Chord Resonance
For each different type of Mark on the field for both sides, gain +50% Magic Attack.

An ancient fairy tale writes: There is an enchanted Bird Spirit that must dance under the moonlight every night, or its family will suffer misfortune. The Toe-Tip Components seem to be rehearsing in shifts, their movements still somewhat immature and clumsy, producing a tinkling melody as they spin.
For each different type of Mark on the field for both sides, gain +50% Magic Attack.







Deals magic damage to the enemy creature.

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Enemy gains 2 stacks of Meteorite.

Deals magic damage. Power additionally increases by one quarter of the power difference between the two side skills, Transmission 1.

Reduces damage taken by 70%. Counters attacks.

Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.

Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.

Enemy gains 4 stacks of Starfall Mark.

80% damage reduction, when responding to an attack: adjacent skills' energy cost permanently -1.

Restore 2 energy to self, swap positions of skills on both sides.

Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.

Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.

Choice: The opponent randomly gains 1 negative mark or the user randomly gains 1 positive mark.

Deals magic damage to the enemy creature.

Restore 10 energy to self.

Enemy gains 10 stacks of Burn.

Energy cost of next Skill used -6.

Deals magic damage to the enemy creature.

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Enemy gains 4 stacks of Freeze.

Charge up to deal magic damage to the enemy.

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Enemy gains 5 stacks of Poison.

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Self gains +40 All Skill Power.

Self gains +20 All Skill Power, Swiftness.

Deals magic damage to the enemy creature.

Steal 3 Energy from the enemy.

Self gains 100% lifesteal.

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Deals physical damage to the enemy creature.

The user gains 16 random stacks of stat boosts. Adaptability: Illusion-type attack skill.

Deals Magic damage. Swift.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Self gains 1 stack of Windrise Mark.

Deals magic damage to the enemy creature.

Deals Magic damage. Dispels 5 stacks of buffs from the target.

Dispels all buffs from the enemy.

Enemy gains 1 stack of Thorn Mark.

Self gains 1 stack of Attack Mark.

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.

Each turn, randomly transforms into a skill from another creature on your team.

Deals magic damage. Both sides' existing Mark stacks +1.

Deals magic damage. This skill's position will not change.
Fire, Water, Ghost
Normal, Grass, Ice, Dragon, Poison, Wing, Cute, Mech, Phantom
Progress: 3 items