Rootwood
Initial HP is 10%. Before entering the field, for each Grass skill used by allied pets, recover 30% HP.
"The wounded heal, and all around turns green." "Those with linked branches reach the sky." "Where they pass, branches link to branches, roots link to roots." —— Rubbing from the cliffs of Giant Rift Valley
Initial HP is 10%. Before entering the field, for each Grass skill used by allied pets, recover 30% HP.
Reduces damage taken by 70%. Counters attacks.
Restore 15% HP and 4 energy to self.
Deals physical damage to the enemy creature.
Deals Physical DMG. Priority +1.
Self gains +140% Physical Attack and Magic Attack.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals Physical Damage. Restore 20% HP.
Deals physical damage to the enemy creature.
Choice: Restore 25% HP or restore 8 Energy.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
80% damage reduction, when responding to an attack: restore 3 energy.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals magic damage to the enemy creature.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Self gains +100% Physical Attack.
Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Self gains 100% lifesteal.
80% damage reduction, when energy is insufficient, consume 5% HP in place of 1 energy, when responding to an attack.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
80% damage reduction, when responding to an attack: all skill power +40.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from another creature on your team.
50% damage reduction. Counter: Next action gains Priority +1.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
This skill has -1 priority. Choose: If your HP is below 20%, restore 60% HP; or if your HP is above 80%, gain +150% Physical Attack.
Restores 1 Energy and 10% HP to self, and gains +10% Magic Attack and Magic Defense, +10 Speed.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric
Progress: 3 items