Magician's Hat
While on the field, skills carried by both sides on the field gain Clever Shift: same-type skills.
Believing that the magic of conjuring things is amazing, it wanted to teach this technique to other Pets. Unfortunately, the other Pets were not very interested. Only Gugu Hat tirelessly asked for lessons every day. It was very happy, so it accompanied the practice even more eagerly.
While on the field, skills carried by both sides on the field gain Clever Shift: same-type skills.
Powerful 0-energy disruption skill that increases the opponent's skill energy cost by 7 for 3 turns, severely limiting their move frequency and energy cycle.
0-energy skill that directly drains 3 energy from the opponent, or 6 energy if the opponent chooses to defend. It continuously suppresses the opponent's energy pool, making it difficult for them to use high-energy skills.
Provides up to 70% damage reduction, greatly enhancing Gude Maomao's survivability on the field, while also causing the enemy to lose 3 Energy when attacked, perfectly fitting the attrition tactic.
140-energy high-power Magic damage skill. When the opponent's energy is drained and they cannot effectively defend or counterattack, it serves as a finishing move to deal lethal damage.
As a status skill, it not only limits the enemy's energy consumption but also perfectly triggers the damage increase condition of "Counter Every Move", which adds +55 Power if a status skill was used last turn.
Core physical output skill. Used after "Control" to gain a high power bonus, it is the main source of damage for this build.
Another physical damage skill. When the opponent uses a status skill, it additionally drains 6 energy, synergizing well with the overall energy disruption strategy.
Provides 70% damage reduction and an Energy drain on hit effect, enhancing on-field capabilities and ensuring Gudemaoao has enough turns to execute status and damage synergy combos.
0 Energy Cost: Greatly increases own Magical Attack by 90%. It is the core buffing skill for magical attack strategies, and also boosts Speed if the enemy switches pets, seizing the initiative of the match.
140-energy ultimate Magic Attack skill that deals devastating damage after Magic Attack is significantly boosted. It is the primary burst tool.
0 Energy Cost: Steals 3 energy from the enemy, effectively relieving the high energy consumption pressure of Ghost Burst (up to 140 energy), while further suppressing the enemy.
0 Energy Cost: Applies Spirit Descent Mark to the enemy, weakening them or setting up for subsequent mechanics without taking up an attacking turn, optimizing the skill casting rhythm.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Steal 3 Energy from the enemy.
Deals magic damage to the enemy creature.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
70% damage reduction, when responding to an attack: enemy loses 3 energy.
Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals physical damage to the enemy creature.
The enemy's Energy recovery next turn is reduced by 5. Cooldown: 2 turns.
Enemy gains 1 stack of Spirit Descent Mark.
Deals magic damage to the enemy creature.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Restore 30% HP to self.
Restore 10 energy to self.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Enemy gains 4 stacks of Starfall Mark.
Deals physical damage. Enemy gains 1 stack of Meteor Mark.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Enemy gains 2 stacks of Meteorite.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
Deals physical damage to the enemy creature.
Swap buffs and debuffs with the enemy.
60% damage reduction. Counter: Enemy retreats.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Each turn, randomly transforms into a skill from another creature on your team.
Deals physical damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Light, Ghost, Dark
Normal, Poison, Bug, Martial
Progress: 7 items