Oxygen Cycle
After using a Grass-type skill, restores 10% HP.
Generally gentle in temperament and massive in size, it is said that a deep breath can exhale a gale strong enough to blow away a Roco, but it usually moves very gently. "It has three sharp tails and often charges and crushes opponents with its body."
After using a Grass-type skill, restores 10% HP.
Mid-to-late game scaling consumption playstyle, relies on Trait healing and damage reduction skills to stay on field, gradually stacks 'Light Energy Gathering' power, late game forms high burst cleanup
Use 'Light Energy Gathering' as core scaling damage, paired with 'Sieve Tube Torrent' dual Grass-type skills stacking layers to trigger trait healing, 'Enzyme Concentration Adjustment' provides key damage reduction for survival, 'Etiolation' solves Energy sustain. Early game use 'Enzyme Concentration Adjustment' for damage reduction and healing, 'Etiolation' for Energy, mid-game start stacking 'Light Energy Gathering' with Grass skills, late-game high-power cleanup.
Core scaling damage skill. Permanent +60 power after each other Grass-type skill use. Reaches extremely high damage in late game. Paired with Trait 'Oxygen Cycle' healing per turn to form positive cycle.
High-power Grass-type Physical attack skill. Power +75 at full HP, combined with trait healing to maintain high HP threshold for bonus activation, while triggering 'Oxygen Cycle' recovery.
Core survival skill. 80% damage reduction + 20% HP recovery when hit. Combined with 'Oxygen Cycle' trait enables massive HP recovery after taking hits, compensating for speed disadvantage.
0 Energy restores 10 Energy, ensures sustainable release of high-energy cost skills 'Light Energy Gather' and 'Sieve Tube Rush', maintaining output rhythm
Prediction burst playstyle, use "Abundance" high-value buffs combined with dual high-power physical attack skills for quick output, "Enzyme Concentration Adjustment" to ensure survival in key turns.
Use 'Abundance' as core buff, paired with dual high-power physical skills 'Sieve Tube Torrent' and 'Cactus Spike' for burst damage, 'Enzyme Concentration Adjustment' ensures survival during 'Abundance' turns. Playstyle is predicting opponent attacks or using 'Abundance' as slow follow-up, using 'Enzyme Concentration Adjustment' for damage reduction or direct damage as needed, using high-power skills to quickly defeat opponents.
140% both attacks boost, greatly increases 'Sieve Tube Torrent' and 'Cactus Spike' output capability, core buff for Physical burst
High physical damage skill with +75 power at full HP, capable of extreme burst with 'Bountiful' bonus while triggering trait healing
150 power same-type physical attack skill. Damage is extremely high under 'Bountiful' buff, used as a finisher or burst option.
80% damage reduction + HP recovery when hit, compensates for Speed disadvantage, ensures survival during 'Bounty' turns, preserves HP for subsequent burst
Sustained attrition playstyle, utilizing 'Spore' parasitism and dual Magic Attack skills for damage, combined with 'Rest Recovery' and traits to create extreme sustain, gradually wearing down opponents
Dual Grass-type Magic Attack skills synergize to trigger trait healing and 'Light Energy Gathering' growth. 'Spore' provides sustained chip damage, 'Rest and Recover' ensures high sustainability. Strategy: open with 'Spore' for parasitism, alternate 'Light Energy Gathering' and 'Chlorophyll Beam' for output and stacking healing. When HP is critical, use 'Rest and Recover' for massive healing, grinding down opponents through sustained chip and recovery.
Core scaling Magic Attack damage. Grass-type skills trigger Trait healing. Extremely high power after late-game stacking.
120 Power Grass-type Magic Attack skill, forms dual Magic Attack output with 'Light Energy Gathering', mutually triggers trait healing and 'Light Energy Gathering' stacking
0 Energy Parasite status. Continuously drains opponent HP. Combined with self high regeneration to create HP advantage, extremely effective for attrition.
Restores 30% HP, combined with trait 'Oxygen Cycle' for additional 10% healing per turn, forming extremely strong sustainability to maintain field presence.
Deals Physical DMG. Restores 1 Energy to self.
Restore 30% HP to self.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical DMG. Restores 5 Energy to self.
Reduces damage taken by 70%. Counters attacks.
Restore 10 energy to self.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Enemy gains 1 stack of Parasite.
Deals physical damage to the enemy creature.
Self gains +140% Physical Attack and Magic Attack.
Self gains 1 stack of Photosynthesis Mark.
Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals physical damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals physical damage to the enemy creature.
Deals Magic damage. Enemy gains 2 Poison stacks.
Deals magic damage to the enemy creature.
Enemy gains 5 stacks of Poison.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Deals physical damage to the enemy creature.
Deals Magic damage. This skill's type matches the Weather type.
Dispels all buffs from the enemy.
Deals physical damage. After each use, this skill's Energy Cost is permanently +1.
Restore 15% HP to self, then retreat.
Each turn, randomly transforms into a skill from another creature on your team.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric
Progress: 7 items