Cheerleader
If you gain Cute again while already in the Cute state, Cute will be removed.
Its body is soft and sways gently with the water current. Quiet and harmless, it is often mistaken for an ordinary decoration and seems to have no desire to evolve. A Roco researcher once studied this species and sighed: Life finds a way.
If you gain Cute again while already in the Cute state, Cute will be removed.
Core support skill, reduces the energy cost of all skills, allowing high-energy skills like Popcorn Blast and Super Candy to be used more frequently.
A high-power physical damage skill that can deal extremely high burst damage when combined with the energy cost reduction from Brine Bath.
Physical damage skill. Grants the user the Moe state and increases the power of this skill, serving as an important damage boost and output method (pay attention to the trait to avoid consecutive uses that dispel the Moe state).
Significantly boosts own Magic Defense, compensating for shortcomings in Special Defense, and improving staying power and survivability.
Reduces the energy consumption of all skills. A core activation skill that allows the 140-energy Water Light Impact to be cast smoothly.
A high-power magic damage skill that serves as the primary magic attack output method, working exceptionally well when combined with Brine Bath.
Deals 3-hit Magic damage and gains the Adorable state to permanently increase power, enhancing subsequent damage output (note the override mechanics of the Adorable state).
Provides high damage reduction and grants the Wet Mark when attacked, effectively improving the pet's field presence and damage resistance.
Directly grants a massive boost to Magic Defense, serving as the core initiating skill for the Enhancement build.
Dispels its own debuffs and doubles its own buff effects. When combined with Cheer, it can boost Magic Defense to an extremely terrifying level.
Provides a high 60% damage reduction, complementing maxed Magic Defense and allowing the Petpet to handle various attacks with ease.
Physical damage skill. After establishing a solid defensive barrier, it serves as a stable means of damage output to strike the enemy.
Self gains +170% Magic Defense.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Reduces damage taken by 70%. Counters attacks.
Dispels its own debuffs. For each stack of debuffs it has, this skill's energy cost is reduced by 1. Adaptive Change: Water-type attack skill.
Deals physical damage to the enemy creature.
60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.
Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.
Dispels all debuffs from self and doubles own buffs.
Deals magic damage to the enemy creature.
The user gains 1 stack of Sprout Mark.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Deals physical damage to the enemy creature.
Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Deals magic damage to the enemy creature.
Self gains +20 All Skill Power, Swiftness.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
Deals magic damage to the enemy creature.
Enemy gains 4 stacks of Starfall Mark.
Self gains Moe: Speed permanently +150.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
Deals magic damage to the enemy creature.
Self gains Moe: All Skill Energy Cost permanently -3.
User switches out; the next entering ally inherits all of user’s active buffs and debuffs.
Self gains 1 stack of Wet Mark.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Self gains +80% Physical Attack, Against Defense: additionally causes enemy to gain -80% Physical Defense.
The enemy gains Dual Defense -70%; Counter Defense: additionally causes the countered skill to cool down for 2 turns.
50% damage reduction. Counter: Next action gains Priority +1.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Self gains 1 stack of Attack Mark.
Grass, Electric, Poison, Dark
Fire, Bug, Martial
Progress: 3 items