When Flora Awakens
For each energy recovered, Physical Attack and Magic Attack permanently +20%, reset after attacking.
Leaf veins—do they have a beginning? Branches—do they constantly renew? All the power of life grows wildly, and the Grass Spirit reunites with Roco in another form.
For each energy recovered, Physical Attack and Magic Attack permanently +20%, reset after attacking.
Deals Physical DMG. Restores 1 Energy to self.
Restore 30% HP to self.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical DMG. Restores 5 Energy to self.
Reduces damage taken by 70%. Counters attacks.
Restore 10 energy to self.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Enemy gains 1 stack of Parasite.
Deals physical damage to the enemy creature.
Self gains +140% Physical Attack and Magic Attack.
Self gains 1 stack of Photosynthesis Mark.
Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals physical damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals physical damage to the enemy creature.
Deals Magic damage. Enemy gains 2 Poison stacks.
Deals magic damage to the enemy creature.
Enemy gains 5 stacks of Poison.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Deals physical damage to the enemy creature.
Deals Magic damage. This skill's type matches the Weather type.
Dispels all buffs from the enemy.
Deals physical damage. After each use, this skill's Energy Cost is permanently +1.
Restore 15% HP to self, then retreat.
Each turn, randomly transforms into a skill from another creature on your team.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric
Progress: 7 items