Hourly Chime
At the end of the turn, if the total energy consumed in this battle is exactly 12, fully restore energy and HP.
It wobbles when flying, and its wings creak like an old handcrafted object. It actually possesses a small amount of time-warping energy, and while making a "cuckoo" sound, it can briefly distort time in a small area around it, slowing down the movements of its pursuers.
At the end of the turn, if the total energy consumed in this battle is exactly 12, fully restore energy and HP.
Deals Magic DMG. 3 Combo.
Deals physical damage, 2 Combos. When this skill is in slot 1 or 3, Combo +1, Transmission 1.
Self gains +30% Physical Attack, 3 Combo Strikes.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Reduces damage by 50%. When this skill is in Slot 1 or Slot 3, it reduces damage by an additional 40%. Counters attacks. Transmission 1.
The enemy gains 2 stacks of Starfall Mark. For every use, the number of Starfall Mark stacks granted permanently +1.
Deals Physical Damage. For each resisted skill attack received (excluding combos), this skill's Energy Cost permanently -1.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Deals magic damage to the enemy creature.
After use, the power of skills on both sides permanently increases by 20. When dealing with Defense: changes to power permanently increases by 30.
Deals magic damage. Both sides' existing Mark stacks +1.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Deals magic damage to the enemy creature.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.
Deals physical damage. Skill Power is one-third of the sum of adjacent skills' Power. Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Deals magic damage to the enemy creature.
On next attack, Skill Power +70.
Self gains +3 Combo Count.
Self gains 1 stack of Windrise Mark.
Self gains 1 stack of Attack Mark.
Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Deals magic damage to the enemy creature.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Enemy gains 1 stack of Thorn Mark.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Fire, Water, Ghost
Normal, Grass, Ice, Dragon, Poison, Wing, Cute, Mech, Phantom
Progress: 6 items