In Sync
For each matching attribute (element/type/energy cost) between your skill and the enemy's skill this turn, gain a permanent +10% Physical Attack and Physical Defense at the end of the turn.
It has round knots at the end of its nose and tail, and waddles when it walks. Tapping its belly produces wonderful drumbeats, which involuntarily attract other Pets, making them follow its drumbeats in a parade.
For each matching attribute (element/type/energy cost) between your skill and the enemy's skill this turn, gain a permanent +10% Physical Attack and Physical Defense at the end of the turn.
Core output skill, permanently increases power each time its position changes. Combined with position-swapping skills, it can quickly stack damage to the maximum.
A high-power burst skill. When placed in position 1 or 3, its energy cost is reduced by 2, effectively alleviating the casting pressure of its high 130 energy cost.
A key utility skill that not only restores 2 Energy to ensure sustain but also swaps the positions of skills on both sides, perfectly triggering the damage increase mechanism of Gear Torque.
Passively reduces the energy cost of adjacent skills, making high-energy skills like Gear Slash and Gear Torque easier to cast, ensuring overall damage output rhythm.
Core survival skill, provides up to 80% damage reduction, greatly improving Little Drum Elephant's field presence. When countering attacks, it permanently reduces the energy cost of adjacent skills.
Powerful 0-energy debuff skill that significantly lowers the opponent's Physical Defense and Magic Defense, creating one-hit KO conditions for Little Drum Elephant's burst damage after stacking Physical Attack.
Increases the energy cost of all enemy attack skills, effectively limiting the enemy's damage output frequency. Combined with Energy Conservation, it prolongs the match and buys time to stack trait layers.
As the main damage tool, it continuously stacks Power through position changes during on-field attrition, delivering a fatal blow in the late game combined with the enemy's weakened defense.
Low-energy standard damage skill. Power is greatly increased when placed in position 1, and it has a Transmission effect, making it suitable for frequent early-game use and triggering linkages.
A high-burst finishing skill whose energy cost is reduced when in position 1 or 3. Combined with the Transmission mechanic and power bonuses, it can deal extremely terrifying single-target damage.
Active use permanently increases its own power. The passive effect also increases the power of adjacent skills, and the Transmission effect can further amplify the overall damage output cap.
Permanently increases the power of skills on both sides, yielding higher benefits when countering enemy defenses. Stacks with Pressure Relief Valve, causing a qualitative leap in the damage of Brawl and Gear Slice.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Enemy gains Physical Defense and Magic Defense -120%.
Restore 2 energy to self, swap positions of skills on both sides.
Deals physical damage. This skill's position will not change.
Reduces damage taken by 70%. Counters attacks.
Active: This skill's passive permanently grants an extra +20 Power. Passive: Adjacent skills' Power +10, Transmission 1.
Deals Physical Damage. When position changes each turn, this skill's Power permanently +15.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.
80% damage reduction, when responding to an attack: adjacent skills' energy cost permanently -1.
Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.
The enemy gains Power -20. For every instance of resisted damage taken (excluding combos), the enemy additionally gains Power -20. Resets after use.
After use, the power of skills on both sides permanently increases by 20. When dealing with Defense: changes to power permanently increases by 30.
Restore 30% HP to self.
Restore 10 energy to self.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 3 Combos.
Deals physical damage to the enemy creature.
Up to 1 skill per type gains +35 power.
Self gains 1 stack of Attack Mark.
Deals physical damage to the enemy creature.
2-hit combo, each hit inflicts 1 stack of Meteor Mark on the enemy.
Enemy gains 4 stacks of Starfall Mark.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.
Reduces damage by 50%. When this skill is in Slot 1 or Slot 3, it reduces damage by an additional 40%. Counters attacks. Transmission 1.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
The enemy gains Physical Attack -60% and Speed -60.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Fire, Water, Martial
Normal, Grass, Ice, Dragon, Poison, Bug, Wing, Cute, Mech, Phantom
Progress: 3 items