Rootwood
Initial HP is 10%. Before entering the field, for each Grass skill used by allied pets, recover 30% HP.
"This place was once barren stone. A giant pet paused here, ■■■■." "Herbs share the same spring, flourishing and withering in their time. The three depend on each other, ■■ vast; living alone, they become ■■." —— A relatively new carving trace from a Grass-type clan
Initial HP is 10%. Before entering the field, for each Grass skill used by allied pets, recover 30% HP.
Reduces damage taken by 70%. Counters attacks.
Restore 15% HP and 4 energy to self.
Deals physical damage to the enemy creature.
Deals Physical DMG. Priority +1.
Self gains +140% Physical Attack and Magic Attack.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals Physical Damage. Restore 20% HP.
Deals physical damage to the enemy creature.
Choice: Restore 25% HP or restore 8 Energy.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
80% damage reduction, when responding to an attack: restore 3 energy.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals magic damage to the enemy creature.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Self gains +100% Physical Attack.
Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Self gains 100% lifesteal.
80% damage reduction, when energy is insufficient, consume 5% HP in place of 1 energy, when responding to an attack.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
80% damage reduction, when responding to an attack: all skill power +40.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from another creature on your team.
50% damage reduction. Counter: Next action gains Priority +1.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
This skill has -1 priority. Choose: If your HP is below 20%, restore 60% HP; or if your HP is above 80%, gain +150% Physical Attack.
Restores 1 Energy and 10% HP to self, and gains +10% Magic Attack and Magic Defense, +10 Speed.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric
Progress: 7 items