Flame Test
While on the field, decaying Burn is converted to Poison with the same number of stacks.
A little chatterbox that loves to gather and chat, talking wherever it goes. The fireworks above its head act as chat bubbles; the happier the conversation, the more lively the fireworks burst. Its head crackles and flashes constantly. If you see a lone Firework Troupe without any fireworks popping above its head all day, please pay more attention to its mental health.
While on the field, decaying Burn is converted to Poison with the same number of stacks.
0-energy skill that directly applies 10 stacks of Burn to the opponent, quickly activating the trait mechanism and paving the way for subsequent conversion into Poison stacks.
0 Energy Cost: Provides a high 70% damage reduction, making up for Firework Squad's frailty. It also inflicts 6 stacks of Burn when hit, continuously providing a conversion source for the trait.
0 Energy Cost: A skill that drastically reduces the enemy's Physical and Magical Attack based on their Poison stacks. Combined with the trait mechanic that converts Burn to Poison, it greatly limits the enemy's damage output and forms a perfect synergy with Flame Shield.
A magic damage skill with a high base energy cost, but the energy cost is reduced by 1 for each stack of Poison on the enemy. After stacking high levels of Poison through its trait, this skill can be cast at a low or even 0 energy cost, dealing massive burst damage.
0-energy skill that directly applies 5 stacks of Poison without relying on Burn decay, quickly establishing a base layer of Poison stacks.
0 Energy Cost: Doubles the enemy's debuff stacks. Combined with Poison Spore or Poison stacks converted by traits, it can instantly max out abnormal status stacks, causing a qualitative change.
30-energy skill that deals 2-hit Magic damage and applies 4 stacks of Burn. While supplementing damage output, it uses traits to convert Burn into Poison, maintaining high stacks of status conditions.
Low 15-energy skill that deals 3-hit Magic damage. As a standard damage option, it steadily drains the opponent's HP through multi-hit attacks, making it ideal for continuous pressure after status conditions are fully stacked.
Deals Magic damage. Enemy gains 2 Poison stacks.
Deals Magic DMG. 3 Combo.
Enemy gains 10 stacks of Burn.
Reduces damage taken by 70%. Counters attacks.
Deals Magic DMG. 2 Combo. Each Combo inflicts 2 layers of Burn on the enemy.
Enemy gains 5 stacks of Poison.
Reduces damage taken by 70%. Clever Shift: Poison-type status skill, counters attacks.
Deals Magic damage. Enemy gains 6 Burn stacks.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Doubles the number of debuff stacks on the enemy sprite.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Carried attack skills gain an additional Poison 3; Counter Defense: changed to gain an additional Poison 6.
Restore 30% HP to self.
Restore 10 energy to self.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals physical damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals physical damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Enemy gains 4 stacks of Starfall Mark.
Doubles the Burn stacks on the enemy and triggers Burn damage once.
Enemy gains 10 stacks of Burn. When responding to Defense: Changed to gain 30 stacks.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Dispels all marks from both sides. For each layer dispelled, the enemy gains 5 layers of Burn.
Self gains 100% lifesteal.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
Deals Magic damage, Adaptive: Lifesteal-related skills.
Self gains +160% Physical Defense and -60% Magic Defense.
Deals magic damage to the enemy creature.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from another creature on your team.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
60% damage reduction. Counter: Enemy retreats.
Deals magic damage. This skill's Power +40 if self has debuffs.
Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.
Earth, Water, Dark, Phantom
Ice, Poison, Martial, Mech, Grass, Bug, Cute
Progress: 3 items