Oxygen Cycle
After using a Grass-type skill, restores 10% HP.
It likes sunshine and fresh air, wags its tail, and runs away quickly when startled. Although very timid, it can also be mischievous at times.
After using a Grass-type skill, restores 10% HP.
Field Attrition, Late-Game Burst
Use 'Oxygen Cycle' trait, frequently use Grass-type skills for healing + stacking Light Energy Gathering power + maintaining high HP to trigger Phloem Surge damage bonus, Enzyme Concentration Adjustment provides survival, forming increasingly stronger attrition playstyle
Core damage skill. Power permanently +60 after each other Grass-type skill use. Combined with frequent Grass skill triggers for trait healing, grows stronger over time.
Grass-type physical damage skill with +75 power at high HP, easily maintaining high HP state with trait healing to trigger damage boost.
Restores 10 Energy, ensuring uninterrupted Grass-type skill cycling, continuously triggering "Oxygen Cycle" healing and "Light Energy Gathering" stacking.
80% damage reduction + 20% HP recovery when hit, forms double recovery with trait, greatly boosts field presence
High burst output after boosting
Massively boosts Physical Attack via Abundance, then unleashes Cactus Spike for burst damage; Vine Constrict serves as transitional damage and Energy recovery; Rest ensures survival—exemplifying a classic ‘boost-and-burst’ playstyle.
150 power high-damage physical attack skill. Combined with Bountiful's 140% physical attack buff, can deal extremely high damage.
140% Physical Attack and Magic Attack dual boost, greatly increases output capability, provides buff for Cactus Spike
Grass-type physical damage skill with moderate 80 Energy cost, recovering 5 Energy to alleviate consumption and maintain skill cycling.
Restores 30% HP, combined with trait healing to form dual sustain, ensuring field time to complete buffs.
Sustained interference, stable attrition
Spore inflicts persistent damage and healing interference; Leaf Beam delivers consistent output and reliably triggers its ability; Bloom increases move power; Overgrow secures energy cycling—overall, this is a stable, attrition-and-disruption-oriented playstyle.
Applies Parasite status to enemy, continuously draining life. Combined with self dual healing to create HP advantage.
Grass-type magical damage skill with stable 120 Energy cost output, triggering trait healing.
Gains +30 power to all skills, +60 when responding to Defense, improving overall damage output efficiency.
Restores 10 Energy, ensuring skill cycling, continuously triggering trait and maintaining parasitic effects.
Deals Physical DMG. Restores 1 Energy to self.
Restore 30% HP to self.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical DMG. Restores 5 Energy to self.
Reduces damage taken by 70%. Counters attacks.
Restore 10 energy to self.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Enemy gains 1 stack of Parasite.
Deals physical damage to the enemy creature.
Self gains +140% Physical Attack and Magic Attack.
Self gains 1 stack of Photosynthesis Mark.
Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals physical damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals physical damage to the enemy creature.
Deals Magic damage. Enemy gains 2 Poison stacks.
Deals magic damage to the enemy creature.
Enemy gains 5 stacks of Poison.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Deals physical damage to the enemy creature.
Deals Magic damage. This skill's type matches the Weather type.
Dispels all buffs from the enemy.
Deals physical damage. After each use, this skill's Energy Cost is permanently +1.
Restore 15% HP to self, then retreat.
Each turn, randomly transforms into a skill from another creature on your team.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric
Progress: 3 items