Blind Obedience
Can equip multiple Rewrite/Borrow/Mind Read skills. Non-Illusion-type skills have their energy cost reduced by 2.
It was discovered by pure chance that they strike the faintly glowing strings attached to their bodies. Powerful magic flows through these strings to manipulate their intricately crafted wooden bodies. Though they appear extremely fragile, they possess unexpected destructive power when supported by Illusion-type magic.
Can equip multiple Rewrite/Borrow/Mind Read skills. Non-Illusion-type skills have their energy cost reduced by 2.
0 Energy Cost: A core skill that randomly transforms into an unequipped skill each turn with its energy cost reduced by 2. Combined with traits to maximize its value, it provides extremely high unpredictability in moves.
0 Energy Cost: A core skill that randomly transforms into any skill of the enemy's pets each turn with its energy cost reduced by 2. It can directly copy the enemy's key skills and cast them at a low cost, disrupting enemy tactics.
0 Energy Cost: A buffing skill that grants own a random 16 stacks of stat buffs and Clever Shift Phantom-type attack skill. It is the core guarantee for self-buffing and stable damage output.
0-energy survival skill that restores 25% of its own HP (50% when responding to a defensive move). It provides excellent field sustainability while frequently using 0-energy skills.
0-energy synergy skill that randomly transforms into a skill of another pet in the team each turn. It forms powerful combos with teammates by copying their core mechanics or high-damage skills.
0 Energy Cost: A shifting skill that randomly transforms into an unequipped skill with its energy cost reduced by 2. It complements Borrow, further increasing the diversity of the skill pool and tactical coverage.
0 Energy Cost: A buffing skill that provides 16 stacks of stat buffs and a Phantom-type attack, ensuring sufficient combat power even when Borrow and Rewrite randomly result in non-damaging skills.
0-energy support skill that inflicts 2 stacks of Starfall Mark on the opponent, providing mark suppression and status condition setup for the team, enhancing overall synergistic combat capability.
0 Energy Cost: A core buff that grants 16 stacks of stat buffs and Clever Shift Phantom-type attack, greatly boosting stats like Magical Attack and providing a high bonus for subsequent multi-hit damage output.
30-energy damage skill that deals 3-hit Magic damage. With the high Magic Attack bonus from the stacked state, its multi-hit attacks can deal exceptionally impressive burst damage.
0-energy supplementary skill that randomly transforms into an unequipped skill and reduces its energy cost by 2. It provides additional skill options and tactical variations beyond the main offensive skills to handle different situations.
0-energy sustain skill that restores its own HP, offsetting the field pressure caused by equipping offensive skills and ensuring it can continuously deal damage on the field.
Each turn, randomly transforms into a skill from another creature on your team.
Deals physical damage. Enemy gains 1 stack of Meteor Mark.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Deals Magic DMG. 3 Combo.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Enemy gains 2 stacks of Meteorite.
The user gains 16 random stacks of stat boosts. Adaptability: Illusion-type attack skill.
Deals Physical Damage. For every stack of Mark on the enemy, this attack's Power +20.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Restores 1 Energy to self.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical DMG. Restores 5 Energy to self.
2-hit combo, each hit grants self Magic Attack +60%.
Enemy gains 1 stack of Parasite.
Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.
Deals Physical DMG. Burst: This skill's Power increases by 40.
Deals Magic damage. Burst: This skill's Energy cost -1.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
The enemy gains 2 stacks of Starfall Mark. For every use, the number of Starfall Mark stacks granted permanently +1.
2-hit combo, each hit inflicts 1 stack of Meteor Mark on the enemy.
Self gains +70% Magic Attack.
Choice: The opponent randomly gains 1 negative mark or the user randomly gains 1 positive mark.
Bug, Ghost
Martial, Phantom
Progress: 7 items