Chord Resonance
For each different type of Mark on the field for both sides, gain +50% Magic Attack.
On moonlit nights, groups of Centrifugal Dancers gather by the lake to spin, looking from afar like a grand ball — witness Rocos say that the Centrifugal Dancers' dance can weave a melody, a melody like a beautiful dream, telling of the lake, the moonlight, and a silver-white bird.
For each different type of Mark on the field for both sides, gain +50% Magic Attack.
Deals magic damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Enemy gains 2 stacks of Meteorite.
Deals magic damage. Power additionally increases by one quarter of the power difference between the two side skills, Transmission 1.
Reduces damage taken by 70%. Counters attacks.
Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Enemy gains 4 stacks of Starfall Mark.
80% damage reduction, when responding to an attack: adjacent skills' energy cost permanently -1.
Restore 2 energy to self, swap positions of skills on both sides.
Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Choice: The opponent randomly gains 1 negative mark or the user randomly gains 1 positive mark.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
The user gains 16 random stacks of stat boosts. Adaptability: Illusion-type attack skill.
Deals Magic damage. Swift.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains 1 stack of Windrise Mark.
Deals magic damage to the enemy creature.
Deals Magic damage. Dispels 5 stacks of buffs from the target.
Dispels all buffs from the enemy.
Enemy gains 1 stack of Thorn Mark.
Self gains 1 stack of Attack Mark.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Each turn, randomly transforms into a skill from another creature on your team.
Deals magic damage. Both sides' existing Mark stacks +1.
Deals magic damage. This skill's position will not change.
Fire, Water, Ghost
Normal, Grass, Ice, Dragon, Poison, Wing, Cute, Mech, Phantom
Progress: 6 items