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No-Cuckoo Clock(不咕钟)
NO.412

No-Cuckoo Clock(不咕钟)

Mech Phantom Phase I Original Form

Once imprisoned due to the Mechanical Ban, timidity has been etched into this species' instincts. When facing danger, they speed up or slow down the rotation of clock hands, with the side effect of brief local time flow disruption. A guard once chased a No-Cuckoo Clock, feeling he had only run for a dozen seconds, only to look up and find it was already dusk.

Dex Number
412
Category
Coo Spirit
Height
0.23~0.35 M
Weight
1.53~3.04 KG
Updated
2026-03-24
Distribution
Unknown
Trait

Hourly Chime

At the end of the turn, if the total energy consumed in this battle is exactly 12, fully restore energy and HP.

Gallery
No-Cuckoo Clock(不咕钟) True Body
True Body
No-Cuckoo Clock(不咕钟) Pet Egg
Pet Egg
Skills
Needle Object
Lv. Lv.1

Needle Object

Phantom
Energy: 3 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo.

Sensor
Lv. Lv.1

Sensor

Mech
Energy: 1 Power: 20 Physical Attack

Deals physical damage, 2 Combos. When this skill is in slot 1 or 3, Combo +1, Transmission 1.

Triple Break
Lv. Lv.4

Triple Break

Normal
Energy: 1 Status

Self gains +30% Physical Attack, 3 Combo Strikes.

Twin Stars
Lv. Lv.9

Twin Stars

Phantom
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Defense
Lv. Lv.11

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Bearing Support
Lv. Lv.19

Bearing Support

Mech
Energy: 3 Status

Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.

Ion Oscillation
Lv. Lv.27

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Phase Shift
Lv. Lv.35

Phase Shift

Mech
Energy: 1 Defense

Reduces damage by 50%. When this skill is in Slot 1 or Slot 3, it reduces damage by an additional 40%. Counters attacks. Transmission 1.

Supernova Gift
Lv. Lv.37

Supernova Gift

Phantom
Energy: 2 Status

The enemy gains 2 stacks of Starfall Mark. For every use, the number of Starfall Mark stacks granted permanently +1.

Winch
Lv. Lv.40

Winch

Mech
Energy: 5 Power: 115 Physical Attack

Deals Physical Damage. For each resisted skill attack received (excluding combos), this skill's Energy Cost permanently -1.

Mesh Transmission
Lv. Lv.42

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Antinomy
Lv. Lv.44

Antinomy

Phantom
Energy: 4 Status

Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.

Big Bang
Lv. Lv.46

Big Bang

Phantom
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Linkage Device
Lv. Lv.48

Linkage Device

Mech
Status

After use, the power of skills on both sides permanently increases by 20. When dealing with Defense: changes to power permanently increases by 30.

Wishing Pool
Lv. Lv.50

Wishing Pool

Phantom
Energy: 4 Power: 55 Magic Attack

Deals magic damage. Both sides' existing Mark stacks +1.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Sand Whip
Lv. Earth Lineage

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Multi-Dimensional Strike
Lv.

Multi-Dimensional Strike

Phantom
Energy: 4 Power: 15 Magic Attack

Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.

Steel Drill
Lv.

Steel Drill

Mech
Energy: 4 Power: 1 Physical Attack

Deals physical damage. Skill Power is one-third of the sum of adjacent skills' Power. Transmission 1.

Hyperdimensional Projection
Lv.

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Mind Insight
Lv.

Mind Insight

Phantom
Energy: 7 Status

Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.

Gale Stab
Lv.

Gale Stab

Wing
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.

Whirlwind Storm
Lv.

Whirlwind Storm

Wing
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Wait for the Opportunity
Lv.

Wait for the Opportunity

Normal
Energy: 1 Status

On next attack, Skill Power +70.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Windrise
Lv.

Windrise

Wing
Energy: 4 Status

Self gains 1 stack of Windrise Mark.

Home Field Advantage
Lv.

Home Field Advantage

Normal
Energy: 3 Status

Self gains 1 stack of Attack Mark.

Counter for Counter
Lv.

Counter for Counter

Normal
Energy: 2 Power: 65 Physical Attack

Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.

Lullaby
Lv.

Lullaby

Normal
Energy: 5 Status

Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.

Snore
Lv.

Snore

Normal
Energy: 6 Power: 165 Magic Attack

Deals magic damage to the enemy creature.

Demon Energy Burst
Lv.

Demon Energy Burst

Normal
Power: 1 Magic Attack

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Thorn Spikes
Lv.

Thorn Spikes

Normal
Energy: 2 Status

Enemy gains 1 stack of Thorn Mark.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Matchups

受击伤害增加

Fire, Water, Ghost

受击伤害降低

Normal, Grass, Ice, Dragon, Poison, Wing, Cute, Mech, Phantom

Stats
Total 430
HP 68
Physical Attack 67
Magic Attack 68
Physical Defense 58
Magic Defense 93
Speed 76
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10