Cheerleader
If you gain Cute again while already in the Cute state, Cute will be removed.
Cheer Anemone has given up the evolutionary path of tempering itself to become stronger, instead building a special symbiotic relationship with Cheer Crab. This world is tolerant enough; little Pets don't have to strive to become more powerful, as long as they are healthy and happy.
If you gain Cute again while already in the Cute state, Cute will be removed.
Core output skill, 3 hits and can permanently increase power, making it very suitable for long-term field presence to stack damage.
Core support skill, reduces the energy cost of all skills, greatly increasing the cast frequency and sustainability of Charm and Aqua Light Impact.
Provides a high 60% damage reduction, effectively compensating for the survival pressure faced during on-field damage output.
A high-power Water-type magic damage skill that provides stable output before the power of Charm stacks up or when single-hit burst damage is needed.
Gains the Moe state and boosts the power of this attack. It is the core initiating and damage-dealing skill for the Physical Attack build.
A high-power physical damage skill that can deal extremely high single-hit burst damage when combined with the energy cost reduction from Brine Bath.
Reduces the energy consumption of all skills, making the high-energy Popcorn Blast and Super Candy easier to cast, optimizing the damage output rhythm.
Dispels its own debuffs to ensure an uninterrupted output environment, while adaptively changing into a Water-type attack skill to supplement same-type physical damage.
Significantly boosts Magic Defense (+170%), meeting the buffing needs for Special Defense and preparing for subsequent doubling.
Doubles the Magic Defense buff from Cheer while dispelling debuffs, creating an extremely high magic defense barrier.
Provides 60% damage reduction, further compressing the opponent's damage and enhancing on-field attrition capabilities.
Dispels its own debuffs to prevent being weakened by opponents, while adaptively changing into a Water-type attack skill to provide basic damage output.
Self gains +170% Magic Defense.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Reduces damage taken by 70%. Counters attacks.
Dispels its own debuffs. For each stack of debuffs it has, this skill's energy cost is reduced by 1. Adaptive Change: Water-type attack skill.
Deals physical damage to the enemy creature.
60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.
Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.
Dispels all debuffs from self and doubles own buffs.
Deals magic damage to the enemy creature.
The user gains 1 stack of Sprout Mark.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Deals physical damage to the enemy creature.
Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Deals magic damage to the enemy creature.
Self gains +20 All Skill Power, Swiftness.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
Deals magic damage to the enemy creature.
Enemy gains 4 stacks of Starfall Mark.
Self gains Moe: Speed permanently +150.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
Deals magic damage to the enemy creature.
Self gains Moe: All Skill Energy Cost permanently -3.
User switches out; the next entering ally inherits all of user’s active buffs and debuffs.
Self gains 1 stack of Wet Mark.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Self gains +80% Physical Attack, Against Defense: additionally causes enemy to gain -80% Physical Defense.
The enemy gains Dual Defense -70%; Counter Defense: additionally causes the countered skill to cool down for 2 turns.
50% damage reduction. Counter: Next action gains Priority +1.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Self gains 1 stack of Attack Mark.
Grass, Electric, Poison, Dark
Fire, Bug, Martial
Progress: 8 items