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Dazzling Didi(炫光迪迪)
NO.369

Dazzling Didi(炫光迪迪)

Electric Light Phase I Original Form

It cannot emit light itself, but its back is covered with mirror-like scales. By curling into a ball, it can reflect faint light into dazzling flashes. Full of love, it often excitedly rolls toward the nearest Roco! It wants to jump in the flashes and dance together for a lifetime!

Dex Number
369
Category
Lamp Ball Sprite
Height
0.47~0.68 M
Weight
26~37.1 KG
Updated
2026-05-31
Distribution
Unknown
Trait

Encore

After using a Light skill, return to the field at the end of the turn.

Recommended Skill Sets

Encore Stacking Burst Build

Thunderbolt

Why pick this skill

Core output skill. Power permanently +40 each time it enters the field, perfectly synergizing with Radiant Didi's return-to-field mechanic, stacking extremely high damage through multiple entries.

Thunder Step

Why pick this skill

Core mechanic skill. Not only allows actively returning to the field at the end of the turn to stack Lightning Strike power, but also grants equipped attack skills the Burst effect that has already been triggered, greatly increasing the damage ceiling.

Electromagnetic Deflection

Why pick this skill

Survival and enhancement skill. Provides a high 70% damage reduction to compensate for its low Physical Defense; when reacting to an attack, it also increases the usage count of skills in the next turn by 1, accelerating stacking or burst damage.

Dual Pulse

Why pick this skill

High-quality secondary damage skill. Low energy cost, and its Burst effect adds +1 to usage count. Combined with Step on Mine to copy the Burst effect, it can achieve continuous multi-hit strikes, quickly lowering the enemy's HP.

Light-Type Special Attack Boost Build

Sunny

Why pick this skill

A core Light-type boost skill. Permanently increases the power of Light-type skills by 50% (100% when countering defense), greatly enhancing the damage output of Light-type skills, and may trigger the Light-type Trait on itself.

Light Orb

Why pick this skill

A Light-type magic damage skill. Deals considerable damage under the blessing of Sunlight. As a Light-type skill, it can trigger the "Encore" Trait, automatically returning to the field at the end of the turn to synergize with Lightning Strike stacking.

Thunderbolt

Why pick this skill

Core output skill. Combined with the Trait return triggered by Light Orb and the active return of Thunder Step, it continuously stacks entry power as the final sweeping method.

Thunder Step

Why pick this skill

Tactical synergy skill. Provides an additional active re-entry method, ensuring stable stacking of Lightning Strike layers, while copying the Burst effect to increase the bonus benefits of Light Orb or Lightning Strike.

Speed Control Interference Attrition Build

Ionization Blast

Why pick this skill

Speed control and attrition skill. Costs 0 Energy to reduce the enemy's Speed by 40 and perform a 3-hit combo, effectively restricting the turn order of high-speed enemy Petpets and disrupting their offensive rhythm.

Remote Access

Why pick this skill

Disruption skill. 0 energy cost to force the enemy pet to switch out, capable of precisely interrupting the enemy's buffs or defensive pivot deployment to seize battlefield initiative.

Electromagnetic Deflection

Why pick this skill

Field presence assurance skill. The 70% damage reduction greatly enhances survivability, and the effect of increasing skill usage count when reacting to attacks also allows interference skills or Thunderfall to be cast more frequently.

Thunderbolt

Why pick this skill

Main damage skill. During interference and maneuvering, it uses entry opportunities brought by enemy switches or its own mechanics to stack Power, providing stable supplementary damage.

Gallery
Dazzling Didi(炫光迪迪) True Body
True Body
Dazzling Didi(炫光迪迪) Shiny Form
Shiny Form
Dazzling Didi(炫光迪迪) Pet Egg
Pet Egg
Dazzling Didi(炫光迪迪) Pet Egg Alternate Color
Pet Egg Alternate Color
Skills
Light Orb
Lv. Lv.1

Light Orb

Light
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Electric Current
Lv. Lv.1

Electric Current

Electric
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Superconductivity
Lv. Lv.5

Superconductivity

Electric
Energy: 3 Power: 95 Magic Attack

Deals Magic damage. Burst: This skill's Energy cost -1.

Remote Access
Lv. Lv.11

Remote Access

Electric
Energy: 2 Status

Returns the enemy sprite to the field.

Defense
Lv. Lv.16

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Dispersion
Lv. Lv.22

Dispersion

Light
Energy: 3 Power: 80 Magic Attack

Deals Magic damage, +50% damage against Hybrid Spirits.

Electromagnetic Deflection
Lv. Lv.24

Electromagnetic Deflection

Electric
Energy: 3 Defense

70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.

Ionization Blast
Lv. Lv.27

Ionization Blast

Electric
Energy: 1 Status

The enemy gains Magic Attack -20%, Speed -20, 2-hit combo.

Dual Pulse
Lv. Lv.32

Dual Pulse

Electric
Energy: 4 Power: 50 Magic Attack

Deals Magic damage. Burst: This skill's usage count +1.

Extended Range Battery
Lv. Lv.35

Extended Range Battery

Electric
Energy: 2 Status

Self gains 1 stack of Charge Mark.

Thunderbolt
Lv. Lv.39

Thunderbolt

Electric
Energy: 3 Power: 35 Magic Attack

Deals Magic damage. Each time it enters the battle, this skill's power permanently increases by 40.

Thunder Step
Lv. Lv.40

Thunder Step

Electric
Energy: 2 Status

Returns to the field at the end of its own turn. The carried attack skill gains 1 previously triggered Burst effect next turn. Counter Defense: Instead gains all previously triggered Burst effects.

Sunny
Lv. Lv.48

Sunny

Light
Energy: 1 Status

Light-type skill power permanently +50%, Counter Defense: changed to permanently +100%.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Sand Whip
Lv. Earth Lineage

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Metal Sound
Lv. Mechanical Lineage

Metal Sound

Mech
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Paralysis
Lv.

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Increase Power
Lv.

Increase Power

Electric
Energy: 4 Status

User switches out; the incoming ally regains 8 Energy.

Mud Spray
Lv.

Mud Spray

Earth
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Ready to Strike
Lv.

Ready to Strike

Earth
Energy: 4 Status

Self gains 1 stack of Buildup Mark.

Quicksand
Lv.

Quicksand

Earth
Energy: 2 Status

The enemy gains Immobilize for 3 turns; Counter Defense: the enemy gains Dual Defense -60%.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Heavenly Light
Lv.

Heavenly Light

Light
Energy: 3 Power: 95 Magic Attack

Deals Magic damage. This skill's type matches the Weather type.

Counter
Lv.

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Dazzling
Lv.

Dazzling

Normal
Energy: 1 Status

Enemy gains Combo Count -4.

Home Field Advantage
Lv.

Home Field Advantage

Normal
Energy: 3 Status

Self gains 1 stack of Attack Mark.

Mirror Reflection
Lv.

Mirror Reflection

Light
Energy: 1 Defense

70% damage reduction, when responding to an attack: this skill becomes the responded skill.

Thorn Spikes
Lv.

Thorn Spikes

Normal
Energy: 2 Status

Enemy gains 1 stack of Thorn Mark.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Matchups

受击伤害增加

Grass, Earth, Ghost

受击伤害降低

Electric, Wing, Dark, Mech, Phantom

Stats
HP 83
Physical Attack 95
Magic Attack 111
Physical Defense 52
Magic Defense 106
Speed 104
Total 551
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10