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Cooing Hat(咕咕帽)
NO.367

Cooing Hat(咕咕帽)

Ghost Phase I Original Form

It wants to show off its newly learned magic whenever it sees a Roco. Unfortunately, its magic power isn't enough yet, so the tricks don't go very well and occasionally fail. After a failed performance, it will hide inside its hat to reflect, only to pop its head out a while later and try again.

Dex Number
367
Category
Dove Pet
Height
0.38~0.55 M
Weight
2.18~5.76 KG
Updated
2026-05-26
Distribution
Unknown
Trait

Magician's Hat

While on the field, skills carried by both sides on the field gain Clever Shift: same-type skills.

Recommended Skill Sets

Energy Control Build

Soul Snare

Why pick this skill

0-energy skill that directly steals 3 energy from the opponent. It quickly widens the energy gap between both sides at the start of the battle or during a stalemate, disrupting the opponent's tempo.

Manipulate

Why pick this skill

0 Energy Cost: Increases the enemy's skill energy cost by 7 for 3 turns, greatly limiting the casting frequency of their high-energy skills. Combined with energy-draining effects, it completely cuts off the enemy's energy supply.

Retaliation

Why pick this skill

0 Energy Cost: Provides a high 70% damage reduction to ensure own survival, while also causing the enemy to lose 3 energy when facing their attacks. It is a god-tier disruptive skill that excels in both offense and defense.

Enter Dream

Why pick this skill

0 Energy Cost: Reduces the enemy's energy recovery next turn by 5, restricting their energy gain at the source. Combined with other energy-draining skills, it forms a perfect energy lockdown.

Comprehensive Counter Build

Counter for Counter

Why pick this skill

Core output skill. If a status skill (such as Retaliate or Prank) was used last turn, this skill's power +55, effectively compensating for its own insufficient Physical Attack base stat.

Jack-in-the-Box

Why pick this skill

Supplements physical damage output and causes the opponent to lose 6 energy when countering enemy status skills, effectively countering the opponent's attempts to boost or interfere.

Retaliation

Why pick this skill

Provides 70% damage reduction and causes the enemy to lose 3 Energy when countering enemy attacks, greatly enhancing survivability against high burst damage.

Mischief

Why pick this skill

The base effect causes the opponent to lose 3 energy. When countering an enemy defense skill, the effect is doubled to a loss of 6 energy, effectively punishing the opponent's defensive and stalling strategies.

Magic Attack Buff Build

Mockery

Why pick this skill

0 Energy Cost: Increases own Magical Attack by 90%. It is Gugu Hat's most core buffing skill, instantly raising Magical Attack to a considerable level, and also boosts Speed when the enemy switches pets.

Spectral Burst

Why pick this skill

140-energy high-power Magic Attack skill that deals extremely high burst damage after Magic Attack is significantly boosted. It is the primary cleanup tool.

Intimidate

Why pick this skill

A medium-power magic skill with an energy cost of 80. Its energy cost is relatively moderate, used for routine attrition, whittling down HP, or securing finishing blows when energy is low.

Manipulate

Why pick this skill

Increases enemy skill energy cost by 7 for 3 turns, limiting the enemy's damage and interference frequency, creating a safe output environment for self-buffs and subsequent high-energy magic damage.

Gallery
Cooing Hat(咕咕帽) True Body
True Body
Cooing Hat(咕咕帽) Shiny Form
Shiny Form
Cooing Hat(咕咕帽) Pet Egg
Pet Egg
Cooing Hat(咕咕帽) Pet Egg Alternate Color
Pet Egg Alternate Color
Skills
Deceptive Stab
Lv. Lv.1

Deceptive Stab

Ghost
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Soul Snare
Lv. Lv.1

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Intimidate
Lv. Lv.9

Intimidate

Ghost
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Manipulate
Lv. Lv.12

Manipulate

Normal
Energy: 1 Status

Energy cost of skills used by enemy this turn +7, lasts 3 turns.

Retaliation
Lv. Lv.16

Retaliation

Ghost
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy loses 3 energy.

Counter for Counter
Lv. Lv.26

Counter for Counter

Normal
Energy: 2 Power: 65 Physical Attack

Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.

Mockery
Lv. Lv.31

Mockery

Ghost
Energy: 2 Status

Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.

Ghost Encounter
Lv. Lv.34

Ghost Encounter

Ghost
Energy: 4 Power: 120 Physical Attack

Deals physical damage to the enemy creature.

Enter Dream
Lv. Lv.36

Enter Dream

Ghost
Energy: 1 Status

The enemy's Energy recovery next turn is reduced by 5. Cooldown: 2 turns.

Spirit Descent
Lv. Lv.39

Spirit Descent

Ghost
Energy: 2 Status

Enemy gains 1 stack of Spirit Descent Mark.

Spectral Burst
Lv. Lv.41

Spectral Burst

Ghost
Energy: 5 Power: 140 Magic Attack

Deals magic damage to the enemy creature.

Thought Extraction
Lv. Lv.47

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Mischief
Lv. Lv.48

Mischief

Ghost
Energy: 1 Status

Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.

Jack-in-the-Box
Lv. Lv.50

Jack-in-the-Box

Ghost
Energy: 3 Power: 80 Physical Attack

Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Flame Arrow
Lv. Fire Bloodline

Flame Arrow

Fire
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Metal Sound
Lv. Mechanical Lineage

Metal Sound

Mech
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Spatial Pressure
Lv.

Spatial Pressure

Phantom
Energy: 3 Power: 70 Physical Attack

Deals physical damage. Enemy gains 1 stack of Meteor Mark.

Collapse
Lv.

Collapse

Phantom
Energy: 3 Power: 85 Magic Attack

Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.

Antinomy
Lv.

Antinomy

Phantom
Energy: 4 Status

Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.

Orbital Fission
Lv.

Orbital Fission

Phantom
Energy: 1 Status

Enemy gains 2 stacks of Meteorite.

Backroom Deal
Lv.

Backroom Deal

Dark
Energy: 1 Status

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Slander
Lv.

Slander

Dark
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Deceptive Contract
Lv.

Deceptive Contract

Dark
Energy: 3 Status

Swap buffs and debuffs with the enemy.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Twin Stars
Lv.

Twin Stars

Phantom
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Black Hand
Lv.

Black Hand

Dark
Energy: 3 Power: 45 Magic Attack

Deals Magic DMG. 2 Combo.

Matchups

受击伤害增加

Light, Ghost, Dark

受击伤害降低

Normal, Poison, Bug, Martial

Stats
HP 103
Physical Attack 74
Magic Attack 72
Physical Defense 110
Magic Defense 76
Speed 80
Total 515
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10