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Firework Earl(烟花伯爵)
NO.366

Firework Earl(烟花伯爵)

Fire Poison Final Form Original Form

After evolving, its social circle has expanded. Walking on the town streets, it can stop and chat even with Pets it doesn't know. They have voluntarily taken on some kingdom duties, responsible for fireworks shows during festival celebrations. A few Firework Counts can form a professional team.

Dex Number
366
Category
Firework Sprite
Height
0.6~0.88 M
Weight
10.5~22.5 KG
Updated
2026-06-03
Distribution
Unknown
Trait

Flame Test

While on the field, decaying Burn is converted to Poison with the same number of stacks.

Recommended Skill Sets

Burn-to-Poison Debuff Build

Ignite

Why pick this skill

0-energy skill that directly applies 10 stacks of Burn to the opponent, quickly activating the trait conversion mechanism. It is the core skill for stacking status layers.

Flame Shield

Why pick this skill

0 Energy Cost: Provides 70% damage reduction to ensure survival, and can inflict an additional 6 stacks of Burn when facing attacks, accelerating the conversion of Burn to Poison.

Corruption

Why pick this skill

0 Energy Cost: A core debuffing skill that reduces the enemy's Physical and Magical Attack by 30% for each stack of Poison they have. Combined with high Poison stacks converted by traits, it can completely strip the enemy of their damage output capability.

Venom Infiltration

Why pick this skill

Although its base energy cost is high, it is reduced by 1 for each stack of Poison on the opponent. After the opponent is fully stacked with Poison, this skill can achieve high magic damage output with extremely low energy cost.

Fast Attack Poison Stacking Suppression Build

Toxic Spore

Why pick this skill

0-energy skill that directly applies 5 stacks of Poison. It quickly builds up Poison stacks at the start of the battle, laying the foundation for subsequent damage output and trait synergy.

Flammable Substance

Why pick this skill

30-energy skill that deals 2-hit Magic damage, applying 2 stacks of Burn per hit, balancing damage output with Burn stack accumulation.

Corrosive Acid

Why pick this skill

35-energy skill that deals Magic damage and applies 2 stacks of Poison, directly adding Poison stacks. It can apply status pressure even without relying on trait conversion.

Blaze Storm

Why pick this skill

A high-power Magic Damage skill with an energy cost of 75. It also applies 6 stacks of Burn, serving as the primary burst damage tool while continuously pressuring the enemy.

Ultimate Debuff Torment Build

Ignite

Why pick this skill

0 Energy Cost: Inflicts 10 stacks of Burn, quickly applying a high amount of abnormal status to the enemy and preparing for subsequent doubling effects.

Toxic Spore

Why pick this skill

0 Energy Cost: Inflicts 5 stacks of Poison. Combined with Ignite, it quickly maxes out the base abnormal status stacks without consuming energy.

Kick Them When They're Down

Why pick this skill

0 Energy Cost: Doubles the debuff stacks of the enemy's pet. Combined with Ignite and Poison Spore, it instantly raises Burn and Poison stacks to terrifying levels.

Corruption

Why pick this skill

Used after the opponent's Poison stacks are doubled. Based on the extremely high Poison stacks, it directly weakens the opponent's dual attack stats to the limit, completely neutralizing their threat.

Gallery
Firework Earl(烟花伯爵) True Body
True Body
Firework Earl(烟花伯爵) Shiny Form
Shiny Form
Firework Earl(烟花伯爵) Pet Egg
Pet Egg
Skills
Corrosive Acid
Lv. Lv.1

Corrosive Acid

Poison
Energy: 2 Power: 35 Magic Attack

Deals Magic damage. Enemy gains 2 Poison stacks.

Flowing Fire
Lv. Lv.1

Flowing Fire

Fire
Energy: 1 Power: 15 Magic Attack

Deals Magic DMG. 3 Combo.

Ignite
Lv. Lv.1

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Defense
Lv. Lv.5

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Flammable Substance
Lv. Lv.9

Flammable Substance

Fire
Energy: 3 Power: 30 Magic Attack

Deals Magic DMG. 2 Combo. Each Combo inflicts 2 layers of Burn on the enemy.

Toxic Spore
Lv. Lv.12

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Poison Peptide
Lv. Lv.16

Poison Peptide

Poison
Energy: 2 Defense

Reduces damage taken by 70%. Clever Shift: Poison-type status skill, counters attacks.

Blaze Storm
Lv. Lv.25

Blaze Storm

Fire
Energy: 4 Power: 75 Magic Attack

Deals Magic damage. Enemy gains 6 Burn stacks.

Corruption
Lv. Lv.35

Corruption

Poison
Energy: 1 Status

For each Poison stack the enemy has, enemy gains -30% ATK and MATK.

Flame Shield
Lv. Lv.41

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Kick Them When They're Down
Lv. Lv.48

Kick Them When They're Down

Poison
Energy: 4 Status

Doubles the number of debuff stacks on the enemy sprite.

Venom Infiltration
Lv. Lv.49

Venom Infiltration

Poison
Energy: 5 Power: 120 Magic Attack

Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.

Heavy Metal Dust
Lv. Lv.50

Heavy Metal Dust

Poison
Energy: 1 Status

Carried attack skills gain an additional Poison 3; Counter Defense: changed to gain an additional Poison 6.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Flame Arrow
Lv. Fire Bloodline

Flame Arrow

Fire
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Metal Sound
Lv. Mechanical Lineage

Metal Sound

Mech
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Complete Combustion
Lv.

Complete Combustion

Fire
Energy: 3 Status

Doubles the Burn stacks on the enemy and triggers Burn damage once.

Heavenly Fire
Lv.

Heavenly Fire

Fire
Energy: 3 Status

Enemy gains 10 stacks of Burn. When responding to Defense: Changed to gain 30 stacks.

Severe Poison
Lv.

Severe Poison

Poison
Energy: 2 Status

Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.

Burning Brand
Lv.

Burning Brand

Fire
Energy: 3 Status

Dispels all marks from both sides. For each layer dispelled, the enemy gains 5 layers of Burn.

Greed
Lv.

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Backroom Deal
Lv.

Backroom Deal

Dark
Energy: 1 Status

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Acrobatics
Lv.

Acrobatics

Dark
Energy: 3 Power: 115 Magic Attack

Deals Magic damage, Adaptive: Lifesteal-related skills.

Stone Skin Technique
Lv.

Stone Skin Technique

Earth
Energy: 3 Status

Self gains +160% Physical Defense and -60% Magic Defense.

Meteorite
Lv.

Meteorite

Earth
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Manipulate
Lv.

Manipulate

Normal
Energy: 1 Status

Energy cost of skills used by enemy this turn +7, lasts 3 turns.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Quick-Witted
Lv.

Quick-Witted

Normal
Energy: 3 Power: 80 Magic Attack

Deals magic damage. This skill's Power +40 if self has debuffs.

Zhen Poison
Lv.

Zhen Poison

Poison
Energy: 3 Power: 75 Magic Attack

Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.

Matchups

受击伤害增加

Earth, Water, Dark, Phantom

受击伤害降低

Ice, Poison, Martial, Mech, Grass, Bug, Cute

Stats
HP 76
Physical Attack 44
Magic Attack 111
Physical Defense 62
Magic Defense 97
Speed 95
Total 485
Handbook Tasks

Codex Project

Progress: 7 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 1 Prismatic Mutant Pokémon
Target: 1
Catch 1 Shiny Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Poison Peptide 2 times
Target: 2
Use Heavy Metal Dust 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Soul Ring Seal x1
Research Points x30
Soul Ring Seal x1
Research Points x50
Light-Splitting Crystal x300
Research Points x50
Poison Peptide x1
Recipe - Toxic Peptide x1
Research Points x10
Heavy Metal Dust x1
Recipe - Heavy Metal Dust x1
Research Points x10