Blind Obedience
Can equip multiple Rewrite/Borrow/Mind Read skills. Non-Illusion-type skills have their energy cost reduced by 2.
Always appearing friendly and cheerful, they are deeply loved by young Rockers. However, they seem to show not a trace of vitality when no one is around. In an experiment where a sample was observed continuously day and night for a year and was aware of being observed, it remained in a cheerful state. One hour after the observation stopped, all vital signs of the sample disappeared.
Can equip multiple Rewrite/Borrow/Mind Read skills. Non-Illusion-type skills have their energy cost reduced by 2.
One of the core copy skills, randomly transforms into an unequipped skill each turn with energy cost -2, perfectly synergizing with the Trait to provide extremely high skill diversity.
The second core copy skill, randomly transforms into another allied pet's skill. Combined with the Trait, it allows equipping multiple copy skills to increase tactical synergy.
The third core copy skill, randomly transforms into an enemy skill with energy cost -2, allowing the unexpected use of enemy skills for counterplay.
Provides a random 16-layer attribute buff and cleverly transforms into an Illusion-type attack skill, serving as a powerful fallback damage and buff option when the copy skill is unstable.
Use the trait to randomly turn into unequipped skills and reduce energy costs, increasing variables and adaptability in battles.
Grants 16 stacks of attribute buffs at once, significantly boosting its own stats and laying the foundation for subsequent damage output and survival.
Provides 25% or 50% HP recovery. Combined with high Magic Defense base stats, it greatly enhances the on-field sustain of the Marionette.
30-energy skill that deals 3-hit Magic damage. It is a reliable multi-hit Magic damage skill, ideal for continuously lowering the opponent's HP after setup.
0-energy skill that directly inflicts 2 stacks of Starfall Mark on the opponent, quickly stacking marks to synergize with related mechanics or restrict the opponent.
Randomly changes skills and reduces energy cost, making up for the lack of skill slots and providing more tactical options.
Provides high attribute buffs, boosting stats like Magic Attack, preparing for the final high-burst sweep.
A high-power magic attack skill that grants a massive +70% Magic Attack buff if it defeats an enemy, serving as the core harvesting method after being enhanced.
Each turn, randomly transforms into a skill from another creature on your team.
Deals physical damage. Enemy gains 1 stack of Meteor Mark.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Deals Magic DMG. 3 Combo.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Enemy gains 2 stacks of Meteorite.
The user gains 16 random stacks of stat boosts. Adaptability: Illusion-type attack skill.
Deals Physical Damage. For every stack of Mark on the enemy, this attack's Power +20.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Restores 1 Energy to self.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical DMG. Restores 5 Energy to self.
2-hit combo, each hit grants self Magic Attack +60%.
Enemy gains 1 stack of Parasite.
Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.
Deals Physical DMG. Burst: This skill's Power increases by 40.
Deals Magic damage. Burst: This skill's Energy cost -1.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
The enemy gains 2 stacks of Starfall Mark. For every use, the number of Starfall Mark stacks granted permanently +1.
2-hit combo, each hit inflicts 1 stack of Meteor Mark on the enemy.
Self gains +70% Magic Attack.
Choice: The opponent randomly gains 1 negative mark or the user randomly gains 1 positive mark.
Bug, Ghost
Martial, Phantom
Progress: 3 items