Large Snowball
After using 2 different Ice-type skills, the opponent gains 4 stacks of Freeze, then the trait resets.
The eye on its head is an exquisite mimicry structure, while its true eyes and head are located on its abdomen and remain quite fragile. Magi have discovered that its abdomen has thick anti-freeze tissue, which protects its core organs in extremely cold environments.
After using 2 different Ice-type skills, the opponent gains 4 stacks of Freeze, then the trait resets.
0 Energy Cost: A status skill that directly increases Physical Attack by 100%, greatly enhancing Little Snowman's physical damage output. It is the core buffing skill for physical attack strategies.
Core physical damage output skill, not only deals damage but also applies 2 stacks of Freeze to the enemy; in Counter state, its power doubles and additionally applies Freeze, with a high burst ceiling.
The second Ice-type physical damage skill. Combined with Snowball, it perfectly triggers the "Big Snowball" Trait to apply 4 stacks of Freeze to the enemy, while also applying a Slow effect to limit the enemy's actions.
0 Energy Cost: Recovers 30% HP, making up for Little Snowman's low Speed disadvantage, improving sustained staying power and survivability, and ensuring enough turns for buffing and attacking.
Magic Damage skill. Upon hitting, reduces the enemy's Magic Defense by 50%, creating an excellent output environment for subsequent Shatterice attacks. Combining with Shatterice can also trigger a trait.
Core magic damage skill, power +20 for each stack of Freeze on the enemy. Combined with Freeze stacks applied by the Trait or allies, it can deal extremely high burst damage.
0 Energy Cost: A disruptive skill that increases the enemy's skill energy costs and disrupts their damage output rhythm. When facing defense, it can further increase the energy cost of all enemy skills by 3, holding extremely high strategic value.
0 Energy Cost: Recovers energy equal to half of the total energy cost of the enemy's skills. Combined with Absolute Zero to raise the enemy's energy costs, it can drain a large amount of energy to ensure the casting of own high-energy skills.
0 Energy Cost: A status skill that directly inflicts 4 stacks of Freeze on the enemy. It quickly maxes out the Freeze status without relying on traits, making it a core opening skill for control strategies.
0 Energy Cost: A status skill that drastically reduces the enemy's Speed by 90 points, greatly depriving them of their turn priority and ensuring our side controls the pace of the battle.
Magic Damage skill. When in a counter state, it can additionally interrupt the countered skill, effectively countering enemy Pets that rely on specific skill combos or boosts.
0 Energy Cost: Recovers 30% HP. Combined with other 0-energy control skills, it achieves a 'control + healing' loop without consuming energy, greatly enhancing supportive staying power.
Deals Magic damage. Enemy gains Magic DEF -50%.
Deals physical damage to the enemy creature.
Self gains +100% Physical Attack.
Deals physical damage. Enemy gains Speed -30.
Reduces damage taken by 70%. Counters attacks.
Deals Magic damage. For each Freeze stack on enemy, this skill's Power +20.
Restore 30% HP to self.
Enemy gains Speed -90.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals Physical Damage. For every stack of Freeze on the enemy, restore 1 Energy.
Enemy gains 4 stacks of Freeze.
Deals physical damage. Enemy gains 2 stacks of Freeze. Counter state: Gains 2 additional stacks, this skill's Power is doubled.
Restores Energy equal to half of the enemy's total skill Energy cost.
Enemy skill energy cost +3 this turn. Counter Defense: Changed to all skill energy cost +3.
Deals magic damage. The opponent gains 1 stack of Freeze. Counter state: Gains an additional 4 stacks of Freeze. Shift: Freeze-related skill.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical DMG. Restores 1 Energy to self.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Deals physical damage. Counter state: Self gains Physical Attack +100%.
Deals physical damage. Counter state: Additionally causes interruption, restoring Energy equal to that skill's Energy Cost.
Deals physical damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Each turn, randomly transforms into a skill from another creature on your team.
Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.
Deals magic damage to the enemy creature.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Freeze.
Deals Physical Damage. When the weather is Blizzard, this skill's Power +50%.
Fire, Earth, Martial, Mech
Water, Light, Ice
Progress: 3 items