Luminosity Conversion
Equipped Fire skills gain a choice: after use, lose 15% HP, and Light skill power permanently +20.
It is said that it was once a little knight in the castle, or at least that's what it believes. No one knows whose magic turned it into the shape of a candle stub, but it doesn't seem to mind much, still upholding the duties of a knight, patrolling the castle and protecting its flame with its two small hands.
Equipped Fire skills gain a choice: after use, lose 15% HP, and Light skill power permanently +20.
Deals physical damage, 2 Combos.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Up to 1 skill per type gains +35 power.
Deals Magic damage. This skill's type matches the Weather type.
Deals physical damage to the enemy creature.
Deals physical damage, 3 Combos.
Reduces damage taken by 90%. Counter Attack: Gain a permanent +50% to Light-type skill power.
Enemy gains 10 stacks of Burn.
Deals physical damage. Counter state: This skill's Power becomes 4x.
80% damage reduction, when responding to an attack: next attack skill power doubled.
Deals physical damage. Choice: Power +50 if the opponent has a Light-type skill, or the countered skill becomes Piercing when countering.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 3 energy.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
70% damage reduction, when responding to an attack: this skill becomes the responded skill.
80% damage reduction, when energy is insufficient, consume 5% HP in place of 1 energy, when responding to an attack.
Self gains 100% lifesteal.
Deals Magic DMG. 2 Combo.
On next attack, Skill Power +70.
Restore 30% HP to self.
Deals magic damage to the enemy creature.
Deals physical damage. For every successful counter, this skill's Power is permanently +90.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Reduces damage taken by 70%. Counter Attack: On the next attack, skill power +50.
Each turn, randomly transforms into a skill from another creature on your team.
Deals Physical Damage. If own HP is below 50%, this attack drains 50% HP.
Deals Physical Damage. For every 10% HP lost, this skill's Power +10.
Deals high physical damage. Gains Stun next turn.
Water, Earth, Ghost
Ice, Bug, Cute, Dark, Mech, Phantom
Progress: 3 items