant tactics.
Core damage skill. Fixed energy cost of 4, unaffected by other factors. Stable high damage output.
0 Energy Cost, higher Power the lower the enemy's Weight, highly effective against low-Weight Elves, supplementing coverage.
Deals physical damage and blocks the enemy from switching pets for 3 turns. Combined with high durability to force the opponent to face Bushi Stone, leveraging tank advantages.
90% damage reduction when responding to attacks, successful response reduces defense skill cooldown by 1, allows more frequent defensive skill use for field presence
After activating Sandstorm, extreme damage reduction for field presence. Utilize being attacked to reduce Rock/Earth crit Energy cost. Earth Spike provides interrupt disruption.
Sand Surge activates Sandstorm weather. Immovable Mountain provides extreme damage reduction for field presence, creating multiple attack opportunities to quickly reduce Rock-Soil Critical's energy cost. Earth Spike provides interrupt response under Sandstorm to disrupt opponents. Suitable for weather team systems.
Core damage skill. Energy cost reduction when attacked synergizes with Unmoving Mountain's field presence capability.
90% damage reduction when responding to attacks, purest defense skill, creates opportunity to be attacked for Rock Smash
0 Energy Cost changes weather to Sandstorm for 8 turns. Rock-type creatures typically receive bonuses in Sandstorm weather, while disrupting opponents.
95 Energy physical attack, additional interrupt when countering, can disrupt opponent's rhythm under Sandstorm weather
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Self gains +100% Physical Attack.
Deals physical damage. This skill's Energy Cost is fixed at 4.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals Physical Damage. The enemy gains Immobilize for 3 turns.
Self gains 1 stack of Buildup Mark.
Deals physical damage. The lower the enemy's Weight, the higher the Power.
90% damage reduction, when responding to an attack: defensive skill cooldown -1.
Deals Physical DMG. If the enemy switches Roco this turn, gains Physical DEF +100%.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
Deals physical damage to the enemy creature.
Changes the weather to Sandstorm for 8 turns.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Enemy gains 1 stack of Spirit Descent Mark.
70% damage reduction, when responding to an attack: enemy loses 3 energy.
Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.
80% damage reduction, when energy is insufficient, consume 5% HP in place of 1 energy, when responding to an attack.
Deals Physical DMG. Priority -1.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
50% damage reduction. Counter: Next action gains Priority +1.
50% damage reduction and retreat. Counter.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
60% damage reduction. Counter: Enemy retreats.
Self gains -20 Speed. Choice: Additionally gains +90% Physical Defense or +90% Magic Defense.
Grass, Water, Ice, Martial, Mech
Normal, Fire, Electric, Poison, Wing
Progress: 3 items