Encore
After using a Light skill, return to the field at the end of the turn.
This ancient species evolved over a long period of time, once dwelling alone in silence and darkness, occasionally communicating with others through the echoes of striking rocks. This made them incredibly sensitive to and yearning for sound. They possess a resolute heart, waiting until they can express themselves passionately in the light.
After using a Light skill, return to the field at the end of the turn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic damage. Burst: This skill's Energy cost -1.
Returns the enemy sprite to the field.
Reduces damage taken by 70%. Counters attacks.
Deals Magic damage, +50% damage against Hybrid Spirits.
70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.
The enemy gains Magic Attack -20%, Speed -20, 2-hit combo.
Deals Magic damage. Burst: This skill's usage count +1.
Self gains 1 stack of Charge Mark.
Deals Magic damage. Each time it enters the battle, this skill's power permanently increases by 40.
Returns to the field at the end of its own turn. The carried attack skill gains 1 previously triggered Burst effect next turn. Counter Defense: Instead gains all previously triggered Burst effects.
Light-type skill power permanently +50%, Counter Defense: changed to permanently +100%.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Deals magic damage to the enemy creature.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
Deals magic damage to the enemy creature.
Enemy gains 4 stacks of Starfall Mark.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
User switches out; the incoming ally regains 8 Energy.
Deals magic damage to the enemy creature.
Self gains 1 stack of Buildup Mark.
The enemy gains Immobilize for 3 turns; Counter Defense: the enemy gains Dual Defense -60%.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Deals Magic damage. This skill's type matches the Weather type.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Enemy gains Combo Count -4.
Self gains 1 stack of Attack Mark.
70% damage reduction, when responding to an attack: this skill becomes the responded skill.
Enemy gains 1 stack of Thorn Mark.
Dispels all buffs from the enemy.
Grass, Earth, Ghost
Electric, Wing, Dark, Mech, Phantom
Progress: 7 items