Deep Oxygen Cycle
After using a Grass-type skill, restores 15% HP.
"Eating cocoa fruits to my heart's content every day, adventuring with my favorite little Roco—that's a happy life."
After using a Grass-type skill, restores 15% HP.
Low-speed response stacking, prolonged battle
Use 'Bloom's counter mechanism paired with low-speed trait, triggering defensive counter for power bonus when attacked, while achieving double sustain through 'Spore' parasitism + 'Deep Oxygen Cycle' trait, with 'Light Energy Gathering' becoming core output after stacking
Core scaling damage skill. Permanent +60 power after each other Grass-type skill use. Extremely high damage after stacking. Paired with Trait 'Deep Oxygen Cycle' to heal after Grass-type skills, forming damage + sustain loop.
Zero-energy support skill: power +60 when countering Defense, synergizing with the low-Speed trait—triggers a Defense counter when the opponent attacks, improving Light Energy Gathering stack efficiency while also triggering the trait's HP recovery.
Zero-cost parasitic skill, continuously drains enemy HP, combined with trait healing forms dual sustain, while also providing turns for Light Energy Gathering stack accumulation
High energy cost Physical skill, +75 power when HP >80%, easy to maintain HP with trait healing, serves as transition damage or finisher during Light Energy Gathering stack buildup.
Dual STAB burst after boosting, sustainability guaranteed
'Bountiful Harvest' provides massive attack boosts, paired with dual high-power output skills 'Cactus Spike' and 'Chlorophyll Beam' for burst damage. 'Rest' ensures survival, forming a 'buff → damage → heal' cycle.
Core burst skill, 0 energy cost to gain +140% physical and magic attack, greatly boosting dual-attack stats, combined with 127 dual-attack base stats to deal high damage.
High-power Physical skill (150 Energy cost), damage explodes after "Abundance" bonus, serves as the main Physical damage source
High-power Magic skill (120 Energy), considerable damage after Abundance bonus, provides coverage supplement
Zero-cost, recovers 30% HP. Combined with trait "Deep Oxygen Cycle" recovering 15% more after using Grass-type skills, a single skill cycle can recover 45% HP, ensuring survival
High damage reduction field presence, Parasite consumes for counterattacks.
Using Enzyme Concentration as core survival, paired with Spore for parasitic drain, Etiolation for Energy cycling, and Sieve Tube Rush for damage while maintaining high HP, forming a 'defense counter' tactical system.
Core survival skill. 80% damage reduction and 20% HP recovery when responding to attacks. Combined with 'Deep Oxygen Cycle' trait grants additional 15% recovery after using Grass-type skills, reaching 35% HP recovery per instance, greatly enhancing field presence.
Zero-cost parasite, continuously drains the enemy, buying turns for Enzyme Concentration Adjustment while triggering trait healing
High-power Physical skill. Power +75 when HP >80%. Delivers massive damage after Enzyme Concentration adjustments secure HP threshold.
Zero-cost, recovers 10 Energy, ensuring high-cost skill usage and maintaining skill cycling
Deals Physical DMG. Restores 1 Energy to self.
Restore 30% HP to self.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical DMG. Restores 5 Energy to self.
Reduces damage taken by 70%. Counters attacks.
Restore 10 energy to self.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Enemy gains 1 stack of Parasite.
Deals physical damage to the enemy creature.
Self gains +140% Physical Attack and Magic Attack.
Self gains 1 stack of Photosynthesis Mark.
Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals physical damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals physical damage to the enemy creature.
Deals Magic damage. Enemy gains 2 Poison stacks.
Deals magic damage to the enemy creature.
Enemy gains 5 stacks of Poison.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Deals physical damage to the enemy creature.
Deals Magic damage. This skill's type matches the Weather type.
Dispels all buffs from the enemy.
Deals physical damage. After each use, this skill's Energy Cost is permanently +1.
Restore 15% HP to self, then retreat.
Each turn, randomly transforms into a skill from another creature on your team.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric
Progress: 7 items